Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: His Majesty is Not Pleased...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: His Majesty is Not Pleased... Page: <<   < prev  12 13 [14] 15 16   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: His Majesty is Not Pleased... - 11/18/2005 10:05:55 AM   
frank1970


Posts: 1678
Joined: 9/1/2000
From: Bayern
Status: offline
Put your bombers to 35000 feet. Make your high attacks weak (only 2 or 4 planes). He surely might not want to burn his precious fuel for nothing. You will make him think he cannot touch them after a while and might put his cap down. Then hit him with a low attack and put his airfield out of action for a while.

_____________________________

If you like what I said love me,if you dislike what I say ignore me!

"Extra Bavaria non est vita! Et sic est vita non est ita!"


(in reply to ADavidB)
Post #: 391
RE: His Majesty is Not Pleased... - 11/18/2005 1:28:12 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: Frank

Put your bombers to 35000 feet. Make your high attacks weak (only 2 or 4 planes). He surely might not want to burn his precious fuel for nothing. You will make him think he cannot touch them after a while and might put his cap down. Then hit him with a low attack and put his airfield out of action for a while.


His Tonys and Tojos can go as high as my bombers, so that ploy doesn't work.

The real problem right now is not how to bomb his airfields but how to shoot down his fighters. My B-17s will do that against weak or average fighter pilots, but Tophat has too many fighter groups with good to very good pilots. He can also train as many pilots as he wants in the Philippines at the two Allied bases that he has left as training grounds.

Tophat has only allowed a couple of his bases to be occupied within bombing range of my planes, and they are not that close, which means that I not only have to face lots of CAP, but I also have to suffer lots of operational damage. I am not interested in trying to engage Tophat in a "war of attrition" where I lose 2 or 3 planes for everyone he loses. He can train as many pilots as he needs on those "trapped" units in the Philippines so I will never run him out of good pilots that way.

China is the only place where I can find Japanese troops without CAP, but with continuous thunderstorms my planes only fly once or twice a week, so they don't get much practice. I also have limited supplies in China and can't fly more in, again because of the continuous thunderstorms which stop my transports and bombers in India.

So right now the game mechanics are against me. If I fly my planes to attack Tophat's bases I am flying at extreme range and without CAP. That causes my bombers to be less effective, gain more fatigue and operational damage, and be more susceptable to fighter attack. So unless I can find a base to attack with no CAP, I essentially allow Tophat to get more experience for his fighters while accomplishing little and getting little experience for my pilots (and taking a chance on loosing experienced pilots). And Tophat has lots of fighters and can cover all of this front line bases that I can reach.

Unless Tophat moves closer to my good bases that have good supply, or I attack and occupy good bases nearer Japanese bases I can't do a lot. And Tophat still has all of his carriers, which limits my ability to do amphibious attacks. So for now the best I can do is to "grit my teeth", hope that Tophat makes a mistake, and wait for better planes to come over the next six game months.

So I'm not happy about the situation, but there isn't anything sensible that I can do about it right now. The only "weapon" that I have is patience and the hope that Tophat gets impatient and attacks somewhere where I can bring overwhelming forces to bear.

Thanks for your comments -

Dave Baranyi

(in reply to frank1970)
Post #: 392
Decision point... - 11/18/2005 6:27:23 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
August 3 -

The big news for this turn was the following SIGINT report:

"4th Division is planning for an attack on Canton Island"

So Tophat is planning to extend the frontier into the South Central Pacific. I checked my SIGINT spreadsheet and found that the 4th Division was reported to be at Bataan three times, with the latest report coming on the 15th of July. So if it were being transported to the Central Pacific it should be arriving at Kwajalein about now. Now, that's assuming that the 4th Division would be the lead invading force - Tophat may well have other forces ready to invade and is preparing the 4th Division for garrison duty.

Right now I have a small Navy Base Force, an Army Field Artillery unit and an AA unit on Canton Island. Obviously, they won't be repelling any serious invasion. So I have a choice - do I bring some serious forces to Canton and plan to try to stand up to a major invasion, or do I pull back into the groups of islands to the south and east? Canton is not an easy island to defend now that Baker Island is in enemy hands - there are no close-by bases from which I can project supporting air and naval power.

It is obvious to me that Tophat wants me to commit the US Navy when they are still relatively weak in comparison to the IJN. The question is - how strong is the USN at this point? I've got all six fleet carriers in perfect shape, I've got all of my heavy cruisers, I've got one fast battleship and I have 4 radar-equipped 20-knot battleships available. However, few of my ships have seen combat yet. I've got lots of twin-engine and 4-engine bombers available, but for the most part they only have average experience. And while I have plenty of fighters and fighter bombers available in the region, all are short-ranged except for one P-40B group.

In any event, as long as the Japanese carriers are still hanging around to the north of Baker Island I should be okay - Tophat will want to pull his ships back to Kwajalein for refueling before he starts a major attack. Tophat has also already started to spread a number of submarines to the south and east of Canton Island in order to track my ship movements and see if he "gets lucky". So I've got some decisions ahead of me.

In the meanwhile, Tophat is bringing more fighter groups in to participate in his daily bombing raids in China. He has his crack Zero units on LR CAP over his troops and front line air bases. My Wellingtons took off this turn and hit the Japanese troops at Hengchow hard after fighting their way through LR CAP. Two Wellingtons were shot down but 4 Zeros succumbed to operational damage, so I'm satisfied with the results.

It's just too bad that I can't maintain any momentum in my air raids in China. When my planes do hit the besieging Japanese troops the effectiveness of the following artillery attack is significantly reduced. However, do to weather I haven't been able to attack the Japanese troops besieging Homan for a couple of weeks and their artillery attacks are getting more effective each turn, particularly since the Japanese bombers are able to hit defending troops most every turn. Tophat's air units have shorter distances to go nowadays, so they are able to fly more often and are losing fewer planes to operational damage than they were during the early stages of the Chinese campaign and during the Javanese campaign.

Oh well, I just have to be patient…

Dave Baranyi

(in reply to ADavidB)
Post #: 393
RE: Decision point... - 11/18/2005 6:38:43 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
Hmm, August you say? I'd say fight. If you have large air support formations nearby with C-47's present then airlift them to Canton, faster this way. Catalinas can be used for this too.

Fast transport in as many marine CD batallions you can, also send in as many coastal AA units you can find in range. the 155mm gun equipped CD units are good too. Is Oglala around? If use her to start mining immediatly. Naturally, a division or two would be nice too.

Now I'd use the 4 old slow BB's along with the fast one as a bombardment guard at Canton so you can gather as many airgroups possible there, marines squadrons can be transported in via carriers etc.



