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RE: how long till patch - 9/3/2005 3:56:41 AM   
ericbabe


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I'm worried about islands. Say France invades Ireland with ten divisions. The British surrender. How do the French units get back to France if they aren't teleported back from Ireland? The French player would have to send a fleet to pick them up, but under the current rules fleets can't land in British ports. Maybe some sort of compromise can be reached on this... (If one of our sequel products is the Anabasis we'll have to expand these rules ten-fold. )


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Post #: 31
RE: how long till patch - 9/3/2005 4:44:14 AM   
ian77

 

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quote:

ORIGINAL: Ralegh

(b) I have argued (strongly) that the feature should be removed - troops should march back: that would remove the problem all together, while adding realism. Anyone agree with me?


Yep!

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Post #: 32
RE: how long till patch - 9/3/2005 4:44:54 AM   
Ralegh


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IMHO, allies should be able to use each other's ports, treaty-imposed-access should allow you to use ports, and Violate Territory should allow you to as well. Then the victor has the choice of either taking alliance or the access condition in the peace treaty, or just violating territory (which I assume further hurts their relations). Then there would be no problem.

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Post #: 33
RE: how long till patch - 9/3/2005 4:52:33 AM   
ian77

 

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quote:

ORIGINAL: ericbabe

I'm worried about islands. Say France invades Ireland with ten divisions. The British surrender. How do the French units get back to France if they aren't teleported back from Ireland? The French player would have to send a fleet to pick them up, but under the current rules fleets can't land in British ports. Maybe some sort of compromise can be reached on this... (If one of our sequel products is the Anabasis we'll have to expand these rules ten-fold. )





I see your point, but I have had Russian troops teleport to Corfu from Italy/Spain/N.Africa, needless to say thousands died of starvation and an art, cav, and two inf were disbanded.... how I laughed and thought what a splendid idea teleporting was!

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Post #: 34
RE: how long till patch - 9/3/2005 5:39:11 AM   
Hard Sarge


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I agree, I agree

besides the fact that you would have your support set up for where the Armies are at, not where they will be, is a big factor for me

for Leaders, yes it is working now, and looks very good, (and may have more in store, down the road)

in my current test game, I have gotten 8 Div commanders and 2 Corp commanders




Attachment (1)

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Post #: 35
RE: how long till patch - 9/3/2005 6:07:07 AM   
Ralegh


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To answer the question behind the question that started this thread:
so far, although new versions of the game do seem to 'break' the old save game format, Eric has managed to provide an import filter, so that games in progress could be imported and then played. Although I can't promise anything, I would expect this to continue. So I would start your game with what you have.
[FWIW, the filter is usually one of the later things done, so the beta testers often have to abandon games. Ahh well.]

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Post #: 36
RE: how long till patch - 9/3/2005 6:23:58 AM   
ian77

 

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Congratulations H-S!

After several hundred hours of game play, this is the first time I have ever seen a new commander appear like this!!

Now all we need is the patch

Ian

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Post #: 37
RE: how long till patch - 9/3/2005 12:48:04 PM   
Reg Pither


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Do new commanders come with a name from a set list, a name from a random list or just a generic 'commander' or 'general' label? And can we rename them if the latter is the case?

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Post #: 38
RE: how long till patch - 9/3/2005 1:09:37 PM   
Hard Sarge


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I am not sure if this names come from a list, or are random, only they are named (they do not come in as Commander, plus, I have not seen any that I know of from history, so do not think they are taking from the list of reinforcement names)

as of now, no, that is on "the List"

you get the name as it comes and are as of now stuck with it (which is not so bad)

renameing troops is still on the list too ????




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Post #: 39
RE: how long till patch - 9/3/2005 5:45:20 PM   
ericbabe


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There probably won't be a converter for the next version, unfortunately. Adding the undo et al. has radically changed the save game format. Sorry.

I can easily add a bit of code so that teleportation after war won't send units to islands. Don't know why we haven't done this before...

New commander names come from data files. In the Data\ directory see CmdName1.txt - CmdName8.txt. This is editable, just be sure to use underscores ("_") instead of spaces (" ") in any names that you add/change.

I do plan to add renaming of any unit as this is a popular request, but not sure if it'll make it in the next patch. Similarly, disbanding units is something I'd like to add but not sure it'll make the next patch.

Allies do get to use each other's ports, don't they??? Treaty access and violate territory could allow this too, I reckon.



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Post #: 40
RE: how long till patch - 9/3/2005 6:27:24 PM   
jhdeerslayer


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Eric, does this imply that on-going games will not be compatible for this new patch? Have a number of PBEM's going and wondering if it is worth it to continue them.

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Post #: 41
RE: how long till patch - 9/3/2005 6:38:37 PM   
ericbabe


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quote:

ORIGINAL: Deerslayer

Eric, does this imply that on-going games will not be compatible for this new patch? Have a number of PBEM's going and wondering if it is worth it to continue them.


I'm afraid that will probably be the case.

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Post #: 42
RE: how long till patch - 9/3/2005 7:42:05 PM   
Gil R.


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quote:

ORIGINAL: ericbabe

(If one of our sequel products is the Anabasis we'll have to expand these rules ten-fold. )



Or a computer game version of "The Warriors."



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Post #: 43
RE: how long till patch - 9/7/2005 4:06:04 AM   
YohanTM2

 

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quote:

New commander names come from data files. In the Data\ directory see CmdName1.txt - CmdName8.txt. This is editable, just be sure to use underscores ("_") instead of spaces (" ") in any names that you add/change.

I do plan to add renaming of any unit as this is a popular request, but not sure if it'll make it in the next patch. Similarly, disbanding units is something I'd like to add but not sure it'll make the next patch.


