ADavidB
Posts: 2464
Joined: 9/17/2001 From: Toronto, Canada Status: offline
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quote:
ORIGINAL: Tom Hunter I just spent the time to catch up on your excellent AAR. Tophat is following a very different strategy from Mogami and I think you have a very good strategy for beating Tophat. Tophat is playing this game very tough and very smart. His approach may not be "sexy" on the outside, but he has achieved what he wanted to date. And he has all of his forces available to capitalize on any mistakes by me. I've got to be smarter and more careful. Okay, let me get my cards right out on the table - I want to win this game. I want a screen to pop up on my LCD that tells me that Japan has surrendered and that I have won this game on points. Mike Wood tells me that I can win a PBEM game if I can be the "cleverer" of the two opponents. So in what clever ways can I amass the points necessary to win? First off, what do I have to do to achieve this? My opponent currently has just over 13,000 points. I have around 5500 points. We are in early August 1942. Where do I find between 40,000 and 50,000 victory points in the game between now and sometime in 1944 or at worst 1945, so that I can achieve a 3:1 or 2:1 victory? Of course, this assumes that I can limit the number of points that my opponent continues to gather himself. I have the same problem with Mogami, but need even more due to my higher attrition in the early game. I think you have a better shot at winning than I do, but I have to stop Mogami getting 4 to 1 and it does not look like Tophat is really going for that. Anyway this is my thinking: Capture and build up bases. Even the small bases run up VP if you turn them into bigger bases. It may even be possible to mine certain locations for VP. One important detail that I remember reading is that starving units don’t give VP to the other player. If this is true it means you need to make the Japanese go away by killing them, even if that is a slow process. I could see a slow moving rear area campaign by obsolete units to clean the Japanese up, harvest the VP and establish cargo cults by building up bases in pointless locations all in pursuit of extra VP. In total this could be worth several thousand points, so it bears consideration. I agree. I've been building up bases steadily everywhere. Not only does this give me victory points but it also increases my ability to manage my units by giving me sizable bases everywhere I need them. What about Japanese ships? Can I find 10,000 victory points in Japanese ships? Hmmm - assuming that the Japanese carriers and battleships are worth around 200 to 300 victory points apiece, there should be around 5K points there. And every 100 transports that I sink is another 2K points. So I obviously need to go "ship hunting". I agree with this completely. Figuring out that you need to go ship hunting is difficult, but actually catching them is even more difficult. I don’t have a strategy for this yet but I am going to consider moves other than the traditional approach in the hopes of getting more points. My feeling is that I won't be ready to go ship hunting in any serious manner until late 1943 when I have Hellcats and CVLs and can create some "death star" TFs of my own. What about Japanese planes? Can I shoot down or otherwise cause my opponent to lose 10,000 victory points worth of planes? Right now my opponent has around 2K air losses compared to my 1.5K air losses. It's not a bad ratio for Summer 1942, but I have to bring it up a lot more. I need something more like a 5:1 ratio of Japanese to Allied air losses, rather than a 1.25:1 ratio. For this I need much better planes than I currently have available to me. Or you need the Japanese pilot quality to decline. I’m not sure that can be forced though, Zeta kept his pilot quality high all the way to the end of the war. I have had good luck wrecking the Japanese airforce against less experienced people, but Tophat may be able to conserve his. I am not sure if the Allies can force the issue in the air or not. Tophat is keeping his good air units in top notch condition. I'm deliberately avoiding them if I can. I can stand up to his regular units. My intention is to slowly develop "killer" units of my own that I'll eventually be able to use against Tophat's crack units. But the presence of those 80-90 experience fighter units is why I'm not starting any air wars of attrition at this time - I don't want the crack units to pave the way for average Japanese units to start to get experience against my aircraft. Pilot experience increases much faster when planes are being shot down then when ground troops are being bombed. What about Japanese ground troops? Can I destroy 10K points worth of Japanese ground troops? Right now my opponent has about a 7K lead in ground troop points. I obviously have to stop him from gaining any more serious victories and start to figure out how to cause him much bigger losses. Japanese troops are hard to destroy - the best place to destroy them is on board sinking