Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Plain Ian All those new maps of USA are making me green. Heres my best effort on how Scotland should look when Shannon gets around to WIFFE #2. Ignore my home port/city of Dundee I just added it to feel good. * Loch Ewe added as Major Port - natural deep harbour used during the war to hide the fleet (like Scapa Flow) and also used to marshall convoys for sailing to US. * Rosyth added as separate Major Port. It was, and still is, a major Royal Navy dockyard. Edinburgh could be a minor port but not necessary. Of course if enemy control Edinburgh then Rosyth is effectively blockaded so WIFFE is technically correct. * The Forth River/Esturay shown as a major impediment to ground movement. * North East rail line from Edinburgh shown as crossing the Forth and then Tay River. (think first major bombing raid was on Forth Rail bridge and first enemy bomber shot down here? - someone correct me if I'm havering?) * Mountainous costal areas changed to Clear. Loch Ewe and Scapa Flow are shown as Major Ports but are green because they should qualify for stacking but not for ship building. Rosyth and Glasgow/Clydeside should be the only two places that players can build major ships. In the current map if Froonp can change csv file to show the Port symbol with Edinburgh at 1 o clock and the port symbol with Glasgow at 11 o clock then this will look better. cheers Thanks. All of this is interesting but not much can be used in MWIF product 1. I noticed when we were revising southern Sweden that the port symbols cover two possiblities and sometimes that's confusing (this comes up in programming all the time - each variable should have a single purpose, when it is trying to do 2 things at once, one of them gets broken). Getting back to the ports, a port symbol in WIF is both a naval unit birthing/berthing location and/or a facility for unloading men, war materiel, and raw material. The role they play for supporting naval combat units and resource/production are mixed. Some ports are military, some civilian, and some both. All in all, somewhat muddled.
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Steve Perfection is an elusive goal.
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