(in reply to ADavidB)
Post #: 394
RE: Decision point... - 11/18/2005 6:47:13 PM   
anarchyintheuk

 

Posts: 3921
Joined: 5/5/2004
From: Dallas
Status: offline
Great piece of intel, but like you said Canton isn't easy to defend. It isn't too close to other built up bases to make your lba effective and I imagine you can't have too much av support within range. You'd have to transport at least a division to throw back an invasion. Anything less is just IJN vps. Even then you'll eventually lose whatever you reinforce Canton with (depending on how stubborn your opponent is). Unless you can build up significant av support in the area before the invasion comes, not much point in defending it. Just my two cents.

(in reply to ADavidB)
Post #: 395
RE: Decision point... - 11/18/2005 7:07:10 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: String

Hmm, August you say? I'd say fight. If you have large air support formations nearby with C-47's present then airlift them to Canton, faster this way. Catalinas can be used for this too.

Fast transport in as many marine CD batallions you can, also send in as many coastal AA units you can find in range. the 155mm gun equipped CD units are good too. Is Oglala around? If use her to start mining immediatly. Naturally, a division or two would be nice too.

Now I'd use the 4 old slow BB's along with the fast one as a bombardment guard at Canton so you can gather as many airgroups possible there, marines squadrons can be transported in via carriers etc.




I was thinking that, but I've lost track of Tophat's BBs, which are my biggest worry in any invasion. Since my surface combat ships don't have great experience they could get hammered by the Japanese and still not stop an invasion.

Thanks for the comments -

Dave

(in reply to String)
Post #: 396
RE: Decision point... - 11/18/2005 7:08:52 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: anarchyintheuk

Great piece of intel, but like you said Canton isn't easy to defend. It isn't too close to other built up bases to make your lba effective and I imagine you can't have too much av support within range. You'd have to transport at least a division to throw back an invasion. Anything less is just IJN vps. Even then you'll eventually lose whatever you reinforce Canton with (depending on how stubborn your opponent is). Unless you can build up significant av support in the area before the invasion comes, not much point in defending it. Just my two cents.


My concern is what if this is a 3-Division invasion? I don't really want to commit too many forces to Canton and have them isolated there.

Thanks for the thoughts -

Dave Baranyi

(in reply to anarchyintheuk)
Post #: 397
RE: Decision point... - 11/18/2005 7:14:11 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
My Jap opponent gave an objective to most of his troops...90% of them are fictional.
So this may be a ploy to draw your attention in the wrong direction.

Suggest you watch your hiney

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to ADavidB)
Post #: 398
RE: Decision point... - 11/18/2005 7:18:04 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline

quote:

ORIGINAL: ADavidB


quote:

ORIGINAL: String

Hmm, August you say? I'd say fight. If you have large air support formations nearby with C-47's present then airlift them to Canton, faster this way. Catalinas can be used for this too.

Fast transport in as many marine CD batallions you can, also send in as many coastal AA units you can find in range. the 155mm gun equipped CD units are good too. Is Oglala around? If use her to start mining immediatly. Naturally, a division or two would be nice too.

Now I'd use the 4 old slow BB's along with the fast one as a bombardment guard at Canton so you can gather as many airgroups possible there, marines squadrons can be transported in via carriers etc.




I was thinking that, but I've lost track of Tophat's BBs, which are my biggest worry in any invasion. Since my surface combat ships don't have great experience they could get hammered by the Japanese and still not stop an invasion.

Thanks for the comments -

Dave




It all depends on the airfield size of Canton island. If it's 4-5 then things are easier, if it's less than things are harder. Hopefully you have some beauforts nearby, i don't think you have enough time to get them from australia. If you don't then hopefully you have some avenger sqdns around. if you don't then use disembark some from your carriers. 3 would be enough imho.

Now to the point.

He will probably try to start the invasion with an initial dash-in-bombardment-dash-out move to shut down your airfield there. This means at worst his fast battleships and perhaps Yamato if it has less than 4-5 sys damage (which I doubt). Otherwise he would have to come within range 4 of canton the previous day and that would mean torpedoes.

This means a night engagement of four of his paper BB's vs 5 of yours + accompanying cruisers. I'd suggest adding some of your newer CL's in the TF too, but try to keep it under 20 ships. 5 BB's 4 CA's 2 CL's 6 DD's would be my bet. Too large SF TF's tend to become ineffective. If you have DD's to spare then create one or two 6 DD taskforces with the sole purpose of harassment, give them a cautious commander so they'd disengage when raped... but If you happen to have PT's there then dont use DD's and use PT's instead.

Unless he is incredibly lucky he won't bombard anything after engaging those taskforces and some of his ships will end up with enough damage to be within torpedo strike range the next day.

With your airfields protected from the sea he has to move in his carriers, which means he has to strike at your airfield, which means that he will suffer awful losses vs your AA if you moved in as many AA units you could find (base forces are nice too) And he has to come within striking range of your bombers. He won't suffer many hits, or any at all most probably, but it will fatigue his fighters and dilute his cap. And THEN you move in your carriers and plaster him. Remember, he is far away from his big ports and with japanese damage control we all know what it means.

atleast that's the plan

(in reply to ADavidB)
Post #: 399
RE: Decision point... - 11/18/2005 8:01:37 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: PzB

My Jap opponent gave an objective to most of his troops...90% of them are fictional.
So this may be a ploy to draw your attention in the wrong direction.

Suggest you watch your hiney


That's an interesting ploy, but costly if you do plan any invasions or critical defenses and your units aren't set for the "right" location. Similar SIGINT intercepts in the past have been accurate, so I'm giving this one a serious look unless I find something else out that suggests otherwise.

Thanks -

Dave

(in reply to PzB74)
Post #: 400
RE: Decision point... - 11/18/2005 8:09:44 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
quote:

It all depends on the airfield size of Canton island. If it's 4-5 then things are easier, if it's less than things are harder. Hopefully you have some beauforts nearby, i don't think you have enough time to get them from australia. If you don't then hopefully you have some avenger sqdns around. if you don't then use disembark some from your carriers. 3 would be enough imho.

Now to the point.

He will probably try to start the invasion with an initial dash-in-bombardment-dash-out move to shut down your airfield there. This means at worst his fast battleships and perhaps Yamato if it has less than 4-5 sys damage (which I doubt). Otherwise he would have to come within range 4 of canton the previous day and that would mean torpedoes.

This means a night engagement of four of his paper BB's vs 5 of yours + accompanying cruisers. I'd suggest adding some of your newer CL's in the TF too, but try to keep it under 20 ships. 5 BB's 4 CA's 2 CL's 6 DD's would be my bet. Too large SF TF's tend to become ineffective. If you have DD's to spare then create one or two 6 DD taskforces with the sole purpose of harassment, give them a cautious commander so they'd disengage when raped... but If you happen to have PT's there then dont use DD's and use PT's instead.

Unless he is incredibly lucky he won't bombard anything after engaging those taskforces and some of his ships will end up with enough damage to be within torpedo strike range the next day.

