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RE: Database Headaches Again... - 2/3/2006 2:55:37 PM   
Wolfpack_MatrixForum

 

Posts: 181
Joined: 3/1/2004
From: Raleigh,NC
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David,

One thing about the replacement CVEs. I think I read somewhere that they are designed to replenish planes and not pilots so they have pilots of very low experience so as not to pull pilots from combat commands. I may be completely wrong though.

Paul

(in reply to ADavidB)
Post #: 601
RE: Database Headaches Again... - 2/3/2006 2:55:59 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Are you really so sure that you can't fight the Japs in 1942 Dave? Never seen you try

In all my Allied games I've been rather reckless when called for and each time I manage to surprise the Japs they hurt - big time!
Patiently I feed Warhawks and Wildcats into the fight until the crack Zero Daitais dwindle away....

Your tactic has worked well thus far Dave, but you say the game isn't much fun - so why not throw caution out the window and get at it?
You may risk loosing the war, but it will be a helluva ride

Hope you don't mind me being blunt, but you know what Churchill said after the landings in Anzio bogged down because of an over cautious Allied commander?
“I had hoped that we were hurling a wildcat onto the shore, but all we got was a stranded whale.” - Winston Churchill



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Post #: 602
RE: Database Headaches Again... - 2/3/2006 3:03:00 PM   
BLurking


Posts: 199
Joined: 3/24/2005
From: Frisco, TX
Status: offline
David,

I think there's entirely too much focus on points by the players. As the Japanese, I just try to work out a strategy to survive past Aug '45 - and as the Allies, how to crush the Japanese before that date. PzB's game is a very poor example, since he's freed most of his Asian troops to the rest of the Pacific. My experience has been that the Japanese are stretched much too thin, but the Allied player doesn't know this until he starts probing those defensive lines. Part of the joy of PBEM is the fact that you're playing a person, not the AI. So psychology plays a factor. Right now, you've been the whipping boy for so long - this and PzB have stuck you into the defensive mindset. A good offensive will help change your outlook, and may change the outlook of your opponent.
At this stage of the war, the US forces took quite a beating at Guadalcanal, but stuck to their guns. In the end, the Japanese were broken - but it was painful getting there (the Allies had what, maybe one carrier left by the end?). Brace yourself for some losses, and go in guns blazing. With proper planning, I think you'll be suprised how successful you are.

Brian

And if you'd like a taste of Allied firepower, I'd be happy to let you beat up on me in the '43 scenario. Might be interesting to see how quickly the Allied forces can advance with a historical setup for the Japanese vs. the more aggressive positions that most players end up with in PBEM games.

< Message edited by BLurking -- 2/3/2006 3:04:58 PM >

(in reply to ADavidB)
Post #: 603
RE: Database Headaches Again... - 2/3/2006 3:12:53 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
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quote:

ORIGINAL: ADavidB


quote:

ORIGINAL: BLurking

David,

Relax - sounds like you are winning and don't know it yet .
You've kept his score low, so you must have preserved much of your starting assets. The problem seems to be that BOTH scores are pretty low, thus the proximity (relatively speaking) to the magic 4-1 ratio. Time for you to pick a safe objective, and force the issue. Attrition battles favor the Allies, but you can't attrit (sp?) if you don't engage. Start prepping for an offensive now, you'll have the necessary assets (LR fighters, etc.) in place by the time your LCUs have enough PPs.

End of '42 is the time for the Allies to quit worrying about IJN offensives, and make the IJN worry about Allied offensives...

Brian

Oh, and I frequently use Chinese (and especially Manchuko garrison) LCU objectives to 'spoof' the Allied sigint. I'm sure that's what your opponent is up to.


Thanks for the comments Brian. But I'm still not sure that an "attrition" strategy is a viable way for an Allied player to win. Certainly I haven't seen many AARs here where the Allied player has started to close in on an Allied Auto Victory.

My gut feeling, from playing this game since it first came out, and from reading many AARs, is that the Allied player has to crush the Japanese player, which means crushing the KB, then play "Pacman" with the Japanese bases. The key is - how to crush the KB without losing too many points and losing too much offensive capability?

I'm also not certain that slugging it out on low value outer perimeter bases is such a good idea either. I want to bypass those heavily fortified atolls and go onto attack non-atoll bases that are worth more points. But it all gets down to control of the air. Tophat can put up 600 first class long range fighters right now. The reality is that I won't be able to match that until mid-1943, and then only if I don't fritter away my planes first.

But I've also got to be able to survive all the little things that cumulatively go wrong with the Game. If my ships don't upgrade to get radar, then they are ships that are useless to me. If my replacement aircraft come in with experience 40 pilots then there are a bunch of planes that I can't send into battle. If it rains 90% of the time over my bases then I can neither train my pilots nor fly my planes.

And when it gets down to it, I'm tired of playing turn after turn, month after month (of real time) and not being able to commit my forces with a good hope of success except in few very limited situations. I don't find the Game Design "fun" to play as an Allied player. I'm playing it still out of stubborness, to see if it really can be won, but I don't believe it can be.

And I still have to be terribly careful. Sure, I've got all my starting forces, but so does Tophat. And PzB and others have shown how the Japanese player can keep on with successful offensives well into 1943.

Once again, thanks for the comments. I'm sorry that I'm blowing steam so often here, but this is so close to being a great game that it kills me to stumble into the game's shortcomings time after time.

Dave Baranyi


It really sucks not getting those four Essex class CVs because you did not lose CVs early. Of all things I think the respawn design makes me laugh/cry the most.


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Post #: 604
RE: Database Headaches Again... - 2/3/2006 3:18:56 PM   
PzB74


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From: No(r)way
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Each time I see your name Ron I think of non respawning Allied carriers

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Post #: 605
RE: Database Headaches Again... - 2/3/2006 3:29:57 PM   
frank1970


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From: Bayern
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Really, I think about too successfull ASW and abundance of Japanese supply!

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Post #: 606
RE: Database Headaches Again... - 2/3/2006 3:30:30 PM   
Speedysteve

 

Posts: 15998
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From: Reading, England
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Amongst supply 'issues', air model 'issues', naval 'issues'...game 'issues'.......

