coregames
Posts: 470
Joined: 8/12/2004 Status: offline
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quote:
ORIGINAL: macgregor I'm not convinced that this quoted list of features that's presently on ADG's website was Harry's original wishes This may be true... his original wishes probably date back to well before an announcement was ever made about CWiF. The Marinacci beta obviously does not have AI, but it was in the plan for the eventual final product, as discussed in ADG's earlier Q&A on the subject. As you said, this is if I remember correctly. Whatever his wishes were originally, apparently now they include both AI and PBEM (unless ADG is currently somehow keeping him out of the loop, which would be akin to Microsoft keeping Bill Gates out of the loop). Frankly, I agree with you on almost every point Mac. I don't think PBEM or AI will be more than bells and whistles for my play experience. On the other hand, I read posts from many others with differing viewpoints. Some of these are apparently avid computer wargamers who have heard of WiF, but not played it. Others are self-proclaimed WiF aficionados, such as Greyshaft; these are opinions I take more seriously, due to their shared passion for the game itself. They want to play, but can't arrange their gaming schedule to allow simultaneity with the other players. Those who seem to desire a version that excludes synchronous play are, in my opinion, not true WiF fans, whether they have played the game or not. The game that has evolved over the last 20 years into the exquisite WWII-based experience we currently enjoy has had an organic and sometimes turbulent history of change and modification, almost always for the better. Harry discusses this at length in the scenario book notes. Then there are voices who want one mode and understand the importance to many others for the inclusion of the other mode, or perhaps, of AI (not everyone can find opponents, perhaps due to internet access issues). Greyshaft recently stated that he understood that synchronous, faithful play was important to enough people that it should be included, in spite of his preference for a PBEM mode. Perhaps in this way, I am the mirror for his viewpoint, since I prefer the game resemble the boardgame as closely as possible, but understand that asynchronous play will dramatically increase the appeal of MWiF to certain types of players, exposing WiF to a wider audience than ever before. As I have said in other threads, I doubt a widely-divergent computer version could have the same elegance and consistency without hundreds-of-thousands, if not millions, of hours in playtesting. A fine game might emerge from such a process, but Mac, you have asked the question: would it be WiF? I agree that it likely would not, regardless of what it was called. The only issue we seem to differ on is patience. I would love the game to be playable to my tastes right now. If they could decide to polish up Chris's version for network play (essentially just finishing up what he has mostly already accomplished) then I believe Chris would finish it himself, on behalf of a game he loves and two legendary designers, one of whose legacy is yet to be fully written, and one whose legacy he would honor in memoriam. A lot of work is left to be done for MWiF to appear in any sort of ideal form. When I first started posting in this forum, I was perhaps blinded to these wider considerations, and I lobbied hard for a strictly accurate version of WiF (even keeping the variable scale), so that it was the best training tool possible for over-the-board play. Much has been stated in the forum in the intervening time, especially after the early posts were lost, that has reminded me I am not alone in the WiF universe, and convinced me that Matrix (after all the work they will have to do on this) will deserve the best chance at a "big hit" commercially in MWiF. Sorry about my manifesto mood; I am just trying to begin that inevitable process of building consensus, in anticipation of the news after Origins. I make my plea to you and others like us Mac... please let us unite in our goal of including faithful play -- in a conciliatory spirit of compromise -- else the process might proceed without consideration for our wishes, if only in annoyance at us. I want us all to be part of the solution.
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