With your airfields protected from the sea he has to move in his carriers, which means he has to strike at your airfield, which means that he will suffer awful losses vs your AA if you moved in as many AA units you could find (base forces are nice too) And he has to come within striking range of your bombers. He won't suffer many hits, or any at all most probably, but it will fatigue his fighters and dilute his cap. And THEN you move in your carriers and plaster him. Remember, he is far away from his big ports and with japanese damage control we all know what it means.

atleast that's the plan


Those are interesting thoughts. Tophat does like to come in with bombardment TFs and he hasn't committed the KB in a serious manner for six months. But my big concern would be Tophat going in with the full KB after my defensive TFs, then sending the surface combat TFs in to hit the survivors. He really, really wants to damage my naval combat capability and this could be a trap for me to commit and then be hit.

The thing is, while Palmyra and Christmas Islands are built up to withstand an attack like you describe, Canton isn't. And I've been building up a third atoll base in the Line Islands to give me one more place to put Wildcats and Dauntlesses but I've got no similar possibility around Canton.

I don't have any Marine Avengers yet and my Beauforts are all in Oz or NZ. So I'm limited to level bombers and my carrier forces for the next game-month or so.

Pulling out from Canton is looking more appealing all the time...

Thanks again -

Dave Baranyi

(in reply to String)
Post #: 401
Training runs... - 11/19/2005 10:31:09 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
August 4 -

This was a quiet turn. Only one "non-training" bombing run got off the ground; a fairly strong Japanese attack on Hengchow that had a lot of fighters with it but didn't accomplish much. It appears that Tophat was hoping to both catch some of my fighters on CAP and also to catch any bombers that were coming back. Tophat did get his usual training runs in on the isolated Philippine bases - weather doesn't seem to affect those attacks.

The Japanese carriers that were sitting to the north of Baker Island appear to be on their way back to Kwajalein for refueling. Also, one of my subs that was sitting to the north of Truk was buzzed by some Japanese carrier planes. I wonder if there are more Japanese carriers moving south to participate in an expansion of the Japanese positions in the PNG and Solomons?

I've got all of my units pretty much where I want them right now, so I'm just sitting put and watching out for Japanese moves. I don’t get much in the way of useful reinforcements for quite some time, so there isn't a lot else for me to do. I am sending some Chinese bombers in to hit the Japanese troops at Homan; we'll see how well they do and if Tophat has any LR CAP in place.

Dave Baranyi

(in reply to ADavidB)
Post #: 402
Hunting Zeros... - 11/20/2005 5:46:17 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
August 5 -

My pilots challenged the Japanese pilots this turn and came out on top. First off, I noticed that Tophat had LR CAP over Homan as a half dozen Zeros showed up during a recon flight by a Babs. Then a Japanese bomber attack hit Homan again with that half dozen Zeros showing up. My Chinese bomber attack from Sian then flew, but in two parts. First came some unescorted bombers that had to deal with the Zeros but still did okay:

--------------------------------------------------------------------------------
Day Air attack on 32nd Division, at 49, 30

Japanese aircraft
A6M3 Zero x 6

Allied aircraft
SB-2c x 9

Japanese aircraft losses
A6M3 Zero: 2 damaged

Allied aircraft losses
SB-2c: 1 destroyed, 2 damaged

Japanese ground losses:
41 casualties reported
Guns lost 1

--------------------------------------------------------------------------------

Next came the rest of the Chinese bombers, but this time accompanied by some Brit Hurricanes:

--------------------------------------------------------------------------------
Day Air attack on 15th Division, at 49, 30

Japanese aircraft
A6M3 Zero x 6

Allied aircraft
Hurricane II x 9
SB-2c x 22

Japanese aircraft losses
A6M3 Zero: 3 destroyed

Allied aircraft losses
SB-2c: 2 destroyed

Japanese ground losses:
32 casualties reported

--------------------------------------------------------------------------------

The Hurricanes did quite well for themselves; it appears that these weren't Tophat's crack Zero pilots. It also looks as if Tophat's crack pilots weren't at Baker Island either, as a partial group of B-17s flew in at 25K feet and did quite well:

--------------------------------------------------------------------------------
Day Air attack on Baker Island, at 94, 92

Japanese aircraft
A6M2 Zero x 18

Allied aircraft
PB2Y Coronado x 3
B-17E Fortress x 13

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 2 damaged

Allied aircraft losses
B-17E Fortress: 1 damaged

--------------------------------------------------------------------------------

By the end of the day Tophat lost 5 A6M3s and 2 A6M2s between air-to-air and operational losses.

Then Tophat attempted a shock attack on Homan with the 29 units that he has besieging the base:

--------------------------------------------------------------------------------
Ground combat at Homan

Japanese Shock attack

Attacking force 187664 troops, 2044 guns, 195 vehicles

Defending force 90998 troops, 149 guns, 0 vehicles

Japanese engineers reduce fortifications to 7

Japanese assault odds: 1 to 1 (fort level 7)

Japanese Assault reduces fortifications to 7

Japanese ground losses:
7657 casualties reported
Guns lost 148
Vehicles lost 8

Allied ground losses:
993 casualties reported
Guns lost 21

--------------------------------------------------------------------------------

That will set him back a bit. I've once again moved my planes out of Sian in case Tophat attempts to come "storming" back and I've also set those B-17s on Canton Island to a 10% Naval Search role again to rest them up.

Dave Baranyi

(in reply to ADavidB)
Post #: 403
RE: Hunting Zeros... - 11/20/2005 10:12:19 AM   
wobbly

 

Posts: 1095
Joined: 10/16/2002
From: Christchurch, New Zealand
Status: offline
Homan - the Jap graveyard!!!

_____________________________




(in reply to ADavidB)
Post #: 404
RE: Hunting Zeros... - 11/20/2005 10:21:26 AM   
tabpub


Posts: 1019
Joined: 8/10/2003
From: The Greater Chicagoland Area
Status: offline

quote:

ORIGINAL: wobbly

Homan - the Jap graveyard!!!


I think that "Homan" is Mandarin for Death Valley


_____________________________

Sing to the tune of "Man on the Flying Trapeze"
..Oh! We fly o'er the treetops with inches to spare,
There's smoke in the cockpit and gray in my hair.
The tracers look fine as a strafin' we go.
But, brother, we're TOO God damn low...

(in reply to wobbly)
Post #: 405
RE: Hunting Zeros... - 11/20/2005 1:41:50 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: wobbly

Homan - the Jap graveyard!!!


I wish... the main problem is that I can't get enough supply way out there...

But it still is nice to be able to tie up 29 units, including something like 8 or more field artillery units.

The situation at Kungchang is actually much, much better. My troops there have actually been building up and all have lots of supply. So the Japanese troops there (roughly 140K or so) aren't causing much of a problem at all.

Fortunately, between Homan, Kungchang and Hengchow, (hmmm, it sounds like I just ordered Chinese take-out...) I've got the vast majority of Japanese combat troops in China tied-up. A number of those Japanese troops have also been shipped in from other Japanese western pacific bases, so this is hindering his activities elsewhere too.

