Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Two Late-War Aircraft Bugs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Tech Support >> RE: Two Late-War Aircraft Bugs Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Two Late-War Aircraft Bugs - 8/26/2005 2:41:19 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
As say guys I don't KNOW on this i'm just speculating based on BTR. In BTR KIA and MIA still took a pilot slot and kept it. Only by a utility made for the game could they be cleared which meant the pilot limit problem was resolved in BTR.

Steven

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Sharkosaurus rex)
Post #: 31
RE: Two Late-War Aircraft Bugs - 8/26/2005 2:55:00 PM   
Sharkosaurus rex


Posts: 467
Joined: 10/19/2004
From: under the waves
Status: offline
WitP has a secure save game file.
But it doesn't matter if the poor-fated pilots are still in the slots because 10,000 Jap planes and 19,000 Allied planes will need more than 20,000 pilots. Also a lot of units will have gone through heaps of pilots so 20k is way too low.
My eye brows are still up on the ceiling from reading this thread.

_____________________________

Is Sharkosaurus rex the biggest fish in the sea?
Why don't you come in for a swim?

(in reply to Speedysteve)
Post #: 32
RE: Two Late-War Aircraft Bugs - 8/26/2005 3:26:51 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
I have examined a save file which has filled up the pilot table.

I now have to revise the number of pilots that can be in a game.

The game has 30K slots for pilots.
Thats 10K over the editor limit, which makes sense as there has to a bit of room for expansion due to random names.

Sorry for any confusion.
[I know I was]

Michael

(in reply to michaelm75au)
Post #: 33
RE: Two Late-War Aircraft Bugs - 8/27/2005 4:20:02 AM   
Aawulf

 

Posts: 116
Joined: 7/14/2005
Status: offline

quote:

ORIGINAL: michaelm

I have examined a save file which has filled up the pilot table.

I now have to revise the number of pilots that can be in a game.

The game has 30K slots for pilots.
Thats 10K over the editor limit, which makes sense as there has to a bit of room for expansion due to random names.

Sorry for any confusion.
[I know I was]

Michael

Thanks for digging deeper. I guess the easy way to test the 30k (couldn't resist ) limit would be to test a head to head for a few days with all air units on the board and at rest to see what happens.

(in reply to michaelm75au)
Post #: 34
RE: Two Late-War Aircraft Bugs - 8/27/2005 4:51:12 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
From a closer examination of that save file, two other things to be aware of with pilots are:

(a) pilots in the scenario file are only loaded if they are assigned to a group.

(b) pilots in the scenario file must not have a delay date of 9999 and be assigned to a group. Otherwise, the pilot is loaded to arrive in 9999 days and never shows ie a wasted slot.

Michael

(in reply to Aawulf)
Post #: 35
RE: Two Late-War Aircraft Bugs - 8/27/2005 7:49:33 AM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
Status: offline
So basically I am stuck in the water then. I am running out of heavy industry so it doesn't really matter though. However, for Japanese players who manage to do better in the industry department, this really isn't helpful.

_____________________________


________________________________________
I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club

(in reply to michaelm75au)
Post #: 36
RE: Two Late-War Aircraft Bugs - 8/27/2005 8:49:17 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
For quite awhile I have seen pilot fates listed for aces (never for any pilots with fewer than five kills). I don't recall which patch included this...

_____________________________

fair winds,
Brad

(in reply to Sharkosaurus rex)
Post #: 37
RE: Two Late-War Aircraft Bugs - 8/27/2005 11:03:48 AM   
Sharkosaurus rex


Posts: 467
Joined: 10/19/2004
From: under the waves
Status: offline
Thanks michaelm for looking into this roblem area. It have left many of us confused.

_____________________________

Is Sharkosaurus rex the biggest fish in the sea?
Why don't you come in for a swim?

(in reply to bradfordkay)
Post #: 38
RE: Two Late-War Aircraft Bugs - 8/27/2005 11:48:41 AM   
Gilligan

 

Posts: 78
Joined: 6/19/2002
From: Seattle, WA
Status: offline
What I would like to know is this: Anyone from Matrix looking at this problem? Our game is now in 8/44 and we'd like to be able to carry on without resorting to some half-baked scheme to share the pilot slots that are freed up.

Not a critisism, just asking if they're aware and are looking into it. Matrix is top notch in my book.

_____________________________


(in reply to Speedysteve)
Post #: 39
RE: Two Late-War Aircraft Bugs - 8/27/2005 11:59:47 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: Sharkosaurus rex

Thanks michaelm for looking into this roblem area. It have left many of us confused.


Yea. Me,too
Generally, if a delay is equal to 9999, it means don't include in the scenario. It does not mean "don't load" into scenario game tables. Subtle difference. In most cases, this does not matter because the slots are not re-cylced. The pilot and leader tables are different in that regard.

One thing I am curious about is how big that Top pilot list can get, and where the cut-off line to be included in it is.
Showing a list of 500 pilots with more than one kill is over-kill (excuse the pun).
And if a top ace is KIA/MIA, then he is basically using a permanent slot.
Michael

(in reply to Sharkosaurus rex)
Post #: 40
RE: Two Late-War Aircraft Bugs - 8/29/2005 12:31:01 AM   
dwbradley

 

Posts: 197
Joined: 3/21/2004
Status: offline
My thanks to Michaelm for geting Gilligan and I going again. He performed some sort of surgery on our save file and recovered some "wasted" pilot slots. I fear we'll soon use them up and the arrival of even more air groups will put us back in the same situation. So I second Gilligans's plea for some assistance from Matrix in getting a more general and complete fix to this problem.

Now I know that everyone who has a problem with their game would like to see it resolved so that they can get on with their fun. There are some issues with this game that we have been able to find work-arounds for and continue with little or no diminishment of the enjoyment that this game brings. I would offer that in this instance it may be that all full OOB/full scenario games are at risk for for this issue. So even if you are not yet to 1944 you will be and may well have a game breaking situation to deal with.


(in reply to michaelm75au)
Post #: 41
RE: Two Late-War Aircraft Bugs - 8/29/2005 7:52:15 PM   
Bradley7735


Posts: 2073
Joined: 7/12/2004
Status: offline
Pilots with 5 or more kills will stay on the top pilot list when KIA, WIA or MIA. Pilots with 4 or less kills will dissapear when KIA and MIA. I'm not sure if they go away when WIA.

Also, if you have too many groups (allied and japanese) to fill with 30k pilots, did you consider disbanding some air groups? The game doesn't require you to disband groups, but a lot of your airgroups were historically disbanded long before the end of the war.

Just something to consider.

bc

_____________________________

The older I get, the better I was.

(in reply to Sharkosaurus rex)
Post #: 42
RE: Two Late-War Aircraft Bugs - 8/29/2005 11:18:23 PM   
dwbradley

 

Posts: 197
Joined: 3/21/2004
Status: offline
Yes, I realize that disbanding is an option but the magnitude of the problem may be greater than I would like to try to solve with this method. I also realize that the Japanese player (that would be me in this case) has another way of permantly disbanding units (shhhhhhh, don't say the k-word). This other method makes those units which might not seem as useful potentially quite valuable. We have not entered this phase in our game and I wouldn't like the timetable for it to be driven by these pilot table shortages. We are talking reality however, or at least reality+WITP, so I may not get my druthers.

(in reply to Bradley7735)
Post #: 43
RE: Two Late-War Aircraft Bugs - 9/26/2005 4:31:24 PM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
Status: offline
bump...

_____________________________


________________________________________
I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club

(in reply to dwbradley)
Post #: 44
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Tech Support >> RE: Two Late-War Aircraft Bugs Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.328