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Post #: 607
RE: Database Headaches Again... - 2/3/2006 3:33:01 PM   
saj42


Posts: 1125
Joined: 4/19/2005
From: Somerset, England
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quote:

ORIGINAL: ADavidB

October 21 -

Ah, the "wonders" of the @#$%^&* database and data structure in this game. On top of the return of Bad Weather Everywhere, my new air replenishment CVE is taking on pilots with experience of 40!!!!!!! Where does the Game find them? I have 600+ USN pilots who are supposed to have 55+ experience.
Dave Baranyi



When my first Replenishment CVE arrived the pilots had 35 Exp
One excuse I heard was that they are only ferry-pilots, for taking the a/c to the CVs. I'm loath to use them yet as, knowing how this game likes to screw us, the pilots will transfer too - NO WAY do I want 35 Exp pilots in my VF Squadrons with high 70s av exp.
I've sat these CVEs in West Coast on 100% training, after a couple of weeks their exp was 40+ (they are getting there slowly)

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Post #: 608
RE: Database Headaches Again... - 2/3/2006 3:39:51 PM   
Ron Saueracker


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quote:

ORIGINAL: Frank

Really, I think about too successfull ASW and abundance of Japanese supply!


Supply period! Japanese, Allied, whatever... OK, so I tend to bombard the forums about these "issues". Obviously I have too much supply.


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Post #: 609
RE: Database Headaches Again... - 2/3/2006 3:41:28 PM   
Speedysteve

 

Posts: 15998
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An AAR is not the place for this but people have mentioned CVE 'R' grous...

I've recently found a problem with my one's!

I've been using CVE Nassau in a replenishment role. The problem is that her groups are not filling up when they should be (replacements on, 20K+ supply etc). Is very weird. MichaelM looked at the save and when he ran it on his machine it worked! But not in Fabertong and my game.........

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Post #: 610
Apocalypse Soon... - 2/3/2006 11:54:56 PM   
ADavidB


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From: Toronto, Canada
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October 22 -

Tophat's aerial ASW is really on the ball nowadays. The poor Truant, having gotten past Singapore despite constant air and naval attacks almost made it to deep water in the South China Sea when a Sally on ASW patrol whacked the sub hard. So the Truant is now going to try to limp to Australia, although with a floatation damage level of 50 I don't expect it to make it. My search planes hardly ever spot a Japanese sub, let alone hit them. Now that I'm putting out my subs for the first time in months the Japanese aerial ASW is finding them as soon as they leave port, and sometimes in port too. Why do I get the feeling that yet another potential "weapon" has been removed from the Allied arsenal?

Tophat is being very open with his intentions to capture Chungking and Noumea and win on Auto Victory. He is even criticizing my strategy and saying that if he hadn't made some mistakes in moving troops he would have already won. Tophat obviously hasn't played enough games as the Allies against good players to understand how the game is really designed. Throwing away Allied forces in hopeless causes in 1942 is no way to try to win the game for the Allies.

In any event, I am starting to move the US Pacific Fleet into the South Pacific in order to be able to convincingly attack any Japanese movement into the region. I had deliberately left most of my CENPAC, SOPAC and SWPAC heavy bombers in the West Coast up until now and instead had moved all the medium bombers from those HQs to the Hawaiian Islands. But I've now moved all the Heavies to the H.I. and am starting to move my Mitchells and Marauders into the South Pacific. I want the medium bombers there because they can operate at full potential from level 4 air bases and while I have plenty of those, I don't have plenty of level 5 bases around. I've also started to move my P-40 units into the South Pacific to back up my Marine fighters. In addition, I've also got a number of Marine Dive Bombers in the region and my first Marine Avenger squadron is just about there.

In China it is obvious that Tophat intends to break through at Hengchow, and as he pushes towards Chungking, make a break through at Sian so that he can bring the 30 units that are at Sian to join the 20 units that are at Hengchow. I've done as best as possible up until now by rotating units in and out of my forward bases, but the fundamental problem remains; my Front Line Bases are at the end of long and limited supply lines and are out of range of my air power, while Tophat's attacking forces are close to their supply lines and their air cover. Tophat also outnumbers me at the Front in China in shear quantity of air bases by about three or four to one.

Therefore I am starting a major withdrawal from my front line bases. First off I am starting to withdraw from the Northeast. Although those bases have their own supply source and Kungchang has some of my best, strongest and most experienced troops, if they are cut off then Tophat can bomb them into oblivion at his leisure. To give you an idea, this turn Tophat sent over 300 planes to bomb Hengchow while still sending nearly a hundred more to bomb Sian.

Once my northernmost troops are on the road I will start to pull back from all of the other frontline bases simultaneously. My troops are currently still in good shape so they ought to be able to pull be quickly before Tophat can attack and send them back defeated. If I can get those good troops from Kungchang and the reasonably good troops from Sian safely back to Chungking I ought to be able to hold there because it is within range of my forces in India for support and supplies. This is not a move that I want to make, but I can't see any other way to avoid being defeated piecemeal in China.

In other news, Tophat moved more fighters into Rangoon and actually sent an escorted bomber attack against the Andaman Islands air fields! I should send a DD force to the Andaman Islands just to make Tophat think that I am doing a Fast Transport run and keep him hitting the Islands instead of Akyab. My Brit Base Force is still crawling along the road to Akyab at a snail's pace.

Speaking of "Waiting for Godot", the Pennsylvania sat in Seattle Harbor again this turn and remained at system damage 3 without upgrading. There are no other damaged ships in the port and there haven't been any for game-months, so I'm not sure what the Game is waiting for this time. I'm still betting that the upgrade for the Penn is buggered up, but maybe the Game is just wasting time like it did with the West Virginia. I'll wait another game-week or so, and if nothing happens I'll send the Penn to San Fran to see if a "miracle" happens".

Dave Baranyi

(in reply to Speedysteve)
Post #: 611
RE: Database Headaches Again... - 2/3/2006 11:57:36 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: Wolfpack

David,

One thing about the replacement CVEs. I think I read somewhere that they are designed to replenish planes and not pilots so they have pilots of very low experience so as not to pull pilots from combat commands. I may be completely wrong though.

