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RE: Leadership Bug....AGGGGGGHHHHH

 
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RE: Leadership Bug....AGGGGGGHHHHH - 9/28/2005 9:03:58 AM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline

quote:

ORIGINAL: ladner

Does the V1.602 really fix this bug? I thought I read this in the public beta forum. Of course I believe it also stated that the fix in V1.602 will not fix a game already in progress. Can someone confirm this?


I have never upgraded a ship in the first place, as I've never been that deep in the game, but the leader bug that is most obvious to me, the one where you replace a captain/commander and that old captain/commander doesn't show back up in the availability queue, still goes on, and I'm using V1.602. This seems the most obvious leader bug to me, and how they could claim it's fixed when even Mike Wood said it has many heads, is a mystery. Then again, since V1.602 is a beta maybe the claims to having fixes are a bit more loose.

(in reply to ladner)
Post #: 31
RE: Leadership Bug....AGGGGGGHHHHH - 9/28/2005 6:59:54 PM   
gunner333

 

Posts: 64
Joined: 5/1/2005
Status: offline
I confirm this bug.
Vanila WITP Ver.1.60 PBEM Mid of 42
Me as a IJN.

After upgrading the ship I lose good leaders and get crappy generic ALLED captain with stats like 40-40, or 30-30.
This happended 5 times after game start.



(in reply to Charles2222)
Post #: 32
RE: Leadership Bug....AGGGGGGHHHHH - 9/28/2005 8:05:18 PM   
Cpt.Buckmaster


Posts: 65
Joined: 9/16/2004
From: Minneapolis, Minnesota, USA
Status: offline
quote:

ORIGINAL: ladner
For example using CAPT Buckmaster CO of the Yorktown he should be in row 8093 since he is supposed to be in 8089.


Hey! Put me back where I belong, hacker!




_____________________________

"In life, as in a football game, the principle to follow is: Hit the line hard!"-Theodore Roosevelt

(in reply to ladner)
Post #: 33
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