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friend in need for BOH

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> friend in need for BOH Page: [1]
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friend in need for BOH - 9/25/2005 6:10:10 PM   
crabe tambour


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Joined: 6/1/2005
From: France
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http://www.geocities.com/revenuo/crossroad.pdf

Hi, this is a scenario for BoH. It is just an attempt to adapt "a friend in need" from Forgotten Heroes to Band of Heroes. Infantry only, quick, short and tense. If you try it, please let me know if you think it needs modifications. Thanks.

(coming soon : 82nd in Sicilia...)
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RE: friend in need for BOH - 9/25/2005 7:54:34 PM   
Rael

 

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Joined: 8/30/2005
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Setting this one up to play and I could not locate the compass direction
on the map. I am assuming North is the edge with the map #. anyways
looks like fun and a good intro scenario. The scenario card layout is also
really cool.Thanks for posting it

Anthony

(in reply to crabe tambour)
Post #: 2
RE: friend in need for BOH - 9/25/2005 9:45:36 PM   
Rael

 

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Joined: 8/30/2005
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Ok just got done playing it. Fast and exciting makes a perfect 1st scenario
for someone just learning the system. US won 9 to 8 although it did come
down to the end. Germans entered on turn 1 and sent 2/3rds of their OB
south to skirt along the woods and be able to assault the Victory Hexes on
turns 5 and 6 the remaining force spread out and tried to leapfrog forward and tie down the US. without giving any secrets away the events
were a major factor in this( not a bad thing) and the Germans ran out of
gas at the end.Hex D6 with Lt. Clarkson the 50 cal team and the Plow the
Row skill were deadly to the Germans as they tried to assault from the south.

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RE: friend in need for BOH - 9/25/2005 11:11:16 PM   
WO1GKW

 

Posts: 39
Joined: 9/5/2005
From: Virginia
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Thanks Crabe, I'll give it a run through. The Scenario card is neat - How did you do it?

(in reply to Rael)
Post #: 4
RE: friend in need for BOH - 9/26/2005 1:55:31 AM   
crabe tambour


Posts: 73
Joined: 6/1/2005
From: France
Status: offline
Thanks for the feedback Rael. Wo1, i made it with X-Press (a logiciel i use almost every day for my job)

< Message edited by crabe tambour -- 9/26/2005 1:57:04 AM >

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Post #: 5
RE: friend in need for BOH - 9/26/2005 6:06:33 AM   
benpark

 

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Crabe, the scenario looks great-really nice looking in the way you formatted it, as well. Will try tonight for my first full play.

Edit: Played it with my semi-screwy version of what I have down so far with the system(I'm embarrased to say I'm still fuzzy on activation-sorry Crabe!), and I must say...really cool. The game is really tight, and the Events really made it intense.

Minor spoilers-


The Germans had a hard time making a concentrated effort, breaking like waves on that .50 Cal set up in the Norman farm house. It was too much to get around the house from the South the way the German troops had deployed upon entering the quadrant. The bulk went to the cover of the Northern hedgerows, while a few squads split to the South(where cover was sparser)

The AB troops were holed up in the brush and woods just West of the obj., and took a beating as soon as the Germans began popping up from the hedgerow wall. All SMC(one hero created) were WIA, but the squads held tight (with a few instances of light panic-before being kicked back in place by Sgt. Fury, his leg bandaged and bleeding). The Germans bunched up behind the hedgerow, cycling their wounded back towrds the rear. Their kameraden pounded the shadowy Yanks in the trees and brush with mortar fire and constant MG fire-but crossing the slightly raised roadway proved too much for the burnt out troops. The one attempt by Sgt Baumann and his two squads of men(the last in particularly good order) to sprint across and put the bayonet to their unseen tormenters ended in a hail of bullets. Baumann and his confused, addled soldiers melted back into the hederow from where they started. Wild.

< Message edited by benpark -- 9/26/2005 9:22:17 AM >


_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to crabe tambour)
Post #: 6
RE: friend in need for BOH - 9/26/2005 8:32:24 PM   
Marc von Martial


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From: Bonn, Germany
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quote:

ORIGINAL: crabe tambour

Thanks for the feedback Rael. Wo1, i made it with X-Press (a logiciel i use almost every day for my job)


Better move to InDesign soon. Quark is dying

_____________________________


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Post #: 7
RE: friend in need for BOH - 9/27/2005 12:13:30 PM   
crabe tambour


Posts: 73
Joined: 6/1/2005
From: France
Status: offline
quote:

ORIGINAL: Marc Schwanebeck
Better move to InDesign soon. Quark is dying


Yep. I begin to work with Indesign...

Thanks for the report Ben. I think the VC must change. It's always 1 point per ennemy unit but 6 points if you have a unit in D5 or adj to D5 and if no ennemy units are in these hexes. It seems better.

(in reply to Marc von Martial)
Post #: 8
RE: friend in need for BOH - 9/27/2005 2:47:56 PM   
crabe tambour


Posts: 73
Joined: 6/1/2005
From: France
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Hi. I just updated the link to the scenario with new victory conditions.

(in reply to crabe tambour)
Post #: 9
RE: friend in need for BOH - 10/24/2005 2:33:50 AM   
Larac

 

Posts: 250
Joined: 9/5/2004
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Got a page not found from the link

Can you mail it to me?

lfseeney@comcast.net

If I can get some maps I can use I would like to try it


thanks
lee

(in reply to crabe tambour)
Post #: 10
RE: friend in need for BOH - 11/9/2005 7:33:15 PM   
crabe tambour


Posts: 73
Joined: 6/1/2005
From: France
Status: offline
Sorry Larac, i missed your post. You can have the scenario and other stuff here : http://homepage.mac.com/revenuo/FileSharing1.html

_____________________________


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