Andrew Brown
Posts: 5007
Joined: 9/5/2000 From: Hex 82,170 Status: offline
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quote:
Okay, I assumed that this was a bug - you are saying that it is a deliberate design decision. But if the Soviets aren't in play, you can't change the base. This means if the Japanese player doesn't want to activate the Soviets he can't attack the newly converted base. Actually, from the testing I have done, I don't think that this is the case. Whether the Soviets are activated are not seems, as far as I can tell, to be related to which hexes the Japanese move into, not who owns the base that they attack. My guess is that if the Japanese attack a base in Manchuria that is Soviet controlled, then the Soviets will not be activated.
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