Paul


I'd like to believe that is the case, but the last thing I want to do is replace 70-80 exp pilots in the middle of a battle with 40 exp "victims"...

For now I'm leaving the CVE in port on the West Coast. I'll let some other "hero" try this out and report back on it...

Thanks -

Dave Baranyi

(in reply to Wolfpack_MatrixForum)
Post #: 612
RE: Database Headaches Again... - 2/4/2006 12:00:52 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: PzB

Are you really so sure that you can't fight the Japs in 1942 Dave? Never seen you try

In all my Allied games I've been rather reckless when called for and each time I manage to surprise the Japs they hurt - big time!
Patiently I feed Warhawks and Wildcats into the fight until the crack Zero Daitais dwindle away....

Your tactic has worked well thus far Dave, but you say the game isn't much fun - so why not throw caution out the window and get at it?
You may risk loosing the war, but it will be a helluva ride

Hope you don't mind me being blunt, but you know what Churchill said after the landings in Anzio bogged down because of an over cautious Allied commander?
“I had hoped that we were hurling a wildcat onto the shore, but all we got was a stranded whale.” - Winston Churchill





John, I don't want to "lose" the game, I want to win it. Throwing my forces away in 1942 is the best way to prevent myself from winning.

And Churchill needs to be remembered more for Galipoli and the Greek disaster than for his quips...

Cheers -

Dave Baranyi

(in reply to PzB74)
Post #: 613
RE: Database Headaches Again... - 2/4/2006 12:05:02 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: BLurking

David,

I think there's entirely too much focus on points by the players. As the Japanese, I just try to work out a strategy to survive past Aug '45 - and as the Allies, how to crush the Japanese before that date. PzB's game is a very poor example, since he's freed most of his Asian troops to the rest of the Pacific. My experience has been that the Japanese are stretched much too thin, but the Allied player doesn't know this until he starts probing those defensive lines. Part of the joy of PBEM is the fact that you're playing a person, not the AI. So psychology plays a factor. Right now, you've been the whipping boy for so long - this and PzB have stuck you into the defensive mindset. A good offensive will help change your outlook, and may change the outlook of your opponent.
At this stage of the war, the US forces took quite a beating at Guadalcanal, but stuck to their guns. In the end, the Japanese were broken - but it was painful getting there (the Allies had what, maybe one carrier left by the end?). Brace yourself for some losses, and go in guns blazing. With proper planning, I think you'll be suprised how successful you are.

Brian

And if you'd like a taste of Allied firepower, I'd be happy to let you beat up on me in the '43 scenario. Might be interesting to see how quickly the Allied forces can advance with a historical setup for the Japanese vs. the more aggressive positions that most players end up with in PBEM games.


Brian - thanks for the offer for a 1943 game, but I won't start any more games until I see which bugs the Powers That Be finally fix in the eventual (final?) revision.

As for offensives - I still don't have sufficient air power to crush the KB in the Pacific or the Japanese Army Air in the Far East. I won't move until I can do that. There is no reason for me to do so. But I really appreciate the encouragement.

Thanks again -

Dave Baranyi

(in reply to BLurking)
Post #: 614
RE: Database Headaches Again... - 2/4/2006 12:09:57 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
quote:

It really sucks not getting those four Essex class CVs because you did not lose CVs early. Of all things I think the respawn design makes me laugh/cry the most.


Ron - right now I'd happily trade off those 4 Essex CVs for the ability to upgrade the planes that I want to upgrade. It makes no sense that I have to leave the Chinese flying garbage until mid-1943 when I have 300 - 400 each of P-39s and A-20s, etc. And don't get me started on the other upgrade paths.

The ability of the Japanese player to build whatever he wants while the Allies are stuck to a totally brain-dead perception of what "historically" happened to upgrades is total garbage and only gives the Japanese side yet another fantasy advantage.

My great fear is that by the time my game reaches Spring 1943 the new upgrade will be out and The Living Brain Dead will have neutered Corsairs too...

Thanks as usual for your comments -

Dave Baranyi

(in reply to Ron Saueracker)
Post #: 615
RE: Database Headaches Again... - 2/4/2006 12:12:10 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
quote:

When my first Replenishment CVE arrived the pilots had 35 Exp
One excuse I heard was that they are only ferry-pilots, for taking the a/c to the CVs. I'm loath to use them yet as, knowing how this game likes to screw us, the pilots will transfer too - NO WAY do I want 35 Exp pilots in my VF Squadrons with high 70s av exp.
I've sat these CVEs in West Coast on 100% training, after a couple of weeks their exp was 40+ (they are getting there slowly


Smart man - I don't blame you at all!!!!!

BTW - a very odd thing happened when I sailed the CVE from San Fran to LA - the number of planes on board doubled while the ship was sailing, but once I disbanded it in LA the number went back to the original 24 each... That doesn't give me a lot of confidence in whatever is supposed to happen...

Thanks -

Dave Baranyi

(in reply to saj42)
Post #: 616
RE: Database Headaches Again... - 2/4/2006 12:15:42 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
quote:

Really, I think about too successfull ASW and abundance of Japanese supply!


I never find a problem with Allied supply other than in China. But then, both sides probably have more supply than is good for the play of the game.

My major gripe is the Japanese being able to bring thousands of planes to a given spot...

Thanks -

Dave Baranyi

(in reply to frank1970)
Post #: 617
Nuisance Raids... - 2/4/2006 4:19:21 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
October 23 -

The Pennsylvania sat at system damage 3 for the third day in a row in Seattle Harbor this turn. Currently Seattle has greater than 3 times more repair points than the durability rating of the Pennsylvania, so there is no good reason why the ship won't repair and or upgrade. Having this sort of function controlled by a random number generator is idiotic beyond belief. (That's assuming that the OOB isn't wrong as it was in earlier versions of the game.) Oh well, I'll give it a few more days then if nothing happens I'll sail the ship down to San Fran to see if a "change of scenery" helps.

