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RE: Summer '42 - 9/29/2005 12:15:21 AM   
mc3744


Posts: 1957
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July 7th, 1942

INDIA-BURMA
Big changes in the air strategy.
The (5) Chinese fighter squadrons have all, but one, stopped training, since they are 75+ exp. I’ve redeployed those (4) squadrons in the airfields where I could be bombed by unescorted G3/4M: Diamond Harbour, Chandpur, Imphal and Dimapur.
Even the Chinese peashooters can shoot down Nell’s and Betty’s, especially with high exp pilots.
(48) LB-30 will be bombing from Akyab (size 6) anywhere - within normal range - I spot airfields with Jap aircrafts.
(96) B-17 are almost repaired in DH, as soon as Ledo is size (5) - a couple of days more - they’ll move there and will start bombing Chinese airfields.
Medium LB’s will hit airfields (=supplies) in Burma, every day.
I’ve moved more high exp fighters in Akyab (where there are now 1.800+ mines and I’m also mining Ramree Island beach, just South of Akyab) and I’ll soon move there PT’s too, since the port will get to size (3) in a couple of weeks. The only real risk of Akyab are the naval bombardments, I must neutralize such a risk.
The first (80) exp Spitfire squadron has moved into Tsuyung (NW of Kunming), it will be joined next turn by a similarly skilled Hurricane’s squadron. Tsuyung is where I’m currently airlifting supplies from Ledo.
(4), soon (5), Beaufort’s I and V-IX squadrons are in Akyab on Naval as primary and Magwe’s airfield as secondary.
I’m thinking of moving a serious RN TF into Akyab, for protection and to bombard Rangoon.
The fight has to shift towards China and Southbound.
Pilots training continues real well. A few weeks more and I’ll have 10-15 fighter squadrons all at (80) exp.

CHINA
No real news, but for the first RAF group in Tsuyung.

AUSTRALIA
I’m training the Dutch crews from Geraldtown to Exmouth (see picture).
Slowly retreating Daly former-strike force.
In Alice the heavies have almost recovered from the airfield attack and will soon get back on night bombing.

PACIFIC
All as usual. Carriers are on their way to Christmas, first stop to Australia.

---------------------------------------------------

Dutch units training in Australia





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RE: Summer '42 - 9/29/2005 4:22:49 AM   
Gem35


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MC, why not set up shop at Perth, if you can , send your re-inforcements there along with some of the old battlewagons and that carrier strike force. It should be a well supplied base to prepare counterstrikes not only against northern Oz but also you can think about long range ops against Timor/Java. In the process, you can retake Exmouth on the fly. Those Japs in northern Oz are not going anywhere but I would want to eliminate them as soon as possible. I'm very proud of you btw, you stuck through the tough times. Good job my friend.

< Message edited by Gem35 -- 9/29/2005 4:25:20 AM >


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RE: Summer '42 - 9/29/2005 2:07:37 PM   
Kereguelen


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One squadron at Tsuyung? I hope that it's on LRCAP 100% for its base, guess that your esteemed opponent will use the sledgehammer as soon as he notices that the RAF is in China now. He cannot afford to loose air superiority over China (especially after his experiences from Burma). Thus be careful, he has many bases in range. Would have been better to close some of them with your heavies from Burma (Ledo) before committing fighters in China. Just my two (€) cent...

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RE: Summer '42 - 9/29/2005 2:18:37 PM   
mc3744


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Hi guys,

About the squadron in Tsuyung.
Now there's two: Spits and Hurricane's. It's (32) fighters with (80) exp. CAP 90%. Maybe he will come in with the sledgehammer, but he'll pay the price. I don't think he is going anywhere near 1:1. Which would be good already.
Next turn it'll be three squadrons. And the one after that the B-17s will start hitting nearby arifileds from Ledo.
I cannot hope to work it as in Burma, it takes too long ... and it's no fun
In China it is going to be bloody.
If it takes him one or two more days to prep, I'll bust him in the airfields just when they are loaded, which is the idea behind showing him some fihgters, but not too many.

