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RE: Keeping track - 7/19/2005 8:12:22 PM   
Nikademus


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quote:

ORIGINAL: Tom Hunter

I do it all by feel, no notes or records


me too

I find it simluates the uncertainy of war very nicely. The arguing voices in my head serve to simulate the command rivalries experienced by both sides as well.



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RE: Keeping track - 7/19/2005 8:24:07 PM   
Terminus


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Just make sure you don't automatically do what the loudest voice in your head tells you to. Could get you into trouble.

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Post #: 32
RE: Keeping track - 7/19/2005 10:25:18 PM   
witpqs


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I record what LCU's are prepped for an objective. Then what TF each unit is loaded on, along with the other TF's for the objective.

I've tinkered with the other way around - a list of LCU's and what each is prepped for. Very useful to make sure I'm not letting people loaf around!

Also, once I went into the database and made a list of all IJN carriers so I could keep track of what was out there and what kind of shape it was in. I would record reported hits against each. If a lot of time passed, zero out that carrier's hits (assuming they had been repaired).

The LCU tracking is a big deal. I would love to have a spreadsheet with all my LCU's so I can plan better (arrival dates as well as what they are doing/planning to do).

Air units similar.

Ships also, especially to keep a birds eye view of upgrades. Having to always look around and find which ships haven't upgraded AA yet is a pain. CV's and BB's are easier to track, but there are lots of smaller ships.

Intel (all reports): Only having the present turns intel reports is a big weakness. I like the sound of your utility and I plan to try it out. A map format is great, but also having a spreadsheet format to track intel on enemy dispositions would be great too.

(in reply to Terminus)
Post #: 33
RE: Keeping track - 7/19/2005 10:27:10 PM   
Widell


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Them voices, them voices! Have just finished reading Anthony Beevor's books on Stalingrad and Berlin, and (from a strictly military standpoint, mind you all!) I feel a little like the German High Command when playing WitP - Ordering troops back and forth and being frustrated these poor troops doesn´t do what I ordered them!

Anyhow, I tend to be a point and click player, which is usually a simple opponent to beat, so what I tend to do is write AAR's while I play as that requires I develop plans, commit formations and follow up what goes on, and voilá, not so much point and click anymore

To create the AAR, I make more or less confused notes and then consolidate in a Word and/or Powerpoint file

/Robert

(in reply to Terminus)
Post #: 34
RE: Keeping track - 7/19/2005 10:32:56 PM   
Lord_Calidor


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Since I'm statistic freak it's sorta game within a game to keep stuff organized, listed and labeled.
Currently, I have several excell spreadsheets with info on:
1. manpower, HI, res and oil sources in bases, broken down by regions not connected with infrastructure, so i can determine which region needs what, and which can spare some material;
2. LCUs grouped by armies/regional commands (as in editor), with general objectives and stuff to do;
3. writing down carrier ops, tracking air combat TFs and general info on following naval air operations;
4. listing every TF without a clear objective (no obvious ones, like run-and-gun bombardments, fast transports on retirement allowed etc.) and noting it's role;
5. Bodhi's excellent utility;
6. misc;
7. of nine.

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Then imitate the action of the tiger;
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Disguise fair nature with hard-favour'd rage.

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Post #: 35
RE: Keeping track - 7/19/2005 10:41:24 PM   
Mark VII


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YES, seven of nine

quote:

ORIGINAL: Lord_Calidor

7. of nine.



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Post #: 36
RE: Keeping track - 7/19/2005 10:42:49 PM   
Terminus


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You guys DO know she'd only call you "irrelevant" and shoot you, right?

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Post #: 37
RE: Keeping track - 7/19/2005 10:46:24 PM   
Mark VII


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Maybe, but I would insist that "resistance is futile"
quote:

ORIGINAL: Terminus

You guys DO know she'd only call you "irrelevant" and shoot you, right?


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Post #: 38
RE: Keeping track - 7/19/2005 11:02:44 PM   
Lord_Calidor


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quote:

ORIGINAL: Mark VII
Maybe, but I would insist that "resistance is futile"


And yet, her most famous quote still rings in my ears:
"(calmly) Ensign Kim, do you wish to copulate?"

Darn!

_____________________________

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.