Tophat's pilots in China aren't getting much of a change in scenery - they are still bombing Hengchow, Sian and Kungchang by the hundreds every day. I got one nuisance raid off on the troops at Hengchow, and then I moved my bombers again. Today I'll try a nuisance raid on the Japanese troops at Sian.

Tophat sent a couple of MSWs to Lautem to try to clear the rest of the mines that the Argo left there a few game days ago. The MSWs were less effective than the APDs that stumbled into the mine field first.

Otherwise, I'm just moving ships, planes and troops.

Dave Baranyi

(in reply to ADavidB)
Post #: 618
Apocalypse Almost... - 2/4/2006 2:53:24 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
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October 24 -

Bit things are afoot and I'm taking the "in for a penny, in for a pound" approach to my "prevent defense". This was a rainy turn all over but it didn't stop Tophat from hitting Hengchow, Sian and Kungchang hard from the air, nor my Wellingtons from hitting Mandalay equally hard from the air. But the most ominous action was the following:

--------------------------------------------------------------------------------
Ground combat at Hengchow

Japanese Deliberate attack

Attacking force 234325 troops, 2129 guns, 148 vehicles

Defending force 99128 troops, 307 guns, 0 vehicles

Japanese assault odds: 2 to 1 (fort level 5)

Japanese Assault reduces fortifications to 4

Japanese ground losses:
4119 casualties reported
Guns lost 107
Vehicles lost 6

Allied ground losses:
2060 casualties reported
Guns lost 39

--------------------------------------------------------------------------------

I've got reinforcements on the way, but they won't make it in time; Hengchow is destined to fall within one or two more deliberate attacks. So I've put Mao in charge and we are starting a very "Long March". I have ordered all troops to pull back from Wuchow, Kweilin, Hengchow, Ichang, Sining and Lanchow. (Actually, the Base Force in Sining has already pulled out.) The troops from Wuchow and Kweilin are going to Kweiyang. The rest of the troops are heading to Chungking. Once the troops from Sining and Lanchow get past Kungchang I'm pulling out of Kungchang too.

I'll lose a lot of base points here, particularly in Sining and Lanchow. But I can recapture bases and I can't recapture lost LCU points. With this strategic withdrawal I believe that I will have the ability to stop the Japanese in China and protect Chungking while still tying up a huge amount of the Chinese army.

Now, of course, the other effect of these surrendered points is that Noumea becomes even more critical to hold. I definitely can't afford to give up 1200 points from my total any longer. So my force redeployment in the South Pacific continues in a very big way.

Finally, Tophat has hit the air fields at Akyab again and my Brit Base Force is still a couple of weeks away on the "Idiot's Dream Highway" thanks to the mile-a-day rule. I can't afford to let Tophat close the airfield at Akyab before I can get engineers in place so I'm making a move that I didn't want to make; I'm moving in base force troops by air and putting the 23rd FG on LR CAP over Akyab. I've also sent a TF of DDs towards Andaman Islands in the hopes of distracting Tophat a little, but that's unlikely to work much once his Anns and Nells run into 70 P-40Bs over Akyab. I've also moved my B-24s to Chandpur even though they aren't fully repaired. I'll send them to hit Rangoon regardless the turn after next.

Once I get some air support units in Akyab I'm moving a half dozen Spitfire squadrons in for a "do or die" defense. I need to buy some time. I've also got my fast Brit battleships in port nearby, ready to either come out and defend Akyab or to do a bombardment raid on Rangoon if Tophat fills it up with bombers. It looks as if Tophat will finally get some of the "fireworks" that he has been looking for in this game for such a long time.

Dave Baranyi

(in reply to ADavidB)
Post #: 619
Union Jack... - 2/4/2006 8:38:30 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
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October 25 -

Tophat is starting his big push in China. A crack Japanese infantry division crossed the river on the road to Chungking, shock attacked the Chinese unit that had been sitting there, and forced the Chinese troops back along the road to Kweiyang. Tophat is now prepared to try to rush some armored units along the road to Chungking. But I have another Chinese unit in the next hex up the road, and this unit isn't worn out like the first one. Also, Tophat will finally be operating off of the railroad system and on the country roads that make it so difficult to move between the Chinese hinterland and the front line bases.

My troops in Hengchow are ready to move out. The question remains - will the Game engine allow them to? There are two unoccupied hexes to the rear of Hengchow across the river. If any of the more normal, "sane" types of Zones of Control apply then my troops ought to be able to escape. But "Fantasy in the Pacific" has its own rules, and there is no guarantee of anything until it happens, particularly as far as land combat and land movement go. In any event, I've brought all the Chinese bombers to Chungking in an attempt to hit that Japanese unit to the south. It's a long chance and the airfield at Chungking will probably just get hammered, but it's worth a shot.

What was odd this turn was that there was a very small "deliberate" attack on Hengchow this turn:

--------------------------------------------------------------------------------
Ground combat at Hengchow

Japanese Deliberate attack

Attacking force 8770 troops, 157 guns, 0 vehicles

Defending force 95384 troops, 240 guns, 0 vehicles

Japanese assault odds: 0 to 1 (fort level 4)

Japanese ground losses:
89 casualties reported
Guns lost 8

Allied ground losses:
313 casualties reported
Guns lost 4

--------------------------------------------------------------------------------

It appears that Tophat may have forgotten to turn off the attack by one of his units, but it's equally odd that there wasn't a bombardment attack either. Never-the-less, as one can readily see, my troops are at the end of their strength as to lose so many troops while repulsing a 0:1 attack. BTW - Hengchow, Sian and Kungchang all got hit hard from the air again this turn. All the rest of my withdrawals are working as planned.

Meanwhile in Burma Tophat didn't send any bombers against Akyab, but he did send a recon flight that was chased by the 23rd FG boys on LR CAP. So Tophat know knows that I'm putting planes into the air and this turn he has around 70 fighters and 40 bombers in Rangoon. My guess is that he will try to sweep and bomb Akyab because he really, really wants to deplete my better fighter groups in the CBI.