Anyway I agree, it's risky. But as long as I get at least 1:1 and I divert his attention from bombing my supplies I've hit my target. It's not like I'm short on airplanes or pilots.

I guess we'll soon discover how it goes

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RE: Summer '42 - 9/29/2005 2:20:32 PM   
mc3744


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quote:

ORIGINAL: Gem35

MC, why not set up shop at Perth, if you can , send your re-inforcements there along with some of the old battlewagons and that carrier strike force. It should be a well supplied base to prepare counterstrikes not only against northern Oz but also you can think about long range ops against Timor/Java. In the process, you can retake Exmouth on the fly. Those Japs in northern Oz are not going anywhere but I would want to eliminate them as soon as possible.



That's precisely what I'm doing

quote:

ORIGINAL: Gem35

I'm very proud of you btw, you stuck through the tough times. Good job my friend.



Hey, thanks Gem

It's not like the tough times are over though

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Post #: 335
RAF Kicks ass - 9/29/2005 3:53:47 PM   
mc3744


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July 9th, 1942

RAF kicks ass!!

INDIA-BURMA-CHINA
As K predicted GH decided to smash my puny force in Tsuyung.
He came with over (40) fighters and (70) bombers.
(11) Spit’s and (7) Hurricane’s took off to face the foe, an impossible battle against a mighty enemy … at the end of the day the enemy had been push back with his tail between his legs! Air-to-air losses 2:23. Plus (2) lost on the ground. I lost (2) fighters vs. (20) of his – presumably – best Zero’s pilots.
The satisfaction won’t last long because he is now in Kunming with his ground forces and I don’t think I’ll be able to hold. But at least I’ve gotten some retribution.
I was at 20.000 ft., he came with his bombers between 10k and 20 k ft. Therefore his escort was roughly at my altitude. If he came lower he would have hit the airfield harder but probably with more air losses.
This battle shows the importance of experience, range, height, numbers and plane quality.
Same, if not lower experience (on my side), (0) range, same or lower height, smaller number, better planes (the Spit’s).
One more squadron, the AVG/C, is now in Tsuyung. It’s composed by (17) P-40B with (78) exp, height 23.000, CAP 90% (the other P-40’s are repairing after the training sessions).
I believe he’ll come for a sweep, hence I’m probably not high enough, but if I go too high and he comes in bombing the losses would be even worse.

But now back to the ground. Kunming – and consequently Tsuyung – is in great danger. My units there are disrupted, fatigued and barely at 50% efficiency. I must try to disrupt his with air attacks.
I moved all the bombers to Chandpur, Imphal, Dimapur and Ledo. I’ll try to hit him as hard as possible. The encounter with his LRCAP won’t be nice, I’m sure.
But soon I’ll be able to defend Tsuyung while LRCAPping Kunming. I’m even thinking of going into Chungking.
(5) TB bombers are still stationed in Akyab.
I just converted a Mohawk IV squadron to Hurricane’s, although it was only at (79) exp. The air battle for China has begun, I need all the good pilots available.

In Chungking and Lanchow the supply level keeps raising. I think that they shall hold for a long time.

AUSTRALIA
As expected he is already thinking of pushing me back and cutting me off.
He attacked my units in Daly … 3.500:1.000 in my favour. We are basically stuck. He is probably slightly stronger now, due to the bad shape my units are in because of the bombings. Yet, not strong enough to take on me. The withdrawing plan stands.

ACES
A new British ace has joined the club.
Maj Overend - (12) kills - AVG/C - P-40B Tomahawk
FLT Langdon – (10) kills – No.67 Squadron RAF – Spitfire Vb
1LT Koonce - (9) kills - AVG/C - P-40B Tomahawk

----------------------------------------------------------

The brave RAF pilots fighting the yellow menace!!





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RE: RAF Kicks ass - 9/29/2005 4:34:29 PM   
Kereguelen


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Hi,

this was certainly not what I predicted, I assumed that he'ld be successful.