The question remains, how long can I continue to hold out, and can I rebuild my Chinese reserves fast enough to be able to respond to any attempts to outflank me?

Thanks for the interest -

Dave Baranyi

(in reply to wobbly)
Post #: 406
Hunting season... - 11/20/2005 6:45:58 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
Okay, let me get my cards right out on the table - I want to win this game. I want a screen to pop up on my LCD that tells me that Japan has surrendered and that I have won this game on points. Mike Wood tells me that I can win a PBEM game if I can be the "cleverer" of the two opponents. So in what clever ways can I amass the points necessary to win?

First off, what do I have to do to achieve this? My opponent currently has just over 13,000 points. I have around 5500 points. We are in early August 1942. Where do I find between 40,000 and 50,000 victory points in the game between now and sometime in 1944 or at worst 1945, so that I can achieve a 3:1 or 2:1 victory? Of course, this assumes that I can limit the number of points that my opponent continues to gather himself.

What about Japanese ships? Can I find 10,000 victory points in Japanese ships? Hmmm - assuming that the Japanese carriers and battleships are worth around 200 to 300 victory points apiece, there should be around 5K points there. And every 100 transports that I sink is another 2K points. So I obviously need to go "ship hunting".

What about Japanese planes? Can I shoot down or otherwise cause my opponent to lose 10,000 victory points worth of planes? Right now my opponent has around 2K air losses compared to my 1.5K air losses. It's not a bad ratio for Summer 1942, but I have to bring it up a lot more. I need something more like a 5:1 ratio of Japanese to Allied air losses, rather than a 1.25:1 ratio. For this I need much better planes than I currently have available to me.

What about Japanese ground troops? Can I destroy 10K points worth of Japanese ground troops? Right now my opponent has about a 7K lead in ground troop points. I obviously have to stop him from gaining any more serious victories and start to figure out how to cause him much bigger losses. Japanese troops are hard to destroy - the best place to destroy them is on board sinking ships or on atolls where they go away upon conquest. What do I need to do to be able to sink his troops at sea and capture his atolls without suffering serious losses myself?

What about Japanese bases? Are there 10K worth of Japanese bases available for me to capture? Right now my opponent has around a 1K lead in base points. Are there any Japanese bases that are, like the "USA" base, worth enough victory points to push me "over the top", and are any of them likely to be weakly defended in a similar manner to how "USA" is usually weakly defended or not defended at all? What do I need to do to capture the highest value Japanese bases at the lowest cost to me?

What about Japanese Industry and Cities? Are there 10K worth of Industry and Cities available for me to destroy? How much is outside of Japan proper? What means do I have to destroy them in addition to Strategic Bombing campaigns?

At a first glance, it appears to me that my opening strategy of this game - to minimize the points that the Japanese player can gain - is absolutely critical for me to continue with in order for me to have a hope of winning this game on points. But I still have to start to accumulate victory points in a much more effective manner. In my assessment of the situation, this means that I have to significantly increase my capability to severely damage the Japanese Military Forces while minimizing the opportunity for the Japanese to damage my Forces in return. I can't afford to "trade" units - I must always gain more victory points than my opponent in all exchanges. And in order to win, getting 3 or 4 to 1 exchanges isn't good enough; I must gain victory points at a rate of around 10:1 for the next two game-years in order to reach a winning ratio of points.

Obviously, this means that I need to hold off on any serious offensive actions until the general capability of my most critical forces, my Navy and my Air, increases significantly. This means waiting for P-38s, Corsairs and Hellcats. This means waiting for the October 1942 ship upgrades and the arrival of CVLs and Essex class carriers. This means continuing to trade off marginally worthless "real estate" for time and position. This means building up all of my rear bases to the maximum possible while making it impossible for my opponent to trap and capture significant Allied Forces.

So this is the approach that I will continue with for now. I realize that this approach allows my opponent to build up fortifications in all of the captured territories which will make re-capture in the future more difficult. But if I can build up sufficient forces of my own and isolate significant forces of the enemy this strategy may still allow me to get the points that I need to win. At least, at this time I can't see any other routes by which I can achieve my end objective.

If anyone knows of other means by which I can gain large quantities of victory points from my opponent, I would appreciate hearing suggestions.

Thanks -

Dave Baranyi

(in reply to ADavidB)
Post #: 407
Hit 'n Run... - 11/20/2005 8:03:55 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
August 6 -

My "Hit 'n Run" air strategy in China paid off quite nicely this turn. The Chinese IL-4cs found the air over Changsha devoid of CAP and hit the air base there quite nicely. Then the Wellingtons from Chungking found the air over Hengchow equally devoid of LR CAP and hit some troops there very hard:

--------------------------------------------------------------------------------
Day Air attack on 11th Ind. Brigade, at 45,37

Allied aircraft
Wellington III x 34

No Allied losses

Japanese ground losses:
136 casualties reported
Guns lost 2

--------------------------------------------------------------------------------

Even my Chinese bombers in the far Northeast hit the Japanese troops besieging Kungchang quite hard. The Japanese attacks weren't as successful, except for a big Sally attack on the airfield at Homan. It caused damage, but no casualties and I'm not flying planes out of Homan anyway, so I don't care.

In the end, what my successful attacks on the Japanese troops meant was that the daily Japanese bombardments at Kungchang and Hengchow were quite feeble, which allowed my troops to continue to build up strength.

Other that that action in China things were quiet everywhere else. Tophat isn't interfering with my activities behind the lines and I am happy to ignore his. The more time I get without hindrance, the better.

Dave Baranyi

(in reply to ADavidB)
Post #: 408
Positioning... - 11/21/2005 6:30:37 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
August 7 -

SIGINT informed me that a Japanese Base Force is on an AP on the way to Lautem. So Tophat intends to put in as much air defense capability as he can in Timor. That's fine; I'm slowly pulling back my extra forces out of Northern Australia so I'm glad to see more Japanese units, particularly Base Forces, sitting in malarial pestholes. This way they aren't in areas where I want to go in the future.

Action was generally light this turn because rain was heavy most everywhere on the map. Tophat did get off aerial bombardments of Hengchow and Homan, and my forces got off an attack on the Japanese besiegers of Kungchang. Tophat has been doing quite well recently in reducing his operational losses. He only lost a couple of bombers today, despite sending off several big air units in the bad weather. The only operational losses I suffered were to a couple of units that were trying to train in cloudy weather. I'm in a bit of a Catch-22 as far as air training goes - many of my air units need experience, but they don't have enough experience to avoid operational losses during training. And since 95% of my bases are hit with rain or heavy rain every day, the situation is made worse.

So I'm continuing to position forces, build bases and wait for reinforcements. We'll see how much time Tophat gives me before his next big move.

