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Looking for strong and experienced allied player CHS

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> Looking for strong and experienced allied player CHS Page: [1]
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Looking for strong and experienced allied player CHS - 9/8/2005 4:40:10 PM   
Guest

 

Posts: 46
Joined: 9/7/2005
Status: offline
Looking for a allied opponent for CHS (1.05) - WitP patch 1.6.
I’m experienced (included pbem WitP games) and really strong player (many another games).
I may play and send turn from 8 a.m to 11 p.m Greenwich.
My last average pace of playing – 2.5 turn/day. 2 turn/day or faster is possible but minimum
1 turn/day is required
(except of unexpected events ).
Sorry if my English is bad.

Home rules (negotiation possibly to all):
1. Turn cycle – 1 or 2.
2. Sub doctrines – allied on, japan – off.
3. Vary set up - off.
4. Player define upgrades – to negotiation (off ?).
5. Reinforcements – extremaly variable.
6. Auto sub operation, reinforcements and expanding – off.
7. Historical first turn off:
- no orders for allied,
- only Pearl Harbour port attack,
- limited number allied bases landed by Japan in first turn (to negotiation*),
- Japanesse land units may load to ship and move in first turn only if they landed in allied land bases or they move to
own land bases (movements to not attacked bases or to point on sea are illicit),
- Japanesse won't chase the Allied CVs on turn one.
8. Another realism option - on.
9. Japanesse units under command China HQ may move only in China, Indochina (but not Siam, Malaya or Burma) and Mongolia, except of situation of change base HQ (and Tibet ). Mongolian cavalry units may entries additionally to Manchukuo (but not Korea or Russia).
10. Japanesse units under command Kwantung HQ may move only in Manchukuo, Korea, Russia and Mongolia.
11. British CV, CVL, CVE or BB can’t occupy this same hex with USA CV, CVL, CVE or BB. Except of situation that USA has 2 or less CVs (operational in Pacific – max damage).
12. British land units (Southeast Asia Command - SAC) don’t occupy this same hex with USA units, except USA units subordinate by SAC.
13. Chinesse land units must change HQ to Southeast Asia if they want move to Burma.
14. Aircrafts can’t training attacking empty bases. Fighters can’t training attacking in night enemy bases or units.
15. Dutch land and air units can’t become evacuated outside bases in Dutch Indies.
16. Japan don’t attack Aden and Middle East bases.
17. No allied navy commando attack (includes submarine transport use) or parachuting attack on empty Siam factories in December 1941.
18. Japan may landed in Panama Canal zone (to negotiation) or USA must keep garrison in Panama Canal bases (to negotiation).
19. PT Boats may not be included in TFs with other ships (exception: Rule #21).**
20. PT Boat TF may have a max of 6 ships in it.**
21. PT Boat TF may only have other ships in it - or more than 6 - when transferring between bases - using the extra ships as portable fuel sources.**
22. ASW TFs cannot exceed 10 ships.**
23. No Allied CV Capable air units on CVs until 1/44 - designed to keep Marine Fighter groups off CVs.**
24. and another rules if you want…

* My proposition – Wake, Guam, Batan Islands, one base in Malaya and any bases in Philipines and Gilbert Islands.
** Based by Xargun.

megas@autograf.pl
Post #: 1
RE: Looking for strong and experienced allied player CHS - 9/12/2005 6:48:41 PM   
worr

 

Posts: 901
Joined: 2/7/2001
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Your e-mail bounced.....

Still open?

(in reply to Guest)
Post #: 2
RE: Looking for strong and experienced allied player CHS - 9/14/2005 12:37:32 PM   
Guest

 

Posts: 46
Joined: 9/7/2005
Status: offline
E-mail is ok but game is taken.

(in reply to worr)
Post #: 3
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