It seems that it is the Spitfire that makes the difference and maybe his airfields at Hanoi and Luangaprabang are relatively small?

But the RAF really kicks ass! In my own PBEM vs. Mogami (who ostensibly cares a lot more about his pilots than GH) the RAF just managed to get similar results against Zeros (game is in Oct. 42), will be interesting to see what happens in the future there as well as in your game.

One hint: By putting fighters on LRCAP (100%) over their own base hex you make sure that all of them (100%) try to intercept incoming strikes (better than only 90% trying this). Every fighter in the air will help!

K


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Summer '42 - 9/30/2005 1:16:14 AM   
mc3744


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July 10th, 1942

AIR WAR
The enemy decided to crush Tsuyung. My valiant pilots have been attacked by literally hundreds of fighters and bombers, in following waves.
Not even the bravest could withstand such an overwhelming number superiority. A little more than (20) pilots against the whole Japanese air force!!
Still they fought bravely. At the end of the day air-to-air losses have been 23:26 in our favour and, thanks also to an LB-30’s sortie over Moulmein, overall air losses 41:79 for the good guys.
The (3) fighter squadrons in Tsuyung have been annihilated, luckily I lost more planes than pilots (all with very high exp). Two squadrons have been relocated and converted, the AVG’s P-40B to P-40E, the Hurricane’s to Wirraway’s for some more training.
Unfortunately the Spit’s squadron doesn’t have one single operational airplane left, hence I cannot move it out.
I discovered that I’m out of British pilots. This is bad, I’m receiving replacements with 20-30 exp.
Anyway these two days have been great for the morale. I’ll probably loose Kunming and Tsuyung but I had my share of fun for this year … Allies have to learn to enjoy what little comes.
I’m going to try to hit some Southern airfields with the heavies and the Wellington’s. I have to keep the pressure, at least in Burma.
Soon I’ll be back again in China, maybe in Chungking, maybe in Sining. He won’t be able to relax.

ACES
The fierce dog fighting has not been without consequences for our aces. We lost a great man and pilot and another one has been wounded. But the fight goes on and our top pilot – Maj Overend - has scored more hits!
Maj Overend - (16) kills - AVG/C - P-40B Tomahawk -> P-40E Warhawk
FLT Langdon – (12) kills – No.67 Squadron RAF – Spitfire Vb - WIA
1LT Koonce - (11) kills - AVG/C - P-40B Tomahawk – KIA
1LT Hubble – (8) kills – AVG/A – P-40E Warhawk

-----------------------------------

The RAF in action over Tsuyung





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RE: Summer '42 - 9/30/2005 3:50:52 PM   
mc3744


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July 11th, 1942

INDIA-BURMA-CHINA
I’m grouping these areas because the Chinese front it’s entirely depending on the British effort. If I’ll manage to get back into China with RAF fighters, bombers and transports I’ll get a chance at not loosing it all, otherwise China is gone for good.
Heavies are now in Ledo - just upgraded to size (5) – and Akyab. From there they’ll day/night bomb Bangkok and any other airfield within range.
Wellington’s from Akyab, Chandpur and Imphal will make sure no Jap aircraft will ever be able to get within bombing or LRCAPping range of my Indian airfields.
The AVG’s training is improving, soon I’ll commit them to battle. They have the great advantage of drawing form the US Army pilot’s pool. Since the British are out, I need more American pilots.
That’s why an F4F-4 squadron has just been loaded in PH and will go all the way to India. I need more US Army pilots over there. It’ll take a couple of months, but eventually they’ll be able to help.
Kunming will soon fall and with it any tiny hope related to the units cut off in South West China and those in Chengtu. Quite a disaster I’d say. But I’m still in a good mood thanks to the last two glory days. It’s amazing how little can lift your spirits as Allies. You get so used to being beaten that a couple of good days over 7 months of war are enough to make you feel good!
Anyway, a new plan is forming in my little brain.
If I manage to get him out of Bangkok airfield too, I could envision an amphibious operation in Southern Burma. Bangkok is the only big airfield in range still ‘operational’, if he vacates that too … it’s just a thought, for now.

