carburo
Posts: 108
Joined: 7/8/2005 Status: offline
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My original idea was more concerned with a game balance issue than with historical accuracy. I thinks there are strong reasons to make lancers weak against regular sabre/sword armed cavalrymen, but "proving" this is not my main interest. We all have different interpretations, usually heavily biased by selective readings or more overt prejudices, and the "truth" is usually half way between them. What I don't like in a game is superunits. Currently, I think lancers are. I haven't done a lot of testing, but lancers are fast, have a strong charge and rally faster than any other cavalry. I think the whole cavalry concept in the game needs to be revised. As it is now, calvary works too well in the role of infantry. Lancers are just one type of unit that in my opinion needs some drawback. By the way, I also think the light vs. heavy disadvantage have no effect in the game, even if it works as intended. I never use my cav to charge other formed cav, no matter the type, as they would become disordered for the rest of the battle. I only charge against disordered units, and then it really doesn't matter that much if they are lights or heavies or inf, they normally get trounced by my fresh formed cav. We should start a thread about the changes we would like to see in each arm from a strictly game balance perspective. Historical accuracy would benefit at the end too.
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