RockinHarry
Posts: 2963
Joined: 1/18/2001 From: Germany Status: offline
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quote:
ORIGINAL: Jim1954 Yes as in it depends what the designer put in each battle. I don't know the exact number of scenario designers there were, but each may have done it differently. Perhaps Rockin' Harry can chime in as he was a part of that MC. I am basing my comments on conversations I had with Brent Richards, and those took place a couple of years ago. Memory tends to fade with age, unfortunately. Exactly! Depends solely on the scenario designer who made a particular scenario! The options are just means to offer different style of play. If you prefer more artillery in example, then you´d likely choose this option ect. The same counts for AI´s forces. The scenario maker might have given slightly different units to the AI´s forces, but that would not be the rule. More oftentimes the options only affect the human players forces/setup. Edit: Could be that further VP modifiers dependent upon option selected are applied. Since I don´t have access to the mega campaign editor, I can´t give a final answer here. People to ask would be Wild Bill, Brent Richards (and Bruce Hodgeburn?). The scoring is as problematic as every other SPWAW scenario game (see bugs thread), but usually scoring and victory conditions (per scenario) are just standard (VP ratio, #of units killed ect.) Sometimes a modifier is given for killing units. This is set in the scenario editor (setting x multiplier), before the scenario is finally included in the mega campaign tree. Scenario branching within the mega campaign is scripted like is in any other campaign, dependent upon scenario score you are forwarded to different scenarios each time.
< Message edited by RockinHarry -- 8/18/2005 3:26:31 PM >
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