Dave Baranyi

(in reply to ADavidB)
Post #: 409
RE: Positioning... - 11/21/2005 8:48:35 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
Hi Dave, I mostly play Japan but about points my own point of view is the following:

_ Japan itself has more than 20000 strategic targets (couting ressource and oil centers, HI, various factories, repair yards) and each is giving you two points. So that is at least 40 000 possible points. A B-29 campain over Japan may score thousand of points each month.
_ there is no limit about the air losses except the will of the Japanese player. Anyway at some time the Japanese player should hide away most of the times and Allied op losses alone will be heavier than Jap ones.
_ every Japanese ship on the map will be eventually sunk by the Allied player. That is about 20-25000 points (around 6000 for warships of DD size and bigger, around 3000 for subs and more than 10000 for transports, plus all the naval auxiliaries).
_ it is very difficult to score much points by killing Japanese troops. Most of the late games have Japanese troop points still inferior to Allied ones.
_ you will score for bases by taking back Singapore, Rangoon, Manila and Hong Kong or by landing in Japan. Other bases will give you few points.

(in reply to ADavidB)
Post #: 410
RE: Positioning... - 11/22/2005 3:00:19 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: AmiralLaurent

Hi Dave, I mostly play Japan but about points my own point of view is the following:

_ Japan itself has more than 20000 strategic targets (couting ressource and oil centers, HI, various factories, repair yards) and each is giving you two points. So that is at least 40 000 possible points. A B-29 campain over Japan may score thousand of points each month.

That's assuming that B-29s will function in 1944/1945.

_ there is no limit about the air losses except the will of the Japanese player. Anyway at some time the Japanese player should hide away most of the times and Allied op losses alone will be heavier than Jap ones.

That's why I don't like to run non-stop air campaigns without any real objective.

_ every Japanese ship on the map will be eventually sunk by the Allied player. That is about 20-25000 points (around 6000 for warships of DD size and bigger, around 3000 for subs and more than 10000 for transports, plus all the naval auxiliaries).

That's my goal, and I can do it against the AI, but against a PBEM opponent it won't be a given.

_ it is very difficult to score much points by killing Japanese troops. Most of the late games have Japanese troop points still inferior to Allied ones.

I know what you mean, but I'm not going to talk about ground combat again...

_ you will score for bases by taking back Singapore, Rangoon, Manila and Hong Kong or by landing in Japan. Other bases will give you few points.

So there aren't any "secret" Japanese point hordes hidden away in bases anywhere. Too bad...





Okay, you are confirming what I figured. So there are points around, but they will be devilishly difficult to obtain without losing so many points that a win can't be achieved. No wonder we haven't seen anyone claiming an Allied victory by points so far.

Thanks -

Dave Baranyi



(in reply to AmiralLaurent)
Post #: 411
Paranoia... - 11/22/2005 6:01:54 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
August 8 -

This was another fairly uneventful turn. Tophat's planes bombed Hengchow and Homan. My planes bombed Kungchang. Tophat's troops attempted artillery bombardments at Hengchow, Homan and Kungchang. To try to add a bit of variety, next turn I have set the Chinese troops at Kungchang to try an artillery bombardment of their own.

I'm also increasing my recon activity in several places next turn. I want to make Tophat think that I am getting ready for something.

SIGINT tells me that the South Seas Detachment is leaving Banjarmasin and is heading to Palau. I'm surprised that Tophat has been leaving troops in malarial bases in the DEI as long as he has.

Right now I'm enjoying the opportunity to set up my next range of bases with no interference. I've also got a number of ships within striking range of the Front if I need them.

But I'm wondering - is Tophat waiting for October to set out on some attacks in the hopes of finding me with my ships in major ports getting upgrades?

Dave Baranyi

(in reply to ADavidB)
Post #: 412
RE: Hunting season... - 11/22/2005 5:49:38 PM   
Tom Hunter


Posts: 2194
Joined: 12/14/2004
Status: offline
I just spent the time to catch up on your excellent AAR. Tophat is following a very different strategy from Mogami and I think you have a very good strategy for beating Tophat.

Okay, let me get my cards right out on the table - I want to win this game. I want a screen to pop up on my LCD that tells me that Japan has surrendered and that I have won this game on points. Mike Wood tells me that I can win a PBEM game if I can be the "cleverer" of the two opponents. So in what clever ways can I amass the points necessary to win?

First off, what do I have to do to achieve this? My opponent currently has just over 13,000 points. I have around 5500 points. We are in early August 1942. Where do I find between 40,000 and 50,000 victory points in the game between now and sometime in 1944 or at worst 1945, so that I can achieve a 3:1 or 2:1 victory? Of course, this assumes that I can limit the number of points that my opponent continues to gather himself.

I have the same problem with Mogami, but need even more due to my higher attrition in the early game. I think you have a better shot at winning than I do, but I have to stop Mogami getting 4 to 1 and it does not look like Tophat is really going for that. Anyway this is my thinking:
Capture and build up bases. Even the small bases run up VP if you turn them into bigger bases. It may even be possible to mine certain locations for VP. One important detail that I remember reading is that starving units don’t give VP to the other player. If this is true it means you need to make the Japanese go away by killing them, even if that is a slow process. I could see a slow moving rear area campaign by obsolete units to clean the Japanese up, harvest the VP and establish cargo cults by building up bases in pointless locations all in pursuit of extra VP. In total this could be worth several thousand points, so it bears consideration.

What about Japanese ships? Can I find 10,000 victory points in Japanese ships? Hmmm - assuming that the Japanese carriers and battleships are worth around 200 to 300 victory points apiece, there should be around 5K points there. And every 100 transports that I sink is another 2K points. So I obviously need to go "ship hunting".

I agree with this completely. Figuring out that you need to go ship hunting is difficult, but actually catching them is even more difficult. I don’t have a strategy for this yet but I am going to consider moves other than the traditional approach in the hopes of getting more points.

What about Japanese planes? Can I shoot down or otherwise cause my opponent to lose 10,000 victory points worth of planes? Right now my opponent has around 2K air losses compared to my 1.5K air losses. It's not a bad ratio for Summer 1942, but I have to bring it up a lot more. I need something more like a 5:1 ratio of Japanese to Allied air losses, rather than a 1.25:1 ratio. For this I need much better planes than I currently have available to me.

Or you need the Japanese pilot quality to decline. I’m not sure that can be forced though, Zeta kept his pilot quality high all the way to the end of the war. I have had good luck wrecking the Japanese airforce against less experienced people, but Tophat may be able to conserve his. I am not sure if the Allies can force the issue in the air or not.

What about Japanese ground troops? Can I destroy 10K points worth of Japanese ground troops? Right now my opponent has about a 7K lead in ground troop points. I obviously have to stop him from gaining any more serious victories and start to figure out how to cause him much bigger losses. Japanese troops are hard to destroy - the best place to destroy them is on board sinking ships or on atolls where they go away upon conquest. What do I need to do to be able to sink his troops at sea and capture his atolls without suffering serious losses myself?

