KNomad
Posts: 339
Joined: 8/1/2004 From: Buffalo, NY USA Status: offline
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1) If you have a router, SPWAW uses port 7002. 2) Mech.exe must be listed as an exception for your firewall. There's an excellent thread at The Depot on this subject that I'm unable to link to at the moment. F2 issues a "Timeout." The game is basically paused until you return to the game. F3 issues a "Command Intervention" - this doubles the amount of time remaining in your turn. Do it early, as doubling your last 20 seconds isn't going to help you much. F4 calls for reinforcements. It also uses one of your Timeouts. No timeouts = no reinforcements. While time does count down while in the Bombardment and Reinforcement screens, it will not end your turn until you actually exit those screens. IE, in the last few seconds of your turn, you can go to either screen and take your time plotting/purchasing. The "all move" toggle ("A" button) is useful for moving entire platoons at once. Select the platoon leader (normaly the "0" unit), move it, and the rest of the platoon will follow. This feature seems a little buggy when I try. I'll need some further experimentation to see what my problem is with this. Although I haven't tried it, I read that hitting the "Pause" button will pause the game (as if a Timeout was issued) subject to your opponents approval. I've been told that Alt-Tabbing out of the game for short periods is ok, but long absences from the game will cause it to crash. If the game does crash, it can be restored from the autosave file (slot 0.) The games' host must email the savefiles to the other players. I haven't experimented with AI controlled formations or setting waypoints yet - I'll post an update once I've done further research in this area. I'm sure there are other tips that more veteran players can share.
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The gnome zaps a wand of death. (Nethack) Don't get hurt! (XCOM: Apocolypse) Incoming firepower has the Right of Way! Fire at Will (or Wesley)!
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