ships or on atolls where they go away upon conquest. What do I need to do to be able to sink his troops at sea and capture his atolls without suffering serious losses myself? This is going to be a hard one, but it is something I expect to have to grapple with. In fact I could see game mechanics forcing me to attack the strongest Japanese positions on purpose, in order to get the VP out of them. I am not sure of this yet, but in the Lunacy game you may see the Chinese take a much more active role in island hopping than anyone would expect. They have a lot of guys and when they die it does not cost much. I’m not sure you will need to do this but it is something to think about. I'm hoping that I can isolate and starve big masses of troops. But so far Tophat is avoiding the obvious and is refusing to put the bulk of his troops in malarial front line bases. So under the worse case scenario, I may well have to fight it out with crack units on non-malarial Central Pacific Islands. What about Japanese bases? Are there 10K worth of Japanese bases available for me to capture? Right now my opponent has around a 1K lead in base points. Are there any Japanese bases that are, like the "USA" base, worth enough victory points to push me "over the top", and are any of them likely to be weakly defended in a similar manner to how "USA" is usually weakly defended or not defended at all? What do I need to do to capture the highest value Japanese bases at the lowest cost to me? Tokyo is worth 15,000 if memory serves. Personally I am going to max every base that the British Empire owns just to get VP. The Brits have a lot of construction units and extra BFs that are already working on this. It's too bad that there isn't any "special" Japanese base that is a game-winner like the "USA" base. I can see invading Sakahin and Hokkaido, but not the Kantu plain. What about Japanese Industry and Cities? Are there 10K worth of Industry and Cities available for me to destroy? How much is outside of Japan proper? What means do I have to destroy them in addition to Strategic Bombing campaigns? At a first glance, it appears to me that my opening strategy of this game - to minimize the points that the Japanese player can gain - is absolutely critical for me to continue with in order for me to have a hope of winning this game on points. But I still have to start to accumulate victory points in a much more effective manner. In my assessment of the situation, this means that I have to significantly increase my capability to severely damage the Japanese Military Forces while minimizing the opportunity for the Japanese to damage my Forces in return. I can't afford to "trade" units - I must always gain more victory points than my opponent in all exchanges. And in order to win, getting 3 or 4 to 1 exchanges isn't good enough; I must gain victory points at a rate of around 10:1 for the next two game-years in order to reach a winning ratio of points. Astute observations, if I survive the early part of my Lunacy game your going to see the greatest victory point hunt in history. Your situation is better but I think your still touching on a very important point that has not received a lot of thought because few games have gotten to the late war. What really worries me is my ability to gain points while not losing too many. I'm just not certain that the game mechanics will allow it. But it's up to me to find out. Obviously, this means that I need to hold off on any serious offensive actions until the general capability of my most critical forces, my Navy and my Air, increases significantly. This means waiting for P-38s, Corsairs and Hellcats. This means waiting for the October 1942 ship upgrades and the arrival of CVLs and Essex class carriers. This means continuing to trade off marginally worthless "real estate" for time and position. This means building up all of my rear bases to the maximum possible while making it impossible for my opponent to trap and capture significant Allied Forces. So this is the approach that I will continue with for now. I realize that this approach allows my opponent to build up fortifications in all of the captured territories which will make re-capture in the future more difficult. But if I can build up sufficient forces of my own and isolate significant forces of the enemy this strategy may still allow me to get the points that I need to win. At least, at this time I can't see any other routes by which I can achieve my end objective. If anyone knows of other means by which I can gain large quantities of victory points from my opponent, I would appreciate hearing suggestions. I am not sure how much the fortifications will really matter if you keep your early game casualties low. Lower casualties means you can be selective about killing, and possibly get a lot of VP by strat bombing Japan. That may be enough for you, though I am pretty sure it is not enough for me. Thanks for the great comments! Thanks - Dave Baranyi
< Message edited by ADavidB -- 11/23/2005 12:08:57 AM >
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