Naomi
Posts: 654
Joined: 6/21/2005 From: Osaka Status: offline
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Hihi Oldguard, I didn't pay heed enough to read your response, heh. 1. Forced march is not a big problem in QBs, as it counts as just a -1. France is sure to afford it and will become more so over time. One thing about troopers' marching is: never believe where the troops will be able to reach in a turn, most of the time they will arrive a province short of the (arrow-pointed-to) destination. If your troops are gonna do battle, place a depot near to the "more possible" province they are heading, as troopers with supply will fight shorn of penalites of -2 attack and -2 defend and may possibly receive reinforcements instantly after a battle. 2. About provincial production. Always first tip a province's agriculture bar to the right-most to see its maximum production, if a province is able to produce at least near 20 units of food, stick to it. If not, use the province for other purposes. Always produce food about 100 units more than your nation will have to consume. Leave some provinces for labour, a national total of 20 to 30 units are good at the start. Usually provinces with at least 4 factories are awash with labour, with Ile de France and Berri among them. 20 units of iron and 40 units of wood are fine to start with. The rest of provinces are split with producing textiles and luxuries. As to infrastructure development, you may better to give priority to barracks and culture as enhancements on them will make your troops fight better and give a boost to your national morale as well as your wealth of glory points. 3. About income. There are four ways of increasing income - tax, trade, privateers and merchants. Playing France, you will come into conflict a lot so have less trade partners to depend on. In this way, send tax rates higher first, and order your provinces to focus on developing culture to cancel the tax hikes' effect on your national morale. Next comes trade. Set trade routes yourself. Dispose of wool and cotton (but not textiles) first, followed by spices. If you have problems about your national morale, keep spices till the morale reaches 1000. Luxuries you have to spend for culture development, so trade them less till your culture infrastructure is mature. Trade first with your allies, followed by german minors, italian states and Denmark. Whenever your nation accumulate 150 units of wood, produce a privateer. When one comes of age, send it to the Tyrrhenian Sea (it is a zone in the midst of many trade routes) to capture gold and other commodities. 8 privateers will return you nearly 100 units of gold and nearly as many of other commodities. Finally with merchants, France is less able to produce them as fast as other nations, as it will always need textiles for cranking fighting units and improving barracks. Should you be able to make some into being, send them to West Black Sea, Coast of Egypt, Central Mediterranean, S. Balearic Sea, Alberian Sea and Adriatic Sea, where merchant income is plenty. 4. About building corps and armies, for which there is no strict rule. As long as your economy can afford, build as many as you would love. Generally, build an army counter when you have two (or three) unattached corps ones. I thought 3 armies and 6 to 9 corps would be fit for an emerging France. You may also choose to play a +3 stronger nation so you will have increased start-up forces (3 more corps among them). I hope all of these will still help.
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