Frozen Stiffer
Posts: 1059
Joined: 8/19/2005 From: California, USA Status: offline
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I'm pretty much in the same boat. I'm currently participating, in one form or another, in five associations: The first is a fictional league where I manage each and every game. The second is also a fictional league but I sim games in weekly increments. The third is a real-player sandbox-mode league I put together where I'm competing with the last 10 winners of the World Series ('95 Atlanta through '04 Boston); these games are simmed in weekly chunks. The fourth and fifth associations I am playing are both multiplayer; one is Shaun's PureSim association test game and the other is Dandric's 1956-era, real-player MP association. I have a few quirks in regards to managed games, but as donkuchi, I've posted commentary about them before. I'd feel like a stubborn pain were I to repeat them in detail so I'll just summarize my two cents. The wild pitch counts on steals, having one of your hitters "thrown out on the extra base attempt" (which you had no say on whether he should try it or not), being able to swap out the starting pitcher at the lineup card stage, the inability to see fatigue levels unless you initiate a change in the lineup card, "real-time" updated ERAs for the pitchers- just as the batter's AVG are updated with each at-bat, the lack of any note or comment when you send in a pinch-runner or pinch-hitter (it doesn't even say it on the Game Summary) and the lack of a Steal {A]ll command where you can have all the runners going on the next pitch. I've seen wild pitches, but no hit batters or passed balls. Two things have been getting to me lately; one is the AI's base running strategy. If I were to hit a ground ball to the third baseman and I had a runner on 2nd, I would NOT have him advance to third. Yet, the opponent does, and often makes it there. Too many times have I seen balls lined to the same base where a runner is sent, and almost always makes it safely. The other frustrating thing is those hits that 'get by the pitcher'. The animation line doesn't leave the infield, so it's not a ball that's "hit up the middle". How often is a ball hit "out of reach of the pitcher"? I could be missing something obvious, and if I am, please point it out. However, please do not take this as an overall dislike or disappointment in PureSim. I absolutely love this game to the point that I'm finding myself playing this more than MVP 2005. Even with these minor annoyances, the positive components and entertaining features of this Spawn of Shaun so ridiculously outweigh these inconveniences that I feel guilty when I type these things out and click on 'Post Reply'. I only do it because I know that Shaun appreciates the feedback, even when he (hopefully) knows that we don't expect him to make this to each and every person's liking and taste. Feedback is a suggestion, it's not an order or command. Keep it up Shaun, I love this work of baseball art.
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"It ain't braggin' if you can do it." -Hall of Fame pitcher Jerome 'Dizzy' Dean
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