(in reply to Mark VII)
Post #: 39
RE: Keeping track - 7/19/2005 11:04:44 PM   
Mark VII


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Almost fell out of my chair when I heard that one.

quote:

ORIGINAL: Lord_Calidor

And yet, her most famous quote still rings in my ears:
"(calmly) Ensign Kim, do you wish to copulate?"

Darn!


(in reply to Lord_Calidor)
Post #: 40
RE: Keeping track - 7/19/2005 11:13:54 PM   
Charbroiled


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You people are sick, perverted and disgusting......no wonder I hang out here so much.

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Post #: 41
RE: Keeping track - 7/19/2005 11:19:59 PM   
Terminus


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quote:

ORIGINAL: Charbroiled

You people are sick, perverted and disgusting......no wonder I hang out here so much.


Yeah... does cost a lot in sedatives and keyboard cleaner, though...

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We are all dreams of the Giant Space Butterfly.

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Post #: 42
RE: Keeping track - 7/20/2005 12:12:21 AM   
Bodhi


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quote:

ORIGINAL: Captain Ed

Anyone have any ideas on trying to keep track major enemy surface units and say important surface units such as tankers for Japan.


You mean info like this?







Attachment (1)

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Bodhi

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Post #: 43
RE: Keeping track - 7/20/2005 12:12:49 AM   
Captain Ed


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I think I hear sheep coming and hear an air pump starting up.

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Post #: 44
RE: Keeping track - 7/20/2005 12:13:59 AM   
Nikademus


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Frag must be done moving!



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Post #: 45
RE: Keeping track - 7/20/2005 12:15:51 AM   
Captain Ed


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Yea. That is your utility does it have any adverse effect on current PBEMs.

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THE SECOND DAY IS EASY CAUSE YOU QUIT

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Post #: 46
RE: Keeping track - 7/20/2005 12:18:17 AM   
Bodhi


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Some great ideas coming out here, a few of which I'd thought of, but many I hadn't. LCU tracking, and improved ship tracking, I think are doable upgrades for my utility. Perhaps TF tracking as well, but then you may need to spend as much time in the utility as in the game entering the TF compositions. If only we had access to the game data for our own side, all of this would be so much easier to do, oh well.

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Bodhi

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Post #: 47
RE: Keeping track - 7/20/2005 12:20:50 AM   
Bodhi


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quote:

ORIGINAL: Captain Ed

Yea. That is your utility does it have any adverse effect on current PBEMs.


None that I know of, but it may mean you spend more time than now pouring over a WitP map. I don't know if that will be an issue in your household or not.


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Bodhi

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Post #: 48
RE: Keeping track - 7/20/2005 1:19:56 AM   
witpqs


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quote:

ORIGINAL: Bodhi

Some great ideas coming out here, a few of which I'd thought of, but many I hadn't. LCU tracking, and improved ship tracking, I think are doable upgrades for my utility. Perhaps TF tracking as well, but then you may need to spend as much time in the utility as in the game entering the TF compositions. If only we had access to the game data for our own side, all of this would be so much easier to do, oh well.

For my own part I don't track the TF compositions. Right beside the LCU I list the TF assigned to transport it (on the list of LCU's assigned to an objective). At the bottom of the list I list the other TF's assigned to the objective (cargo for supplying the invastion, mine warfare, whatever), but I don't list the details.

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Post #: 49
RE: Keeping track - 7/20/2005 2:47:58 AM   
Bodhi


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quote:

ORIGINAL: witpqs
For my own part I don't track the TF compositions. Right beside the LCU I list the TF assigned to transport it (on the list of LCU's assigned to an objective). At the bottom of the list I list the other TF's assigned to the objective (cargo for supplying the invastion, mine warfare, whatever), but I don't list the details.


Does this mean that you keep your task forces fairly static? Still, even if you don't, I can see that being able to just add the TF number would be useful, even if the composition of the TF isn't tracked.

On a different note, has anyone got any good ideas on how to track air groups?


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Bodhi

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RE: Keeping track - 7/20/2005 3:13:19 AM   
Point Luck

 

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I use your utility and I likes too,

If could add a feature it would be a note pad funtion on the right hand side of your map screen. So Ican make reference notes on the map and tie it to my own notes on the note pad.