This is going to be a hard one, but it is something I expect to have to grapple with. In fact I could see game mechanics forcing me to attack the strongest Japanese positions on purpose, in order to get the VP out of them. I am not sure of this yet, but in the Lunacy game you may see the Chinese take a much more active role in island hopping than anyone would expect. They have a lot of guys and when they die it does not cost much. I’m not sure you will need to do this but it is something to think about.
What about Japanese bases? Are there 10K worth of Japanese bases available for me to capture? Right now my opponent has around a 1K lead in base points. Are there any Japanese bases that are, like the "USA" base, worth enough victory points to push me "over the top", and are any of them likely to be weakly defended in a similar manner to how "USA" is usually weakly defended or not defended at all? What do I need to do to capture the highest value Japanese bases at the lowest cost to me?

Tokyo is worth 15,000 if memory serves. Personally I am going to max every base that the British Empire owns just to get VP. The Brits have a lot of construction units and extra BFs that are already working on this.
What about Japanese Industry and Cities? Are there 10K worth of Industry and Cities available for me to destroy? How much is outside of Japan proper? What means do I have to destroy them in addition to Strategic Bombing campaigns?

At a first glance, it appears to me that my opening strategy of this game - to minimize the points that the Japanese player can gain - is absolutely critical for me to continue with in order for me to have a hope of winning this game on points. But I still have to start to accumulate victory points in a much more effective manner. In my assessment of the situation, this means that I have to significantly increase my capability to severely damage the Japanese Military Forces while minimizing the opportunity for the Japanese to damage my Forces in return. I can't afford to "trade" units - I must always gain more victory points than my opponent in all exchanges. And in order to win, getting 3 or 4 to 1 exchanges isn't good enough; I must gain victory points at a rate of around 10:1 for the next two game-years in order to reach a winning ratio of points.

Astute observations, if I survive the early part of my Lunacy game your going to see the greatest victory point hunt in history. Your situation is better but I think your still touching on a very important point that has not received a lot of thought because few games have gotten to the late war.

Obviously, this means that I need to hold off on any serious offensive actions until the general capability of my most critical forces, my Navy and my Air, increases significantly. This means waiting for P-38s, Corsairs and Hellcats. This means waiting for the October 1942 ship upgrades and the arrival of CVLs and Essex class carriers. This means continuing to trade off marginally worthless "real estate" for time and position. This means building up all of my rear bases to the maximum possible while making it impossible for my opponent to trap and capture significant Allied Forces.

So this is the approach that I will continue with for now. I realize that this approach allows my opponent to build up fortifications in all of the captured territories which will make re-capture in the future more difficult. But if I can build up sufficient forces of my own and isolate significant forces of the enemy this strategy may still allow me to get the points that I need to win. At least, at this time I can't see any other routes by which I can achieve my end objective.

If anyone knows of other means by which I can gain large quantities of victory points from my opponent, I would appreciate hearing suggestions.

I am not sure how much the fortifications will really matter if you keep your early game casualties low. Lower casualties means you can be selective about killing, and possibly get a lot of VP by strat bombing Japan. That may be enough for you, though I am pretty sure it is not enough for me.
Thanks -

Dave Baranyi


< Message edited by Tom Hunter -- 11/22/2005 5:53:50 PM >

(in reply to ADavidB)
Post #: 413
RE: Hunting season... - 11/22/2005 7:26:33 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
Also, be very mindful that the bases give points to both sides. So if you capture the base in 44 then not only do you gain its points but you reduce japanese points as well, so capturing bases that are worth a lot to japanese can become quite profitable

(in reply to Tom Hunter)
Post #: 414
Extras... - 11/22/2005 11:51:22 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
August 9 -

Things were pretty much the same this turn as last, except that my "extra" activities paid off in China. Tophat sent an air attack against Hengchow that had little effect and another against Homan that had no effect. Then my air attacks hit the Japanese troops at Kungchang; the Chinese bombers did their regular damage then the Wellingtons came in to hammer the Japanese troops hard. Afterwards my Chinese troops got off a very strong bombardment attack so it ended up being a costly day at Kungchang for the Japanese. At the end of the day there were no air losses for the Allies and four Japanese air operational losses.

The air recon of Baker Island by both Coronados and B-17s went well. The Zeros on CAP chased all of them around but caught no one. Tophat doesn't appear to be building up his forces on Baker Island in any serious manner, so that TF that was there a game-week or so ago must have been a supply TF. My guess is that Tophat is keeping Baker Island as a combination of "distraction" and "trap".

Tophat has, in general, been setting up his next moves quite quietly. There are very few signs of what he is planning. A second Japanese sub was spotted off of the Northeast coast of Australia, but it vanished just like the first one a few game-weeks ago. A number Japanese subs also sailed past the Hawaiian Islands towards the East over the past few game-weeks, and they haven't been seen again recently either, but then I'm not sailing a lot of TFs in that region anyway. There are Japanese subs in the region between Baker, Canton and Palmyra Islands, but they aren't doing a lot. And there have not been any recent sightings of Japanese subs around Alaska or India.

So I'm not sure what Tophat will do next, although he continues to hint that he is planning something. The only area where I'm not fully prepared to respond to a serious Japanese attack is in the South Pacific. It will be a couple of game months before I receive the forces that I need to build up that area sufficiently and then another game month to move those forces forward. I suspect that I don't have that much time if Tophat is really planning a major move southwards from New Britain and the Solomons. If, on the other hand, if Tophat is seriously planning to go after Canton Island and try to expand further east from there I am now reasonably well prepared to respond in that region.

Dave Baranyi

(in reply to String)
Post #: 415
RE: Hunting season... - 11/22/2005 11:55:59 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: String

Also, be very mindful that the bases give points to both sides. So if you capture the base in 44 then not only do you gain its points but you reduce japanese points as well, so capturing bases that are worth a lot to japanese can become quite profitable


What I'm conerned about is the potential cost of trying to recapture bases in 1944. I definitely want to have crack ground units available at the time so that I can assure victories with as few casualties as possible. I absolutely do not want to get into the mess I was in against PzB where my best units were trapped and lost in hopeless situations.

But to get there I have to figure out how in 1943 to destroy the IJNs ability to interfere with my actions in 1944. How can I get Tophat into a "Midway" where I can halve his carrier capabilities?

Thanks for the comments -

Dave Baranyi

(in reply to String)
Post #: 416
RE: Hunting season... - 11/22/2005 11:59:56 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
quote:

ORIGINAL: Tom Hunter

I just spent the time to catch up on your excellent AAR. Tophat is following a very different strategy from Mogami and I think you have a very good strategy for beating Tophat.

Tophat is playing this game very tough and very smart. His approach may not be "sexy" on the outside, but he has achieved what he wanted to date. And he has all of his forces available to capitalize on any mistakes by me. I've got to be smarter and more careful.