AUSTRALIA
He is clearly trying to counter-attack. We’ll see. Anyway more troops are flowing in.

PACIFIC
No news.

----------------------------------------

A nice Burma map I found on the net





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RE: Summer '42 - 10/1/2005 12:53:42 AM   
mc3744


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July 12th, 1942

INDIA-BURMA-CHINA
Bad weather, few air operations.
One more fighter squadron has hit (80) exp and has been upgraded to Spit’s.
China is going down the drain.

AUSTRALIA
He is trying to get me stuck there. With the lunatic movement rules of this game he stops me from moving just by getting into the same hex with me.
It’s a real pain.
Anyway night bombing keeps scoring. I need some 250 heavies to kill 10-15 planes, but it’s better than nothing, especially since they don’t fly ground attack missions.

PACIFIC
The Wasp is now in San Francisco.

-------------------------------

"USS WASP was the tenth ESSEX - class aircraft carrier. Initially named ORISKANY, the carrier was renamed WASP on March 18, 1942, to honor CV 7, making CV 18 the ninth ship in the Navy to bear the name.

Decommissioned on July 1, 1972, the WASP was sold on May 21, 1973, to the Union Minerals and Alloys Corp., of New York City, and subsequently scrapped"





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RE: Summer '42 - 10/1/2005 12:56:13 AM   
String


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Isn't that the original Wasp (cv7) that's in SF? not the Essex class Wasp?

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RE: Summer '42 - 10/1/2005 1:03:34 AM   
mc3744


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quote:

ORIGINAL: String

Isn't that the original Wasp (cv7) that's in SF? not the Essex class Wasp?


Actually it is, because the air capacity is not (90).
I can't match this with the info on the internet site dedicated to the CV Wasp.
Apparently in July '42 it was already an Essex class.

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RE: Summer '42 - 10/1/2005 1:23:05 AM   
AmiralLaurent

 

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Here is the history of the original CV Wasp:

http://www.ibiblio.org/hyperwar/USN/ships/dafs/CV/cv7.html

And go there for pictures:

http://www.history.navy.mil/photos/sh-usn/usnsh-w/cv7.htm

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RE: Summer '42 - 10/1/2005 1:28:46 AM   
tabpub


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quote:

ORIGINAL: mc3744


quote:

ORIGINAL: String

Isn't that the original Wasp (cv7) that's in SF? not the Essex class Wasp?


Actually it is, because the air capacity is not (90).
I can't match this with the info on the internet site dedicated to the CV Wasp.
Apparently in July '42 it was already an Essex class.

CV 7 wasn't lost until Sep 42.
CV 18 was renamed in Nov 42
you just got some bad information.

renamed Wasp on 13 November 1942; launched on 17 August 1943;
source:

http://www.chinfo.navy.mil/navpalib/ships/carriers/histories/cv18-wasp/cv18-wasp.html


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Sing to the tune of "Man on the Flying Trapeze"
..Oh! We fly o'er the treetops with inches to spare,
There's smoke in the cockpit and gray in my hair.
The tracers look fine as a strafin' we go.
But, brother, we're TOO God damn low...

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RE: Summer '42 - 10/1/2005 11:51:16 PM   
mc3744


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Hi guys,

thanks for the info on the Wasp. I guess I got myself the wrong site

Latest from the front.

July 15th, 1942

No big news anywhere.

China has almost collapsed but for the few strongholds.

Australia's withdrawing is proving really difficult. I never really hated the ground combat systemt so much. Now I do, ground combat is nowhere near a simulation. It's a big trick. Know the rules, exploit them. That's it.

He must be relocating his bombers, maybe to Australia, maybe for a surprise in Burma. Bombings over China have significantly decreased.

Overall another bad month for the Allies.