But I've got my "Trafalgar" plan in operation and have the following things underway:

1 - My air drop of air support personal worked and I now have enough in Akyab to maintain fighters. I am sending the rest of that particular base force by land and have moved my transports to another base from which they will fly supplies into Akyab.

2 - With the air support in place I've put my five best Spitfire squadrons in Akyab at 90% CAP. The 23rd FG is back on local CAP in Dacca in order to rest up.

3 - Now that Chandpur is a level 5 air base I moved my B-24 group into it and assigned them to attack the airfield at Rangoon at 6000 feet. Half of the AVG is now equipped with P-38s so I moved them to Chandpur too and they are on 100% escort. I'm hoping that Tophat sends most of his fighters on escort against Akyab and my bombers catch his airfield lightly protected.

4 - I set the Brit fast BBs and heavy cruisers at Diamond Harbor on a full speed bombardment mission to Rangoon. If the Spits can keep the airfield at Akyab open I'll bring the 23rd FG in, split it, and set part of it to LR CAP over the bombardment TF.

5 - I formed the Brit carriers and light cruisers into an Air Combat TF and have it racing at full speed towards Rangoon. All of the fighters are Seafires! If Tophat tries to bring some ships in to attack Akyab I'll have the carriers intercept them. If he doesn't I'll have the carriers attack the airfield at Rangoon. (Or Moulmein which is also now showing an "aircraft" symbol too.)

In any event, I haven't heard from Tophat for a couple of hours, which may mean that he is busy with Real Life, or may also mean that my plan worked and he is "ticked off". Whenever his plans work Tophat sends his turns back in a hurry. When his plans don't work he tends to take much longer to look over everything.

Oh yes, one more thing. The Pennsylvania finally upgraded this turn and has its radar and AA upgrades. So the OOB isn't broken, thank goodness. All this wasted time was just another one of the incomprehensibly nonsensical design decisions.

Dave Baranyi

(in reply to ADavidB)
Post #: 620
S. O. A. B. ... - 2/5/2006 2:38:37 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
October 26 -

Well, I should have expected it. While nothing disastrous happened directly, most of my efforts didn't work at all. Let's see what didn't happen this turn:

1 - The bombers and escorts at Chandpur didn't fly, leaving Rangoon unscratched. Fortunately the heavy cloud cover appears to have masked my intentions. The only good side of this was that one more P-38 was repaired and could join the others in Chandpur. (What's frustrating about this is that I have Brit Air HQs with good leaders in each of Calcutta, Diamond Harbor, Dacca and Chandpur. However, they don't seem to help either the recovery rate or the take off frequency of my air units.) I've left all the planes on their original attack settings. (And yes, they all have their full complements of pilots.)

2 - The Supply Transports didn't fly out of Diamond Harbor. Once again, the only "bright side" was that the one leftover transport plane was repaired and I was able to move it to join the rest. I've left the transports set to transport supplies again. (Yes, all pilots were in place.)

3 - The troops in Hengchow all got stuck at "59" miles, thanks to the unbelievably moronic programming in the Game. This is despite the fact that there are TWO clear hexes behind Hengchow and a clear pathway to Chungking. But because this is the absolutely stupidest programming in the world, the idiotic Game engine insists that the troops must leave via the highways, and the highways are blocked by the Japanese. So in utter desperation I have reset the movement objective to Kweiyang. Kweiyang is closer, so maybe the brain dead programming will allow my troops to move there since the pathway is also clear. If my troops don't, then all I can say is that Mike Wood, in all honesty, ought to send me a check for $100 CDN to reimburse me for this game which never worked right from the beginning.

What "worked"?

1 - The Spits flew over Akyab and buzzed the Japanese recon plane, allowing Tophat to see that I've put a lot of planes into Akyab. But since Tophat didn't try to attack my planes simply picked up storm damage.

2 - The Brit fast BBs took off, got halfway, and were hidden by thick clouds, but Japanese search planes were still able to scout the TF and even see and identify each battleship. Not bad for flying in a rainstorm that stopped my planes from flying.

3 - The Brit Carrier TF got a third of the way to Rangoon and miraculously didn't get spotted! I have no idea how that "mistake" slipped through.

Okay, those things aside, what is the situation? Well, despite the fact that Tophat knows that I've got that BB TF on his doorstep, he has left all his planes (75 fighters, 40 bombers and 40 miscellaneous planes) in Rangoon. It appears that he doesn't expect my task force to be able to do anything. Is this bravado or does he have forces there that have been hidden from me?

Tophat also appears to be pulling back from Mandalay, although he also has what appears to be a combat unit at the crossroads to the north of Rangoon. I wonder if he is planning to use the indescribably bad programming of the "railroad slingshot" effect to whip a combat unit into Akyab before my troops can finish their unbelievable one-mile-a-day journey?

Nothing much is changing in China. Tophat seems a bit surprised that I am pulling out of Wuchow. I guess that he keeps on hoping that I'll let him trap my troops in indefensible locations.

And I am still moving forces in the South Pacific. There is no sign of any Japanese movement - I suspect that Tophat is waiting until the last possible moment so that I don't have time to respond to his action.

Dave Baranyi

(in reply to ADavidB)
Post #: 621
Rule Britannia... - 2/5/2006 8:14:30 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
October 27 -

This was a tough turn and important things still didn't work, but at least some of my planning and effort came to fruition. But things didn't start out in a promising manner as the idiot Truant attempted to attack a transport TF off of Borneo! The idiot sub still has floatation damage of 40! This sub definitely has a death wish.

Then things picked up as the RN hit Rangoon hard:

--------------------------------------------------------------------------------
Naval bombardment of Rangoon, at 29, 34

Japanese aircraft
no flights

Japanese aircraft losses
Ki-44-IIb Tojo: 6 destroyed
Ki-30 Ann: 6 destroyed
Ki-61 KAIc Tony: 9 destroyed
Ki-46-II Dinah: 3 destroyed
G3M Nell: 1 destroyed

Allied Ships
CLAA Caledon
CL Glasgow
CL Mauritius
CA Cornwall
CA Dorsetshire
BC Repulse
BB Prince of Wales

Japanese ground losses:
1435 casualties reported
Guns lost 13

Airbase hits 19
Airbase supply hits 9
Runway hits 115
Port fuel hits 1

--------------------------------------------------------------------------------

The effect was even better than the combat report said, as you can see by the Air Loss totals for the day, below. The attack also left a lot of damage to the base and Tophat ended up pulling back his undamaged planes. I'm really surprised that Tophat left his planes in place for this attack; he didn't even have any CD guns in place.

