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Bug - Austrian Ship with wheels

 
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Bug - Austrian Ship with wheels - 7/14/2005 8:44:43 PM   
ahauschild

 

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Nothing big, but strange for sure. Notice the Austrian Frigate in Linz. Guess this is a new theme from the sneaky Austrians, they are trying to lure the french fleet inland to slaughter them in low draft rivers.






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RE: Bug - Austrian Ship with wheels - 7/14/2005 8:57:46 PM   
pfhokie

 

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LOL, you really can't trust those Austrians.

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RE: Bug - Austrian Ship with wheels - 7/14/2005 8:59:57 PM   
YohanTM2

 

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Would sure make it tough to cross the river to attack the Austrians in a detailed battle

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RE: Bug - Austrian Ship with wheels - 7/14/2005 9:27:18 PM   
Mr. Z


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Dang it, what a pesky bug.

Ahh, interesting--Eric, notice that Carniola is occupied.

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RE: Bug - Austrian Ship with wheels - 7/14/2005 9:30:34 PM   
ericbabe


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This has been reported a couple times in beta testing but no one has ever been able to give me any more information about it (is it a treaty problem? a unit construction problem? a unit evacuation problem? dunno...) In my debug version of the game I have code set to catch a ship on land and hopefully tell me how it got there, but it hasn't happened to me in any of the games I've played...


Eric

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RE: Bug - Austrian Ship with wheels - 7/15/2005 2:38:43 AM   
Ralegh


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It always seems to happen with countries who are low on artillery - I am sure the AI is trying to use the cannon in the field. I call this the "special inland frigate strategy".

More seriously, although I have seen it a few times, I still can't give a reproducable (or even plausible) explanation.

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Steve/Ralegh

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Post #: 6
RE: Bug - Austrian Ship with wheels - 7/15/2005 2:42:38 AM   
Hanal

 

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You know, with fog of war, when you see the crossed swords and battle announcements for AI turns, you really do see some strange announcements, such as fleets fighting inland, and land armies fighting at sea, though they may be in transit when those attacks occur....

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RE: Bug - Austrian Ship with wheels - 7/15/2005 3:36:20 AM   
ericbabe


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My best theory is that it's a unit construction bug: the AI just built it there... I'll look into it on this hypothesis once again....

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Post #: 8
RE: Bug - Austrian Ship with wheels - 7/15/2005 3:44:33 AM   
Ralegh


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Eric - I have a theory. In 1.0, the following provinces are marked as cities (not ports), but have shipyards greater than 1:

Le_Mans
Paris
Montpellier
Cardiff
Tver
Groningen
Adana
Krakow
Warsaw
Silistra
Hamburg
Batumi
Linz

All the instances of this bug that I have seen have the ships in one of those cities... Perhaps their shipyards setting should be zero?

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Steve/Ralegh

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RE: Bug - Austrian Ship with wheels - 7/17/2005 12:36:16 AM   
tiredoftryingnames


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From: Chesapeake, Virginia
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Sounds like a good theory.

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RE: Bug - Austrian Ship with wheels - 7/17/2005 4:11:13 AM   
jchastain


Posts: 2164
Joined: 8/8/2003
From: Marietta, GA
Status: offline
I think it just represents the completion of this project:

LINK


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RE: Bug - Austrian Ship with wheels - 7/17/2005 5:01:09 AM   
ahauschild

 

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That was worth a good laugh, cant believe you dug up the close up shot of my Austrian Frigate

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RE: Bug - Austrian Ship with wheels - 7/17/2005 11:48:29 AM   
ptan54

 

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So THAT'S how Napoleon lost at Aspern-Essling.

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Post #: 13
RE: Bug - Austrian Ship with wheels - 7/17/2005 10:12:29 PM   
Naomi

 

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From: Osaka
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As the bug goes, we may yet see guns navigating into the seas to act as ships.

(in reply to ptan54)
Post #: 14
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