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RE: Summer '42 - 10/2/2005 1:25:36 PM   
mc3744


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July 16th, 1942

INDIA-BURMA-CHINA
The air war is going all right. I’m now able to fly ground support missions over China and I keep suppressing his forward airfields.
Lots of fighter squadrons are 75+ exp and I’ll soon move the entire AVG to Sining. (72) experienced fighters may be able to withstand his crushing response.
Another (72) P-40B squadron will be in Karachi in a couple of weeks. In a month (72) more from Australia. Someday (24) F4F-4 too.
This should give me some space to defend my airfields in China.

With hindsight, my worst mistake in China has been Chengtu not garrisoned. I’m paying dearly for this mistake. For the rest I’ve done whatever was possible to do, but Chengtu was my mistake.

AUSTRALIA
Time to admit it. Operation Freedom failed miserably, I’ve been defeated by superior forces and an excellent opponent. I lost lots of men for nothing. I hope won’t loose too many more while retreating.
Single front attacks don’t work, at least not in ’42. The Japs are way too strong. I must revert to pincer attacks only (or fight less experienced opponents ).
Australian HQ units will remain as a threat, out of Sally’s range, while the other units will go to Alice and from there will be reassigned to the East or West.
The heavies will keep scoring over Daly.
Right now I’m not going for Exmouth. I need to wait to be able to return in Central Australia too. Next time it will be a coordinated attack. Hopefully on (3) fronts: Centre, East and West.
Exmouth right now is an excellent training airfield for the 60+ Dutch Brewster’s I have in Geraldton.
Any offensive in Australia is now on hold for at least 3-6 months.

PACIFIC
I’ve got a few ideas, but it’s too soon.


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And yet another bug! - 10/3/2005 11:14:18 PM   
mc3744


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July 21st, 1942

INDIA-CHINA-BURMA
Once Kunming and Tsuyung will be lost I won’t be able to use Hurricane’s and Spitfire’s in China anymore, due to the short range.
I brought (42) P-40E’s to Sining. Air-to-air losses 6:10 in my favour. Nothing exciting.

AUSTRALIA
I may have encountered another bug.
Units in the picture are retreating towards Daly, destination SW.
The tank battalion was the fastest, last turn it should have moved into the hex South of Daly. Instead it’s movement was back to (0) out of (600), it did not reset to defend. It reset to (0) while still moving. This turn it was back to defend.
I have not been attacked, only bombarded. The INF units are still moving. It may mean I have some 100.000 men stuck out there, with no hope to retreat.
I’m seriously thinking about giving up. Too many mistakes on my side, and the two offensives plagued by bugs. Of course it’s not like I would be winning without them but I lost too many units to this idiotic movement system and now to bugs. And GH knows too well how to exploit it.
I won’t see any light before another (6) months of game and I’m not sure I’m willing to go that far with almost no fun.





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RE: And yet another bug! - 10/4/2005 11:18:44 AM   
tabpub


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You might have to just try to move the one hex to the road. I think the problem lays in supply. I had an unit in the same situation in that area, but using the stock map. It was 3 hexes from the rail line, after it had pursued and defeated some Jap remnants. I had ordered it to Darwin, the move took and it proceded to move 55 miles and then reset to zero. It has something to do with the supply calculation; it seems to only do it when it is about to leave. After 2 tries, I just ordered it to move one hex and it finally moved there.

In your situation, it sounds like there are 11 road hexes and one clear hex to Alice Springs, which,if I remember my supply rules right, would be just out of 'good' supply distance. Reset all to only move the one hex and this might work out for you. Other than that, make sure to send out units to pin him so that he can't slide onto the road on you.

Good luck.

_____________________________

Sing to the tune of "Man on the Flying Trapeze"
..Oh! We fly o'er the treetops with inches to spare,
There's smoke in the cockpit and gray in my hair.
The tracers look fine as a strafin' we go.
But, brother, we're TOO God damn low...

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RE: And yet another bug! - 10/4/2005 12:01:54 PM   
Kereguelen


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quote:

ORIGINAL: tabpub

You might have to just try to move the one hex to the road. I think the problem lays in supply. I had an unit in the same situation in that area, but using the stock map. It was 3 hexes from the rail line, after it had pursued and defeated some Jap remnants. I had ordered it to Darwin, the move took and it proceded to move 55 miles and then reset to zero. It has something to do with the supply calculation; it seems to only do it when it is about to leave. After 2 tries, I just ordered it to move one hex and it finally moved there.