Hey Eric, I hope you will not be able to change Leader names. Otherwise players will rename Napoleon do folks won't know where to find him.

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Post #: 44
RE: how long till patch - 9/7/2005 5:36:06 AM   
eMonticello


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quote:

ORIGINAL: ericbabe
I can easily add a bit of code so that teleportation after war won't send units to islands. Don't know why we haven't done this before...


If the player has no choice in selecting where the units are teleported, it may be sufficient to teleport the folks to the nation's capital.

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Post #: 45
RE: how long till patch - 9/11/2005 5:05:30 PM   
Moltke71


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Bump

I'm holding my review for this patch. Is there an ETA?

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Post #: 46
RE: how long till patch - 9/11/2005 7:30:23 PM   
Hard Sarge


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quote:

ORIGINAL: Yohan

quote:

New commander names come from data files. In the Data\ directory see CmdName1.txt - CmdName8.txt. This is editable, just be sure to use underscores ("_") instead of spaces (" ") in any names that you add/change.

I do plan to add renaming of any unit as this is a popular request, but not sure if it'll make it in the next patch. Similarly, disbanding units is something I'd like to add but not sure it'll make the next patch.


Hey Eric, I hope you will not be able to change Leader names. Otherwise players will rename Napoleon do folks won't know where to find him.



Ahhh, he will be the one with 4 stars

you can name all the one star leaders you want, and it still should not confuse anyone



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Post #: 47
RE: how long till patch - 9/12/2005 3:57:29 PM   
ericbabe


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quote:

ORIGINAL: Bismarck

Bump

I'm holding my review for this patch. Is there an ETA?


Approximately one week, assuming things go relatively smoothly.

(in reply to Moltke71)
Post #: 48
RE: how long till patch - 9/12/2005 4:42:58 PM   
Hard Sarge


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LOL
well, now that would be a change :)



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Post #: 49
RE: how long till patch - 9/12/2005 5:45:57 PM   
Reiryc

 

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quote:

ORIGINAL: ian77

Congratulations H-S!

After several hundred hours of game play, this is the first time I have ever seen a new commander appear like this!!

Now all we need is the patch

Ian


Sounds like someone got their money's worth.

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Post #: 50
RE: how long till patch - 9/12/2005 7:56:45 PM   
Hard Sarge


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Well, if Ian got a couple of hundred in, I think I got him Beat :)

but must say, if we can get some of the other things in, and keep everything else that is in, working right, this is going to be a great patch

and not trying to butter any one up, but from what I have seen so far, I wish Eric and crew many, many great games down the road

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Post #: 51
RE: how long till patch - 9/13/2005 4:55:29 PM   
Reiryc

 

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quote:

Well, if Ian got a couple of hundred in, I think I got him Beat :)


Well that's good to hear! If I remember right, weren't you one that had posted an 'I quit' type message? Glad you stuck it out instead?

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Post #: 52
RE: how long till patch - 9/13/2005 6:16:35 PM   
Hard Sarge


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shhhhh

don't remind people

but even then I didn't stay away

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Post #: 53
RE: how long till patch - 9/13/2005 6:52:57 PM   
Reiryc

 

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quote:

ORIGINAL: Hard Sarge

shhhhh

don't remind people

but even then I didn't stay away


Glad you didn't! Great game and I wholly concur with your earlier sentiment... "...I wish Eric and crew many, many great games down the road..."

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Post #: 54
RE: how long till patch - 9/13/2005 7:59:19 PM   
Hard Sarge


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wait till you see it in little bit

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Post #: 55
RE: how long till patch - 9/15/2005 2:59:18 AM   
Naomi

 

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By the way, where can I dl the 1.1 patch again?

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Post #: 56
RE: how long till patch - 9/15/2005 4:51:28 AM   
Gem35


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go to the members area and log in then look for Crown of Glory title and click on the link to download the patch.

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Post #: 57
RE: how long till patch - 9/16/2005 4:52:59 AM   
brinoch

 

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quote:

ORIGINAL: Ralegh (b) I have argued (strongly) that the feature should be removed - troops should march back: that would remove the problem all together, while adding realism. Anyone agree with me?


Yes, very much. I've had it happen several times as France where Austria surrenders, and pretty much my entire army will "teleport" back to Munich and/or Switzerland and I'll suffer very significant foraging losses. That's very irritating. I've ordered my units to reduce or eliminate my forage losses as I drive to destroy the Austrian and Russian armies, and I really don't like taking losses because the computer moves all my forces to one or two provinces when I can simply move my armies/corps out of Austria. Additionally, sometimes my forces get moved to a location that leaves them vulnerable to an unsurrendered enemy attack and I then have to fight them -- whereas I may have been luring that army in or something. Perhaps having an opportunity to immediately direct where each unit should go would suffice.

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Post #: 58
RE: how long till patch - 9/16/2005 5:05:57 AM   
Naomi

 

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Did you have the case that sometimes some corps were still in the ex-foe's land and weren't teleported? Then you need to violate its neutrality to move them around the land and back to your home soil. Therefore, should the game better be made so that we will have (at least) one month's time to move our own corps instead of being surprised to see how our treasured fighters are taking such a great toll while marching back chanting victory?

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Post #: 59
RE: how long till patch - 9/16/2005 5:23:54 AM   
brinoch

 

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Hmm... no, that hasn't happened to me. I like your suggestion about length of time to vacate your opponents territory, though. It makes a certain amount of sense that you would have until the treaty is ratified for your forces to leave the territory -- particularly if you've chose forced access as a condition (I've never done that, personally, but it might be that this already occurs if you do choose access).

(in reply to Naomi)
Post #: 60
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