I'm worried about islands. Say France invades Ireland with ten divisions. The British surrender. How do the French units get back to France if they aren't teleported back from Ireland? The French player would have to send a fleet to pick them up, but under the current rules fleets can't land in British ports. Maybe some sort of compromise can be reached on this... (If one of our sequel products is the Anabasis we'll have to expand these rules ten-fold. )
(b) I have argued (strongly) that the feature should be removed - troops should march back: that would remove the problem all together, while adding realism. Anyone agree with me?
IMHO, allies should be able to use each other's ports, treaty-imposed-access should allow you to use ports, and Violate Territory should allow you to as well. Then the victor has the choice of either taking alliance or the access condition in the peace treaty, or just violating territory (which I assume further hurts their relations). Then there would be no problem.
I'm worried about islands. Say France invades Ireland with ten divisions. The British surrender. How do the French units get back to France if they aren't teleported back from Ireland? The French player would have to send a fleet to pick them up, but under the current rules fleets can't land in British ports. Maybe some sort of compromise can be reached on this... (If one of our sequel products is the Anabasis we'll have to expand these rules ten-fold. )
I see your point, but I have had Russian troops teleport to Corfu from Italy/Spain/N.Africa, needless to say thousands died of starvation and an art, cav, and two inf were disbanded.... how I laughed and thought what a splendid idea teleporting was!
To answer the question behind the question that started this thread: so far, although new versions of the game do seem to 'break' the old save game format, Eric has managed to provide an import filter, so that games in progress could be imported and then played. Although I can't promise anything, I would expect this to continue. So I would start your game with what you have. [FWIW, the filter is usually one of the later things done, so the beta testers often have to abandon games. Ahh well.]
Posts: 196
Joined: 9/19/2003 From: London Status: offline
Do new commanders come with a name from a set list, a name from a random list or just a generic 'commander' or 'general' label? And can we rename them if the latter is the case?
I am not sure if this names come from a list, or are random, only they are named (they do not come in as Commander, plus, I have not seen any that I know of from history, so do not think they are taking from the list of reinforcement names)
as of now, no, that is on "the List"
you get the name as it comes and are as of now stuck with it (which is not so bad)
There probably won't be a converter for the next version, unfortunately. Adding the undo et al. has radically changed the save game format. Sorry.
I can easily add a bit of code so that teleportation after war won't send units to islands. Don't know why we haven't done this before...
New commander names come from data files. In the Data\ directory see CmdName1.txt - CmdName8.txt. This is editable, just be sure to use underscores ("_") instead of spaces (" ") in any names that you add/change.
I do plan to add renaming of any unit as this is a popular request, but not sure if it'll make it in the next patch. Similarly, disbanding units is something I'd like to add but not sure it'll make the next patch.
Allies do get to use each other's ports, don't they??? Treaty access and violate territory could allow this too, I reckon.
Eric, does this imply that on-going games will not be compatible for this new patch? Have a number of PBEM's going and wondering if it is worth it to continue them.
Eric, does this imply that on-going games will not be compatible for this new patch? Have a number of PBEM's going and wondering if it is worth it to continue them.
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Joined: 10/7/2002 From: Toronto Status: offline
quote:
New commander names come from data files. In the Data\ directory see CmdName1.txt - CmdName8.txt. This is editable, just be sure to use underscores ("_") instead of spaces (" ") in any names that you add/change.
I do plan to add renaming of any unit as this is a popular request, but not sure if it'll make it in the next patch. Similarly, disbanding units is something I'd like to add but not sure it'll make the next patch.
Hey Eric, I hope you will not be able to change Leader names. Otherwise players will rename Napoleon do folks won't know where to find him.
ORIGINAL: ericbabe I can easily add a bit of code so that teleportation after war won't send units to islands. Don't know why we haven't done this before...
If the player has no choice in selecting where the units are teleported, it may be sufficient to teleport the folks to the nation's capital.
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Few things are harder to put up with than the annoyance of a good example. -- Pudd'nhead Wilson
New commander names come from data files. In the Data\ directory see CmdName1.txt - CmdName8.txt. This is editable, just be sure to use underscores ("_") instead of spaces (" ") in any names that you add/change.
I do plan to add renaming of any unit as this is a popular request, but not sure if it'll make it in the next patch. Similarly, disbanding units is something I'd like to add but not sure it'll make the next patch.
Hey Eric, I hope you will not be able to change Leader names. Otherwise players will rename Napoleon do folks won't know where to find him.
Ahhh, he will be the one with 4 stars
you can name all the one star leaders you want, and it still should not confuse anyone
ORIGINAL: Ralegh (b) I have argued (strongly) that the feature should be removed - troops should march back: that would remove the problem all together, while adding realism. Anyone agree with me?
Yes, very much. I've had it happen several times as France where Austria surrenders, and pretty much my entire army will "teleport" back to Munich and/or Switzerland and I'll suffer very significant foraging losses. That's very irritating. I've ordered my units to reduce or eliminate my forage losses as I drive to destroy the Austrian and Russian armies, and I really don't like taking losses because the computer moves all my forces to one or two provinces when I can simply move my armies/corps out of Austria. Additionally, sometimes my forces get moved to a location that leaves them vulnerable to an unsurrendered enemy attack and I then have to fight them -- whereas I may have been luring that army in or something. Perhaps having an opportunity to immediately direct where each unit should go would suffice.
Did you have the case that sometimes some corps were still in the ex-foe's land and weren't teleported? Then you need to violate its neutrality to move them around the land and back to your home soil. Therefore, should the game better be made so that we will have (at least) one month's time to move our own corps instead of being surprised to see how our treasured fighters are taking such a great toll while marching back chanting victory?
Hmm... no, that hasn't happened to me. I like your suggestion about length of time to vacate your opponents territory, though. It makes a certain amount of sense that you would have until the treaty is ratified for your forces to leave the territory -- particularly if you've chose forced access as a condition (I've never done that, personally, but it might be that this already occurs if you do choose access).