But rain took its toll again and my bombers and fighters at Chandpur stayed put. Thus the opportunity to really hammer Rangoon was lost. However, my Wellingtons from Dacca did take off and hammered Mandalay again. It won't be hosting Japanese aircraft for some time.

Tophat did have LBA in Moulmein, but it was rained out. However, other Japanese bases further to the south weren't rained out and two raids came after my Brit carriers that were sitting a bit off of Rangoon, looking out for any IJN activity. Tophat was surprised at the effectiveness of the Seafires:

--------------------------------------------------------------------------------
Day Air attack on TF at 25, 33

Japanese aircraft
A6M2 Zero x 6
G3M Nell x 3

Allied aircraft
Seafire x 24

Japanese aircraft losses
A6M2 Zero: 2 destroyed
G3M Nell: 2 damaged

Allied Ships
CV Illustrious

Aircraft Attacking:
3 x G3M Nell launching torpedoes at 200 feet

--------------------------------------------------------------------------------
Day Air attack on TF at 25, 33

Japanese aircraft
G3M Nell x 13
G4M1 Betty x 4

Allied aircraft
Seafire x 24

Japanese aircraft losses
G3M Nell: 8 destroyed
G4M1 Betty: 3 destroyed

Allied aircraft losses
Seafire: 6 damaged

Allied Ships
CL Newcastle
CV Illustrious
CV Indomitable

Aircraft Attacking:
1 x G3M Nell launching torpedoes at 200 feet
1 x G4M1 Betty launching torpedoes at 200 feet
4 x G3M Nell launching torpedoes at 200 feet

--------------------------------------------------------------------------------

So the Seafire pilots were able to disrupt the Japanese attacks well enough that even the crack LBA pilots didn't score any hits. But I'm not going to take chances and the TF is heading back to port. The Bombardment TF is also heading back to port and ought to make it easily before daylight, so I stood down the 23rd FG and brought them back to Dacca to rest up. I had another Bombardment TF made up of the slow Brit BBs on its way to Rangoon but I changed its course and am sending it instead to meet up with the other two Brit TFs in Diamond Harbor. The RN makes for quite a nicely formidable force at this point.

Meanwhile in China the Japanese air attacked Hengchow, Sian and Kungchang again. But as I expected, Tophat also sent a mass of Sallys with some Zero escorts to hit Chungking. Well, I had a very fired up Chinese fighter squadron waiting for them:

--------------------------------------------------------------------------------
Day Air attack on Chungking, at 43, 32

Japanese aircraft
A6M2 Zero x 14
Ki-21 Sally x 74
Ki-46-II Dinah x 1

Allied aircraft
I-16c x 11

Japanese aircraft losses
A6M2 Zero: 3 destroyed
Ki-21 Sally: 5 destroyed, 7 damaged

Allied aircraft losses
I-16c: 1 destroyed, 2 damaged
SB-2c: 2 destroyed

Allied ground losses:
49 casualties reported

Airbase hits 8
Airbase supply hits 1
Runway hits 36

--------------------------------------------------------------------------------

What was additionally nice was that the Chinese bombers got off the ground and hit the Japanese 39th Division again quite hard. In any event, I'm not going to "tempt fate" any longer and I moved all my Chinese planes out of Chungking and into Chengtu. But I've got the IL-4cs going after the 39th Division again, just in case I can slow them down a bit.

The strangest news of the day was the expected deliberate attack by Tophat's troops on Wuchow. A couple of Chinese units didn't make it out in time and had to face the brunt of the Japanese attack, but with surprising results:

--------------------------------------------------------------------------------
Ground combat at Wuchow

Japanese Deliberate attack

Attacking force 126221 troops, 1389 guns, 52 vehicles

Defending force 15383 troops, 69 guns, 0 vehicles

Japanese engineers reduce fortifications to 8

Japanese assault odds: 4 to 1 (fort level 8)

Japanese Assault reduces fortifications to 8

Japanese ground losses:
795 casualties reported
Guns lost 13
Vehicles lost 2

Allied ground losses:
675 casualties reported
Guns lost 3

--------------------------------------------------------------------------------

I have no idea how or why my troops held, but I'm glad that they will be out of there before the next attack which will undoubtedly come next turn.

The most frustrating news this turn was that I still couldn't get any troops to move out of Hengchow, even with Kweiyang as the objective. Tophat did another deliberate attack and took plenty of casualties, but time is running out fast as there are now 27 Japanese units attacking Hengchow. With frustration (and disgust at this ridiculous aspect of the Game) I reset the movement objective of one of my units in Hengchow to Kweilin, which is only two overland hexes away. Considering that the "W" key shows little roads between all of these bases, the @#$%^ Program ought to allow me to at least move there. But I'm betting that my troops won't move and I will be forced out by an attack, if my non-trapped troops aren't eliminated by some other unreal aspect of the Fantasy rules of movement in this Game.

Dave Baranyi







Attachment (1)

(in reply to ADavidB)
Post #: 622
Lockheed Joins the Battle... - 2/5/2006 4:13:17 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
October 28 -

My planes at Chandpur finally flew:

--------------------------------------------------------------------------------
Day Air attack on Rangoon, at 29, 34

Japanese aircraft
Ki-44-IIb Tojo x 3

Allied aircraft
Catalina I x 3
P-38G Lightning x 34
B-24D Liberator x 57

Japanese aircraft losses
Ki-44-IIb Tojo: 11 destroyed
Ki-30 Ann: 11 destroyed
Ki-61 KAIc Tony: 15 destroyed
Ki-46-II Dinah: 2 destroyed
G3M Nell: 1 destroyed

Allied aircraft losses
Catalina I: 2 damaged
P-38G Lightning: 1 damaged
B-24D Liberator: 6 damaged

Japanese ground losses:
54 casualties reported

Airbase hits 22
Airbase supply hits 8
Runway hits 67

--------------------------------------------------------------------------------

Once again, the actual damage on the ground was greater than reported in the combat report. (See the Air Totals for the day below.) The crack AVG pilots blasted through those three Tojos on CAP as if they weren't there. I'm trying something next turn that I almost never do - I'm letting the same planes try for another run at Rangoon. If they fly and find the target they ought to be able to close the place for a while. The only question will be if Tophat will try to put up some LR CAP over Rangoon from Moulmein or other bases.