In your situation, it sounds like there are 11 road hexes and one clear hex to Alice Springs, which,if I remember my supply rules right, would be just out of 'good' supply distance. Reset all to only move the one hex and this might work out for you. Other than that, make sure to send out units to pin him so that he can't slide onto the road on you.

Good luck.


Yes, that seems to be the solution if the tank unit has Alice Springs as target: The hex mc is trying to move from is 10 road hexes (= 10x5 = 50 supply movement) + 1 cross country hex (= 50 supply movement) from Alice Springs (= next friendly base). That's exactly 100 and thus "0" (100-100) as supply value for the hex he's trying to move from (not 900-100 because the hex he tries to move from is not "friendly" in game terms because there's an enemy unit in that hex). If selecting the road hex south of Daly Waters as destination the supply value for that hex would be 50 (10 road hexes = 100 - 50 = positive supply value = valid move). At least that is how I interpret 14.3 of the manual (but I may be wrong because the rules are not completely clear in that aspect).

K

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Post #: 349
RE: And yet another bug! - 10/4/2005 12:28:12 PM   
mc3744


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I cannot select a road hex as destination.
When you are in a hex with enemy units you can move out only by selecting a friendly base as destination.
It appears that I'm stuck.

I've decided this will be my milestone. If I get stuck I surrender. It just doesn't make any sense and the fun would be gone for too long.
If I get out I continue.
Also if I loose another 100.000 men and (6) more divisions the game is indeed lost.

I had no idea Central Australia was more rainy than London (I thought it was desert-like), the road hex south of Daly takes three time more than all the others to move out, the retreating units (although still with their own supplies) get stuck just by seeing the enemy.
In China and Timor I made two big strategic mistakes, here I made none. There's no reason whatsoever why I shouldn't be able to retreat. The game sucks at simulating this kind of battles and I'm on the wrong side of the bad system.

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RE: And yet another bug! - 10/4/2005 12:57:55 PM   
Kereguelen


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Drat, seems that you're indeed stuck. Unlucky combination of supply and movement rules of the game, never noticed that problem. Even worse because (if I understand the rules correctly) your units trying to retreat don't have a valid supply path and thus will even be unable to retreat if attacked...

Hope that I'm wrong!

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RE: And yet another bug! - 10/4/2005 1:06:34 PM   
mc3744


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It's probably time to give up.

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RE: And yet another bug! - 10/4/2005 1:20:23 PM   
ADavidB


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quote:

ORIGINAL: mc3744

It's probably time to give up.


With the movement rules in this game it is as important to plan your retreats as it is to plan your advances:

- Always make certain that any routes for potential retreats have been travelled in advance by your troops so that your side's "letter" is in the hexes.

- Send out troops to your flanks to protect your retreat paths.

- Retreat before combat so that your troops aren't fatigued and can move at the same speed as the enemy.

- Make certain that your bases behind the lines have plenty of supply and air-drop supplies to your troops.

The movement rules aren't good in this game, but they do affect both sides and you can work within them.

Good luck -

Dave Baranyi

(in reply to mc3744)
Post #: 353
RE: And yet another bug! - 10/4/2005 2:41:55 PM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline
Hi ADavidB,

The hexes behind are 'mine'.
The flanks are protected.
I have the Australian HQ on the road hex South of Daly exactly for the purpose of keeping the troops supplied and supported.
In Alice there are over 100k supplies.
What else can I do?

Yes it affects both sides, but not at the same time.
The movement system greatly penalize the retreating side, which is usually represented by the Allies in the first year.
It doesn't make sense that you can only attack and win. Retreat should be a viable option, as it is in real life.
Fall out tactics were definitely known during WWII, such as rearguards, picket troops, delaying actions by platoons and scout units, ...
This should definitely be true when fighting in your own country (Australia), with the back lines open and garrisoned.