Okay, let me get my cards right out on the table - I want to win this game. I want a screen to pop up on my LCD that tells me that Japan has surrendered and that I have won this game on points. Mike Wood tells me that I can win a PBEM game if I can be the "cleverer" of the two opponents. So in what clever ways can I amass the points necessary to win?

First off, what do I have to do to achieve this? My opponent currently has just over 13,000 points. I have around 5500 points. We are in early August 1942. Where do I find between 40,000 and 50,000 victory points in the game between now and sometime in 1944 or at worst 1945, so that I can achieve a 3:1 or 2:1 victory? Of course, this assumes that I can limit the number of points that my opponent continues to gather himself.

I have the same problem with Mogami, but need even more due to my higher attrition in the early game. I think you have a better shot at winning than I do, but I have to stop Mogami getting 4 to 1 and it does not look like Tophat is really going for that. Anyway this is my thinking:

Capture and build up bases. Even the small bases run up VP if you turn them into bigger bases. It may even be possible to mine certain locations for VP. One important detail that I remember reading is that starving units don’t give VP to the other player. If this is true it means you need to make the Japanese go away by killing them, even if that is a slow process. I could see a slow moving rear area campaign by obsolete units to clean the Japanese up, harvest the VP and establish cargo cults by building up bases in pointless locations all in pursuit of extra VP. In total this could be worth several thousand points, so it bears consideration.

I agree. I've been building up bases steadily everywhere. Not only does this give me victory points but it also increases my ability to manage my units by giving me sizable bases everywhere I need them.

What about Japanese ships? Can I find 10,000 victory points in Japanese ships? Hmmm - assuming that the Japanese carriers and battleships are worth around 200 to 300 victory points apiece, there should be around 5K points there. And every 100 transports that I sink is another 2K points. So I obviously need to go "ship hunting".

I agree with this completely. Figuring out that you need to go ship hunting is difficult, but actually catching them is even more difficult. I don’t have a strategy for this yet but I am going to consider moves other than the traditional approach in the hopes of getting more points.

My feeling is that I won't be ready to go ship hunting in any serious manner until late 1943 when I have Hellcats and CVLs and can create some "death star" TFs of my own.

What about Japanese planes? Can I shoot down or otherwise cause my opponent to lose 10,000 victory points worth of planes? Right now my opponent has around 2K air losses compared to my 1.5K air losses. It's not a bad ratio for Summer 1942, but I have to bring it up a lot more. I need something more like a 5:1 ratio of Japanese to Allied air losses, rather than a 1.25:1 ratio. For this I need much better planes than I currently have available to me.

Or you need the Japanese pilot quality to decline. I’m not sure that can be forced though, Zeta kept his pilot quality high all the way to the end of the war. I have had good luck wrecking the Japanese airforce against less experienced people, but Tophat may be able to conserve his. I am not sure if the Allies can force the issue in the air or not.

Tophat is keeping his good air units in top notch condition. I'm deliberately avoiding them if I can. I can stand up to his regular units. My intention is to slowly develop "killer" units of my own that I'll eventually be able to use against Tophat's crack units. But the presence of those 80-90 experience fighter units is why I'm not starting any air wars of attrition at this time - I don't want the crack units to pave the way for average Japanese units to start to get experience against my aircraft. Pilot experience increases much faster when planes are being shot down then when ground troops are being bombed.

What about Japanese ground troops? Can I destroy 10K points worth of Japanese ground troops? Right now my opponent has about a 7K lead in ground troop points. I obviously have to stop him from gaining any more serious victories and start to figure out how to cause him much bigger losses. Japanese troops are hard to destroy - the best place to destroy them is on board sinking ships or on atolls where they go away upon conquest. What do I need to do to be able to sink his troops at sea and capture his atolls without suffering serious losses myself?

This is going to be a hard one, but it is something I expect to have to grapple with. In fact I could see game mechanics forcing me to attack the strongest Japanese positions on purpose, in order to get the VP out of them. I am not sure of this yet, but in the Lunacy game you may see the Chinese take a much more active role in island hopping than anyone would expect. They have a lot of guys and when they die it does not cost much. I’m not sure you will need to do this but it is something to think about.

I'm hoping that I can isolate and starve big masses of troops. But so far Tophat is avoiding the obvious and is refusing to put the bulk of his troops in malarial front line bases. So under the worse case scenario, I may well have to fight it out with crack units on non-malarial Central Pacific Islands.

What about Japanese bases? Are there 10K worth of Japanese bases available for me to capture? Right now my opponent has around a 1K lead in base points. Are there any Japanese bases that are, like the "USA" base, worth enough victory points to push me "over the top", and are any of them likely to be weakly defended in a similar manner to how "USA" is usually weakly defended or not defended at all? What do I need to do to capture the highest value Japanese bases at the lowest cost to me?

Tokyo is worth 15,000 if memory serves. Personally I am going to max every base that the British Empire owns just to get VP. The Brits have a lot of construction units and extra BFs that are already working on this.

It's too bad that there isn't any "special" Japanese base that is a game-winner like the "USA" base. I can see invading Sakahin and Hokkaido, but not the Kantu plain.

What about Japanese Industry and Cities? Are there 10K worth of Industry and Cities available for me to destroy? How much is outside of Japan proper? What means do I have to destroy them in addition to Strategic Bombing campaigns?

At a first glance, it appears to me that my opening strategy of this game - to minimize the points that the Japanese player can gain - is absolutely critical for me to continue with in order for me to have a hope of winning this game on points. But I still have to start to accumulate victory points in a much more effective manner. In my assessment of the situation, this means that I have to significantly increase my capability to severely damage the Japanese Military Forces while minimizing the opportunity for the Japanese to damage my Forces in return. I can't afford to "trade" units - I must always gain more victory points than my opponent in all exchanges. And in order to win, getting 3 or 4 to 1 exchanges isn't good enough; I must gain victory points at a rate of around 10:1 for the next two game-years in order to reach a winning ratio of points.

Astute observations, if I survive the early part of my Lunacy game your going to see the greatest victory point hunt in history. Your situation is better but I think your still touching on a very important point that has not received a lot of thought because few games have gotten to the late war.

What really worries me is my ability to gain points while not losing too many. I'm just not certain that the game mechanics will allow it. But it's up to me to find out.

Obviously, this means that I need to hold off on any serious offensive actions until the general capability of my most critical forces, my Navy and my Air, increases significantly. This means waiting for P-38s, Corsairs and Hellcats. This means waiting for the October 1942 ship upgrades and the arrival of CVLs and Essex class carriers. This means continuing to trade off marginally worthless "real estate" for time and position. This means building up all of my rear bases to the maximum possible while making it impossible for my opponent to trap and capture significant Allied Forces.

