KNomad
Posts: 339
Joined: 8/1/2004 From: Buffalo, NY USA Status: offline
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With C&C set to OFF in the Preferences - any unit can move anywhere at anytime. Most people play this way as this is classic boardgame-style movement. quote:
Now, all your formation will be able to move towards that objective. You still have to actually move the units during your turn, they do not move automatically. What do you mean, will be able to move? And what good is it if I have to still move them individually? Most of these scenarios have way too many pieces. With C&C set ON, a units "happy place" is when it's Stance is set to Defend. It has better Op Fire ability and can seek better cover in the hex it's in. However, it may not move from it's hex. To get that unit to move, it's Stance must be set to Advance. This costs the units commander 1 order. Commanders can also order it's entire formation to change stance for a cost of only 3 orders. Now that the unit/formation can move, it needs to know where to go. Commanders must spend 3 orders to set the formations Objective. Every unit in the formation is then expected to move toward that objective hex when it moves. Once a unit/formation has reached its new objective, it probably would like to get back to its "happy place" and change its stance back to Defend, costing the commander yet more orders. quote:
C & C is mainly for movement. I find that it helps me to keep my platoons together as a cohesive force and prevents units dashing off all over the place with no supporting fire. Why would this be? If a unit doesn't move directly toward it's objective, it costs the commander 1 order, or 2 orders if the unit only has Radio Contact. A unit relying on radio contact occasionally finds itself Out Of Contact and unable perform actions which requiring orders. To lesson the chances of units being out of contact, keep them with Visual Contact (3 hexes) of their commander. And if I'm not mistaken LOS does play a part in this too, so the only way to gaurantee being in contact with your commander is to be in the same or adjacent hex. If a unit is out of contact or there are no orders available, all a unit can do is move toward it's objective. This is why formations tend to stay together. Note that while Recon units expend orders to change stance, they can move anywhere at anytime without expending orders. quote:
What good is it if I have to still move them individually? Most of these scenarios have way too many pieces. There are two ways to automate the moving of your pieces. One is to select a commander and toggle All Formation mode (A key). The entire formation will follow that commander when it moves. Another is to go to the Headquarters (H key) menu and put formations under computer control, setting waypoints for their movement. Use carefully, they're a great way to walk into an ambush.
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The gnome zaps a wand of death. (Nethack) Don't get hurt! (XCOM: Apocolypse) Incoming firepower has the Right of Way! Fire at Will (or Wesley)!
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