Bliztk
Posts: 779
Joined: 4/24/2002 From: Electronic City Status: offline
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When I decided to start diving into the depths of WitP, I created two home made scenarios, one with a modified Coral Sea scenario, running longer, and with several different units to try new things. That`s where I got the experience from bombardment attacks , and started to see how the system worked. Another useful tip, is that if you want to train you units at night combat, try to find a Japanese base outside Betties range and bombard it, you can improve 3-4 exp at night per run. But if Betties find you, all your effort will be wasted Second one a Head to Head Scen15 with all TFs going to port and standing down/not upgrading, and setting all merchants/bases at Auto-Supply when you have enough AKs at SF,Osaka and Karachi. You put at continuous play for 1 day and a half . And then you start making tests For example, to fill China you need approx.: 849 Support, 680 Chinese Squads 504 105mm Hotwitzer 504 76mm AT Gun 144 57mm AT Gun 140 Aviation Support 74 40mm Bofors 74 20mm Bofors 66 90mm AA 34 Radars That not includes combat losses, and some of them are replacements, but with this data, you can see that to fill the Chinese armies, you need approx 1 month of Allied equipment. Then multiply the AV for the units, and voila¡ 23000 AV It`s useful to know what you need to fill the TOE, and adjust the priorities (accept replacements) for your units. Then plan accordingly
< Message edited by Bliztk -- 7/7/2005 1:55:06 AM >
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