So this is the approach that I will continue with for now. I realize that this approach allows my opponent to build up fortifications in all of the captured territories which will make re-capture in the future more difficult. But if I can build up sufficient forces of my own and isolate significant forces of the enemy this strategy may still allow me to get the points that I need to win. At least, at this time I can't see any other routes by which I can achieve my end objective.

If anyone knows of other means by which I can gain large quantities of victory points from my opponent, I would appreciate hearing suggestions.

I am not sure how much the fortifications will really matter if you keep your early game casualties low. Lower casualties means you can be selective about killing, and possibly get a lot of VP by strat bombing Japan. That may be enough for you, though I am pretty sure it is not enough for me.

Thanks for the great comments!

Thanks -

Dave Baranyi




< Message edited by ADavidB -- 11/23/2005 12:08:57 AM >

(in reply to Tom Hunter)
Post #: 417
Rain-outs - 11/23/2005 5:17:27 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
August 10 -

There were an amazing number of rain-outs today. Only one air attack flew - the daily attack by a Chinese bomber squadron on the Japanese troops at Kungchang. Nothing else attacked anywhere, but Tophat still had some planes on LR CAP and patrol. I know that because Tophat lost two Zeros and a Betty to operational damage.

Tophat's reinforcement transports at Lautem benefited from the rain. My Hudsons didn't fly even though the transport and escort TFs were spotted. The reluctance to fly was probably a combination of clouds and LR CAP over Lautem. I'm sending a sub in to see if it can get lucky next turn.

I'm also sending most of my bombers in China out after the Japanese besiegers of Homan next turn. We'll find out the "hard way" if Tophat has LR CAP covering, and if so, how good they are.

My recons over Burma are noticing a steady build-up of forces at Mandalay. This turn nearly 30K troops and over 80 fighters were reported there. I have no idea why Tophat is keeping so many fighters in Mandalay. He must be expecting me to start a serious bombing campaign.

And on the other side of the map, Naval Air Patrols spotted and attacked a couple more Japanese subs that are about halfway between Baker and Palmyra Islands. If the subs get come closer I'll send ASW TFs out after them.

Dave Baranyi

(in reply to ADavidB)
Post #: 418
Chinese torture... - 11/24/2005 2:54:47 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
August 11 -

We both got bombing raids off today, despite the weather, although the presence of clouds or not doesn't always seem to "tell the tale". Tophat's bombers found Hengchow but didn't hit anything. My bombers couldn't find Hengchow at first, but then a series of piecemeal Allied air attacks started in China. Fortunately, Tophat didn't have any LR CAP flying over Hengchow or Homan. First 4 IL-4cs found the Japanese troops at Hengchow, next 24 Wellingtons found some Japanese troops at Homan, and then 14 more Wellingtons found a different bunch of Japanese troops at Homan. Some SB-4cs also found Japanese troops at Kungchang. Then, for some reason, the other SB-2cs at Sian didn't fly, despite the lack of obvious cloud cover over either Sian or their target Homan.

Finally, my Chinese troops did a nice artillery bombardment of the Japanese troops at Kungchang, so the day ended well after all. I've re-targeted the SB-2cs that are at Sian to hit the Japanese troops at Kungchang next turn; I'm betting that Tophat sends some crack Zeros on LR CAP over Homan. I'm also resting the Wellingtons for the next few days. I don't like to fly bombers unless the entire squadron is up to full strength and has rested for a while. They tend to do much better under those conditions. So, for example, thanks to this approach I didn't lose any planes to operational damage this turn. (Tophat lost a bomber and a fighter to operational damage.)

Elsewhere things are pretty quiet. Tophat now has a Base Force and fighters at Lautem. That's good - all those troops and planes sitting in the malarial mess that is Timor won't be bothering me elsewhere. I'll have to send some recon out every so often, and occasionally drop a few bombs on Timorese bases just to make sure that Tophat keeps wasting those forces there.

I get a fair number of troops, a handful of air units and a ton of support ships over the next couple of game days. There is nothing terribly noteworthy in the bunch, but as a group they help me to build up for the future. After all, October 1942 is only a month and a half away…

Dave Baranyi

(in reply to ADavidB)
Post #: 419
Baker Island - 11/25/2005 12:22:24 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
August 12 -

According to his email comments, Tophat is organizing and reorganizing the Japanese forces behind the front lines, but little of that is particularly visible to me. SIGINT did give me one "odd" report this turn; there are only 18 ships in Truk Harbor. Hmmm, if Tophat isn't keeping ships at Truk, and they aren't showing up in any numbers at the Front, then where are they? The only ships I've noticed in the past couple of game-weeks are in the transport and Combat/ASW TFs that are in Lautem Harbor.

Tophat did send recon flights over Derby for the first time. Maybe he is getting worried by the reports from other AARs about "hundreds and hundreds" of US Heavy Bombers flying from there to devastate the Southern and Eastern DEI. I'll send bombers back into Northern Australia once I get P-38s, but not before.

As to why I'm not engaging in an air-war-of-attrition in Burma or Northern Australia or PNG like so many other folks; I fundamentally see no real incentive to do so at this time while I am still mainly equipped with non-competitive or obsolete fighters. There aren't any targets nearby that give me significant victory points if I bomb them and I don't want to trade bombers and escorts on a one-for-one basis or worse. I'd rather bomb Japanese ground troops in China at my discretion; it gains reasonably "safe" experience for my pilots and interferes with Tophat's plans in China. Tophat has devoted an awful lot of troops to China; I want to keep them bogged down there as much and for as long as possible.

Now, to be sure, my current "hit and run" strategy isn't always successful. This turn, for example, Tophat "guessed right" again and had some very good Zero pilots on CAP over Baker Island when I sent a B-17 squadron in at 30K feet. My bombers only damaged one Zero while losing two bombers and suffering damage to two more. And Tophat "guessed right" again when he sent an unescorted bomber attack on the airfields at Homan that got a good attack in without any damage to the flight. But my attacks on the Japanese troops at Kungchang were even more successful and caused a lot of Japanese casualties. So, overall, things worked out okay at the end of the day.

BTW - since we are nearly at the middle of August, I have decided to take a chance and pull back from picket duty all of my subs that are due for upgrades in October 1942. I want them to have the time to be repaired and to receive the October 42 upgrade a.s.a.p. Now, Tophat may well be able to sneak past my S-boats that will remain on picket patrol, but I feel that it is worth the risk at this time. I also have several fleets that are sitting at anchor away from repair-ports that I will also have to move, but I'm leaving them be for a while longer yet; the majority of the ships in those fleets have system damage less than "3" so I can afford to wait until it is time to send them at "mission" speed so that I don't incur unnecessary system damage. And if Tophat attacks somewhere while my fleets are under upgrade, so be it; there is little of value that isn't fairly well protected at this time.

Dave Baranyi

(in reply to ADavidB)
Post #: 420
Page:   <<   < prev  12 13 [14] 15 16   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: His Majesty is Not Pleased... Page: <<   < prev  12 13 [14] 15 16   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969