Hard Sarge
Posts: 22741
Joined: 10/1/2000 From: garfield hts ohio usa Status: offline
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Thank you Uxbridge that was part of the point I was trying to make, they wern't trained, or built, they were made in combat, the old pro's which at the time, we (they) had the OLD Guard and the Young Guard but still, that is neither here nor there the idea is a major city, a recuiting depot or what ever, starts to train a Guard unit, that is it, for the next 15-18 months, nothing else is coming out of there, so while you may be able to say, it should take longer for this type of unit to be made, the next month, another unit should be being made also and isn't that part of the idea behind the draft and draft pool, they are being trained for how many months, to be able to join the units, but we have to built the units so persay, we are not building the troops, we are building the name the other one that gets me is the ARMY and the CORPS, what are we building for so long ? it is a HQ funtion, it is somewhat like the Germen KG during the 2nd WW, it was here today, it was gone tomorrow, and if needed, could be back the day after, it is all paper work I dont understand the labor system to building troops, it takes 20 labor to build a Inf Div, it take 20 labor to build a Mil ? why also, why the big need for Textiles for building troops ?, the AI using that for morale/glory also, in 3 long games, I have had over 100 Textiles in stock, once, and I was making 125-150 a turn why, love the game, don't get me wrong, just think some things should be touched up some :) HARD_Sarge
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