1275psi
Posts: 7979
Joined: 4/17/2005 Status: offline
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ORIGINAL: Ddog quote:
ORIGINAL: 1275psi Just to drag back to original topic Our house rules - which are working very well No night bombing airfield until 44 (i think) 6 ship asw max 6 ship jap convoy escort In china, must have 50 preperation points before a unit can assualt a city hex The asw war is now very realistic, and china is a stalemate just like real life We have an un official one too - we treat our ships as if our sons were onboard them. I also as japan always have, or try to have aircover for any invasion (sometimes it don't fly) game is very historical at the moment - and we truly are faced with same questions yammato and nimitz and co faced in mid 42 Plus its great fun too I understand that many people in this forum are "historical" buffs, and I respect that. I wonder if the Japs will win the war talked about above. If I wanted to see everything go down the way it happened, I would have bought "WitP the Movie". The great thing about this game is the PBEM feature. I'm not fighting Yamato or Nimitz, I'm fighting Roger and James, with the same resources available back then. They aren't going to get "doctrine" from me. They're going to get my "total war" and "fight to the last" tatics. If one of them places 5 or 6 subs outside Tokyo Harbor, I'm going to counter with a large ASW TF. You get the picture. Just throwing in my 2 cents for what is worth. I'm beginning to think I'm a minority No, japan aint going to win this game at all ( maybe if I had not stuffed up in the phillipines ) but its not the destination for me, its the journey And no, it has not been a historical re run at all. The absolutely most important thing on such a major committment as this monster is, is to be very, very sure of your opponent wants, playing styles and inclinations before you start, or you set yourself up for major dissapointment down the track. I would love to see the jap player drop out rate come this christmas as most games power into 1943. personally the major attraction of writing AARs, and reading of same, is not to see how others play, or the glory of "I just whipped so and so", but to show/see who are the stayers - so we know who to play next. (not that Im likely to change opponents now - Ive found great ones, and they're mine, all mine I tell ya!) I can be a very jealous b@#$#@tch
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