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CoG and modding

 
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CoG and modding - 7/1/2005 6:49:48 PM   
bmodified


Posts: 47
Joined: 2/28/2004
From: Seattle
Status: offline
IIRC, some posts about uniform graphics seemed to resolve with the solution that if you didn't like them, they could be modded. What else in CoG is open to mods?

How about the sounds on the strat map and the in game music?

It seems to me from early "first impression" reports that the game is quite detailed in many gameplay aspects, and that some of the minor quibbles are with sounds and graphics, a very subjective thing...will this be something that the community can tackle?

< Message edited by bmodified -- 7/1/2005 6:50:24 PM >
Post #: 1
RE: CoG and modding - 7/5/2005 1:06:41 AM   
pixelpusher


Posts: 689
Joined: 4/17/2005
Status: offline
Hi bmodified,

Most of the gfx files are open .pcx files. So you could change just about any of the gfx, if you really wanted to. Just have to track them down and figure out what they do. Just keep in mind that anything of RGB 0,0,0 (ie pure black) is 100% transparent to the engine. Also many gfx have alpha channels so have to keep track of those, too.

The only exception is the map which also require the logical definitions of the provinces to function properly.

Be sure to back your original stuff up though, in case something goes horribly wrong!

(in reply to bmodified)
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