Elsewhere in the Indian/Burmese front my Brit fast BB TF reached Diamond Harbor where I refueled them and disbanded the TF for a bit of R&O. The Brit Carrier TF and the Brit slow BB TF are almost at Diamond Harbor too. Once they get there I'll reorganize my TFs and send out another bombardment TF consisting of fast BBs and heavy cruisers while I'll send out the Brit carriers again with all the light and AA cruisers as an "LBA magnet". I'll keep the slow BBs in reserve just in case Tophat decides to send some IJN surface ships to contest the waters in the Bay of Bengal.

The situation in Akyab is stable but not improving very quickly. I only have 5 engineers there so they can't fix things up as fast as I want. The main Brit naval base force is still a week's "crawl" away or more. The troops got to sit and watch as 2000 units of supply whipped by at 60 miles per hour overnight while they were still stuck in the "mile-per-day" zone. Go figure…

In China Tophat bombed Hengchow, Sian and Kungchang as usual and, as expected, he also sent the Sallys back to Chungking, but this time with more escorts. It was too little, too late as I had already pulled all the Chinese planes out of Chungking.

Tophat also did a "Shock" attack on Wuchow, I presume in the hope of catching one or more of my units there and using the "follow" option to get a jump start on chasing my troops. But my troops had already fled so he simply captured an empty base.

Just don't talk to me about the situation in Hengchow. When Tophat finally captures the base he ought to send a nice-sized check directly to Mike Wood to thank him for being the key to success there. If it weren't for Mike's programming decisions my troops would have long ago escaped. But in Mike's "reality" they can't. I sometimes wonder what Mike does for a "day job"…

In other odd news, the Nassau, while sitting in LA Naval Shipyards, suddenly had its replacement aircraft numbers jump from 24 per unit to 54. This is the same thing that happened while the ship was sailing from San Fran to LA. I wonder if the extra planes will disappear again?

Dave Baranyi







Attachment (1)

(in reply to ADavidB)
Post #: 623
RE: Nuisance Raids... - 2/5/2006 4:49:22 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline

quote:

ORIGINAL: ADavidB

October 23 -

The Pennsylvania sat at system damage 3 for the third day in a row in Seattle Harbor this turn. Currently Seattle has greater than 3 times more repair points than the durability rating of the Pennsylvania, so there is no good reason why the ship won't repair and or upgrade. Having this sort of function controlled by a random number generator is idiotic beyond belief. (That's assuming that the OOB isn't wrong as it was in earlier versions of the game.) Oh well, I'll give it a few more days then if nothing happens I'll sail the ship down to San Fran to see if a "change of scenery" helps.

Tophat's pilots in China aren't getting much of a change in scenery - they are still bombing Hengchow, Sian and Kungchang by the hundreds every day. I got one nuisance raid off on the troops at Hengchow, and then I moved my bombers again. Today I'll try a nuisance raid on the Japanese troops at Sian.

Tophat sent a couple of MSWs to Lautem to try to clear the rest of the mines that the Argo left there a few game days ago. The MSWs were less effective than the APDs that stumbled into the mine field first.

Otherwise, I'm just moving ships, planes and troops.

Dave Baranyi



I don't mind the randomness of the refit/repair issue as who really knows what damage is being repaired, what facilities are available, what equipment is ready etc? Considering refits are much to swift and occur immediately (I wanted longer repair/refit times and the actual weapon changes to occur after the "system damage penalty" was fully repaired) the randomness by no means is a hindrance, especially since one can just sail away the same turn the new refit is added. Don't get me going on permanent flood damage either. Anyway, I'm no programmer so perhaps it was too difficult for too little gain.


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to ADavidB)
Post #: 624
RE: S. O. A. B. ... - 2/5/2006 4:51:34 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: ADavidB

October 26 -

Well, I should have expected it. While nothing disastrous happened directly, most of my efforts didn't work at all. Let's see what didn't happen this turn:

1 - The bombers and escorts at Chandpur didn't fly, leaving Rangoon unscratched. Fortunately the heavy cloud cover appears to have masked my intentions. The only good side of this was that one more P-38 was repaired and could join the others in Chandpur. (What's frustrating about this is that I have Brit Air HQs with good leaders in each of Calcutta, Diamond Harbor, Dacca and Chandpur. However, they don't seem to help either the recovery rate or the take off frequency of my air units.) I've left all the planes on their original attack settings. (And yes, they all have their full complements of pilots.)

2 - The Supply Transports didn't fly out of Diamond Harbor. Once again, the only "bright side" was that the one leftover transport plane was repaired and I was able to move it to join the rest. I've left the transports set to transport supplies again. (Yes, all pilots were in place.)

3 - The troops in Hengchow all got stuck at "59" miles, thanks to the unbelievably moronic programming in the Game. This is despite the fact that there are TWO clear hexes behind Hengchow and a clear pathway to Chungking. But because this is the absolutely stupidest programming in the world, the idiotic Game engine insists that the troops must leave via the highways, and the highways are blocked by the Japanese. So in utter desperation I have reset the movement objective to Kweiyang. Kweiyang is closer, so maybe the brain dead programming will allow my troops to move there since the pathway is also clear. If my troops don't, then all I can say is that Mike Wood, in all honesty, ought to send me a check for $100 CDN to reimburse me for this game which never worked right from the beginning.
What "worked"?