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Post #: 51
RE: Keeping track - 7/20/2005 4:04:31 AM   
Ron Saueracker


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I usually only had one game going so I did not need anything really. Now I have none except one on hold with Mogami but I think it has been too long a wait for him so maybe not even that.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 52
RE: Keeping track - 7/20/2005 4:12:04 AM   
Point Luck

 

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coastwatcher reports

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Post #: 53
RE: Keeping track - 7/20/2005 5:33:58 AM   
tsimmonds


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I no longer keep track of anything. If it is important, I remember it. If I fail to remember it, my PBEM just got more realistic.

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Post #: 54
RE: Keeping track - 7/20/2005 5:55:54 AM   
ilovestrategy


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Omg this game looks detailed! It'll be a month or so before I have the $$$ to order WiTP. It's gonna be a lot different than Grigsby's World at war, i can see that now

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Post #: 55
RE: Keeping track - 7/20/2005 6:02:16 AM   
tsimmonds


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Yes, perhaps a bit of chrome here and there.

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Post #: 56
RE: Keeping track - 7/20/2005 8:57:42 AM   
bradfordkay

 

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I keep a small spiral notebook where I write important reminders to myself. Sometimes I will go a week or so between turns (and then play a game month in a real weekend), so it's nice to have those notes to prevent me from messing up my own plans.

I don't use Bodhi's utility as much as I'd like to. I get too tied up in watching the game turns and then making new decisions, so I usually forget to alt-tab over to his utility.

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fair winds,
Brad

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Post #: 57
RE: Keeping track - 7/20/2005 9:16:01 AM   
Mike Scholl

 

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quote:

ORIGINAL: jwilkerson

I play Japan ... I track

1. Everything on the next to last report on the Intel Screen ...
2. Spots on enemy carriers ( or other units that might be important at the moment ).
3. Resources by base ( the base report, with the resources option ... sorted by resources and then sorted by oil ) this tells me where I need to go pick up oil and resources.
4. Air losses by day ( I save these off for important days ) ...

Also it is a PITA to have to click through all/most of the Japanese cities to review what is turned on and whata is turned off from a production perspective ... augmenting the base report to show this would be very useful ... I only do exhaustive Home Islands review about "weekly" maybe even less ... but could react more quickly if it wasn't so time consuming.

I'd really like to know stuff like

How many resources & oil and supply did I eat, by hex ( for production ) and be able to track that day by day ...

Maybe having a production cities report - separate from the base report is the way to go ..



Yet another plea for that "spreadsheet production interface" that our heroes at 2by3 seemingly didn't know how to program when designing this game. If anyone ever does do a re-design, I hope this will be one of the first things theylook into...

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RE: Keeping track - 7/20/2005 9:33:26 AM   
Bodhi


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quote:

ORIGINAL: bradfordkay
I don't use Bodhi's utility as much as I'd like to. I get too tied up in watching the game turns and then making new decisions, so I usually forget to alt-tab over to his utility.


I use windowed mode, but the way I have the windows set up, I often click on the utility jump map instead of the game one.

Unrelated, but unfortunately 'er indoors has a PC in the same room and she seems to have any uncanny knack of disturbing me when the turn resolution is running, so I quite often miss stuff flashing by. I'm amazed that ALL important information shown during the turn resolution isn't available to the player afterwards. Is it a characteristic of all GG games that you're expected to sit with eyes glued to the monitor during the turn resolution?


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Bodhi

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Post #: 59
RE: Keeping track - 7/20/2005 9:38:54 AM   
witpqs


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quote:

ORIGINAL: Bodhi

Does this mean that you keep your task forces fairly static?

No, not at all. Transport TF's come and go. I do keep many combat TF's static, but I don't need much help tracking them per se (sometimes I just note which ones are supporting an invasion).

quote:

ORIGINAL: Bodhi
Still, even if you don't, I can see that being able to just add the TF number would be useful, even if the composition of the TF isn't tracked.

Yes, because when a bunch of LCU's need to be moved (especially for an invasion), it helps to keep the right TF (right lift capacity, etc.) with the right LCU. Also, the LCU's are somtimes starting from several places. For that matter, the TF's often start from several places as well.

< Message edited by witpqs -- 7/20/2005 9:39:43 AM >

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