CMDRMCTOAST
Posts: 673
Joined: 5/3/2003 From: Mount Vernon wa.. Status: offline
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quote:
ORIGINAL: alext3 Thanks for all your help!!! THis is the third time in two years I am giving this game a try!!!!The frustation level is HIGH but dropping!!! You need to look at the game in a different perspective if you keep getting frustrated with it. Every move you make in the game has positive and negative consequences that you soley control. Engaging japanese carriers early on in the game as the allies will get your task forces sunk early cause you didn't allow the squadrons to train up, upgrade and fill out to full strengths. ( takes a few months ) you will be engaging high moral, high experienced veteran pilots with understrength, undertrained squadrons, also your capitol ships will have minimal AAA for protection. ( you have to upgrade your ships also ) avoid them for the first 6 months until you have your forces trained and upgraded and you will see better results. setting your carrier fighters on escort say with 20% cap allows your strike forces more support when attacking enemy CV'S but leaves you open to attack without much protection for your own task forces. ( 100 fighters will leave 20 for carrier protection and 80 for attack support ) setting them with 80% cap will get your attack squadrons shot down with less than desirable results because they don't have enough protection on target. ( although you may come out without a sunk CV for yourself and shooting down quite a few of the enemies planes) Not having enough naval searches in advance of your task forces means your sailing blind and will be surprised when his CV'S are next to yours on the next turn without ever sighting them giving him the strategic advantage in the attack. Flying all your carriers fighter bombers at 16,000 feet or above will allow them to attack in 1 large formation against a single task force with decent results but the other task forces will be unnaposed, flying them at lower alltitudes will allow them to attack many different task forces but will sometimes get them shot down piecemeal without enough fighter support, and knowing when and where to use these different settings is equally important and takes time to learn. Flying B25j's AT 100 feet with 70% or more experience will allow you to rip up convoys but will kill your pilots with fatiuge and op losses if you don't rest them qiuckly. Bombing bases with out ever sending in recon patrols shows you minimum results and when you invade there are 50,000 more troops than you thought were there. with recon patrols you will get a glimpse of what is there and improve accuracy of your attacks and ensure that you will bring enough troops to the party.. If playing as the Japanese you have to figure out how to use all these well trained forces without squandering time and resources and putting as much hurt into the allies that they don't make it into 1943 or at least it takes them all of 43 to mount a comeback, otherwise you will be getting pounded for the next year wich is a learning experiance in itself... The biggest thing to remember is the game is not over in a few engagements with the sinking of every ship you come accross, you have to think entirely strategic in the game and plan out how you are going to protect a certain base or how in the next 6 months you are going to take back GILLI GILLI etc, Bringing sufficient forces to bear is ok but if you don't bring enough supply or fuel you will be stalled and destroyed in place without food and ammunition to sustain the offensive.. Practice battles and invasions in head to head mode and tweak different settings to see different results and learn how everything you do has negative and positive results and you will have far more fun with the game especially when you take on a PBEM apponant that smacks you around the pacific showing you that you still didn't learn enough...
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The essence of military genius is to bring under consideration all of the tendencies of the mind and soul in combination towards the business of war..... Karl von Clausewitz
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