1 - The Spits flew over Akyab and buzzed the Japanese recon plane, allowing Tophat to see that I've put a lot of planes into Akyab. But since Tophat didn't try to attack my planes simply picked up storm damage.

2 - The Brit fast BBs took off, got halfway, and were hidden by thick clouds, but Japanese search planes were still able to scout the TF and even see and identify each battleship. Not bad for flying in a rainstorm that stopped my planes from flying.

3 - The Brit Carrier TF got a third of the way to Rangoon and miraculously didn't get spotted! I have no idea how that "mistake" slipped through.

Okay, those things aside, what is the situation? Well, despite the fact that Tophat knows that I've got that BB TF on his doorstep, he has left all his planes (75 fighters, 40 bombers and 40 miscellaneous planes) in Rangoon. It appears that he doesn't expect my task force to be able to do anything. Is this bravado or does he have forces there that have been hidden from me?

Tophat also appears to be pulling back from Mandalay, although he also has what appears to be a combat unit at the crossroads to the north of Rangoon. I wonder if he is planning to use the indescribably bad programming of the "railroad slingshot" effect to whip a combat unit into Akyab before my troops can finish their unbelievable one-mile-a-day journey?

Nothing much is changing in China. Tophat seems a bit surprised that I am pulling out of Wuchow. I guess that he keeps on hoping that I'll let him trap my troops in indefensible locations.

And I am still moving forces in the South Pacific. There is no sign of any Japanese movement - I suspect that Tophat is waiting until the last possible moment so that I don't have time to respond to his action.

Dave Baranyi



Having a bad day Dave? Leafs take it in the arse again?


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to ADavidB)
Post #: 625
RE: A Waste of Time... - 2/5/2006 4:57:16 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline

quote:

ORIGINAL: Tom Hunter

Mogami is not upgrading Oscars at this time (or he is just starting too, the huge numbers of Tony's and Tojo's are not there yet) because of a self imposed limitation. So my situation is a bit better than yours but the fundamental issue is the same.

When he does upgarde I am going to have big problems too. Though I think the pilot quality gap in the lunacy game is narrower than the pilot quality gap in your game. That is one of the benefits of the high loss rate, the Japanese suffer some problems as well.

Part of my counter strategy is the two P40B groups in CBI the 23rd and the AVG. I use them very sparingly but from time to time I concentrate them either in big offensive raids with lots of bombers or put them both up as CAP over an important base.

The offensive raids have been very successful but to keep it that way I don't launch more than 1 a month or so. I also have a lot of Dutch groups in CBI, I sent the Dutch airforce there at the start of the war, so I can push the numbers of range 7 planes up into the 150 range with perhaps 110 bring P40Bs and the rest Dutch. This means I don't suffer the numbers effect in the combat system.

On the defensive I am concentrating my CAP more and more but I have not caught Mogami and Massacred him in Burma. I did manage to inflict some serious defeats in the air in China and his bombing campaign there is much reduced. Also he is now bombing an isolated Chinese unit regularly which tells me I must have hurt his pilots enough to force him into training.

I completely agree that PDU breaks the air game. And with the leader bug, disappearing units and all the rest I cannot reccomend the game either.


Mogami is not upgrading Oscars at this time (or he is just starting too, the huge numbers of Tony's and Tojo's are not there yet) because of a self imposed limitation

Is this not in itself an admission that supply is way out of whack? Sure people claim that they are running out of fuel and supply by mid 1943 and must curtail offensive operations as Japan, but is this so surprising given the year and a half of far flung full tilt max efforts all over the map and maximum production upgrades? Add to this Mogamis other self imposed restriction of keeping hundres of Japanese AKs permanently in port speaks volumes to me.


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Tom Hunter)
Post #: 626
... - 2/5/2006 6:38:26 PM   
DarkOmen


Posts: 3
Joined: 2/5/2006
From: USA, Maryland
Status: offline
You, sir, have just sold me this game! Fantastic AAR.

-Jon

(in reply to Wolfpack_MatrixForum)
Post #: 627
RE: Nuisance Raids... - 2/5/2006 11:42:30 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
quote:

I don't mind the randomness of the refit/repair issue as who really knows what damage is being repaired, what facilities are available, what equipment is ready etc? Considering refits are much to swift and occur immediately (I wanted longer repair/refit times and the actual weapon changes to occur after the "system damage penalty" was fully repaired) the randomness by no means is a hindrance, especially since one can just sail away the same turn the new refit is added. Don't get me going on permanent flood damage either. Anyway, I'm no programmer so perhaps it was too difficult for too little gain.


Ron, was it Frag or Mogami who said something along the line that we shouldn't worry about a level 5 system damage because it was "only the coffee pot broken"? My complaint is that I've got to wait weeks or months for an upgrade to a ship because the system damage level will take that long to go down from 7 or 8 to the 2 that is required for big ships. Then after all that wasting of time the damage only goes up by less than a handful.

I'd rather see the limit for upgrades raised to 10 or more and then the assoicated system damage increased. Then it becomes the Player's decision whether or not to sail into battle with a ship that has system damage in the 20s or 30s.

But that's just me, and things aren't going to be changed, so I'll just continue to pick on Mike...

Thanks -

Dave Baranyi

(in reply to Ron Saueracker)
Post #: 628
RE: S. O. A. B. ... - 2/5/2006 11:43:48 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline
quote:

Having a bad day Dave? Leafs take it in the arse again?


At times I suspect that this game was designed and put together by the Leafs...

Dave Baranyi

(in reply to Ron Saueracker)
Post #: 629
RE: ... - 2/5/2006 11:47:47 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: DarkOmen

You, sir, have just sold me this game! Fantastic AAR.

-Jon


Thank you. I hope that you get lots of enjoyment out of the Game.

Remember, the Forum is a great place to get info on how to play the Game, which will increase your enjoyment.

Also, remember that it is the new Customers like you that keep the Game alive and give the Developers the incentive to keep on fixing and improving things. So when you feel able to share your game observations and experiences, please do - the Game is a better product because of everyone's contributions here.

Have fun -

Dave Baranyi

(in reply to DarkOmen)
Post #: 630
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