GH has played real well so far and he did not make the mistakes I did. I'm not going to blame the game for the actual situation. My bad, his good.
But for here in Australia. I don't feel I've made anything wrong still I'm going to loose a huge army to the game mechanics.

Burma offensive has been spoiled by the bug, 30% of the INF units lost is quite some loss. I have no way to know what it would have happened but it still bothers me. Still I keep the fight.
Australia fills the measure. Not because I did not succeed, that can be expected, but because I cannot do something that should be absolutely doable.
I lost in Burma, fine. I lost in Australia, fine. I loose 100k men to game mechanics, not fine.

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(in reply to ADavidB)
Post #: 354
RE: And yet another bug! - 10/4/2005 3:49:17 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Hi MC,

Forgive me if this has already been mentioned etc but I know that IF you are in a contested hex and movement wise you select an open hex RATHER than a base hex then any attack (bombardment even) will stop all movement.

I hope this can be sorted since you've both played an interesting game.

Regards,

Steven

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(in reply to mc3744)
Post #: 355
RE: And yet another bug! - 10/4/2005 4:01:57 PM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline

quote:

ORIGINAL: Speedy

Hi MC,

Forgive me if this has already been mentioned etc but I know that IF you are in a contested hex and movement wise you select an open hex RATHER than a base hex then any attack (bombardment even) will stop all movement.

I hope this can be sorted since you've both played an interesting game.

Regards,

Steven


Thanks Speedy,

I know that. Problem is that the movement is not working even if I set Alice as destination.
Unlike the problem you mention, which resets the unit orders to defend in the next turn, in this case the units orders are not reset, but once you reach (60) movement 'points' you go back to (0), still moving, not defending.
There's a suggestion that this may depend on my distance from Alice, I have no idea, still it doesn't make sense.

I don't want to quit, but I have no margin left to allow for a gamey loss (I'm not saying GH is gamey, it's the game that is gamey ).
If I was in a better strategic position I could swallow this, as I did in Burma. But in this case it becomes too much. He could even conquer Australia after he defeats those units. Better give up now and end the suffering.

I'm willing to play uphill to recover mistakes I made. Not to keep fighting GH AND the game.

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Post #: 356
Closing down - 10/4/2005 11:12:58 PM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline
The game will go on following a proposal of GH (I don't yet know exactly how, I'm waiting for a summary)

I learnt that several experts argued (on GH's AAR) that my night bombing tactic has altered the game somehow (in a gamey way). I'm no expert and I believe it, hence I'll quit the nght bombing for the remainder of the game.

I feel however that this match has been plagued by too many game engine problems (night bombing among them) and that - in the end - GH has won this match. He made no mistakes, played creatively and outsmarted me more than once.

Therefore I'm closing down my side of the AAR.

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Post #: 357
RE: Closing down - 10/4/2005 11:40:17 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Shame to see that MC. Has been an interesting ride!

Any word from Mods/Devs on this?

Maybe they could fix it and allow you to struggle on?

Steven

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(in reply to mc3744)
Post #: 358
RE: Closing down - 10/4/2005 11:56:38 PM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline

quote:

ORIGINAL: Speedy

Shame to see that MC. Has been an interesting ride!

Any word from Mods/Devs on this?

Maybe they could fix it and allow you to struggle on?

Steven


Hey Steven

Thanks , I will struggle on. I just don't feel (at least right now) like keeping the AAR.
You can follow GH's one. Maybe I'll return in a while.

Thanks again

Cheers

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Post #: 359
RE: Closing down - 10/4/2005 11:57:32 PM   
anarchyintheuk

 

Posts: 3921
Joined: 5/5/2004
From: Dallas
Status: offline

quote:

ORIGINAL: Speedy

Shame to see that MC. Has been an interesting ride!

Any word from Mods/Devs on this?

Maybe they could fix it and allow you to struggle on?

Steven


Ditto. It's been fun reading this aar.

(in reply to Speedysteve)
Post #: 360
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