Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: Mike Wood Hello... Be advised. List of fixes, user requested changes for 1.70, so far: BUGS FIXED: 1) When air group leaders were killed, ship, task force or land unit leaders sometimes died with them. This was the cause of a great many of the leader problems. Fixed. 2) One of the tests for long lance torpedo attacks was some times returning the wrong value, negating surprise. Fixed. 3) When Allied task force had no radar, Japanese were sometimes said to be spotted by radar, when they were really being visually spotted. Fixed. 4) Enemy units were showing up on bottom bar, when Japanese player selected unit at enemy base from list all units pop-out box. Fixed. 5) Game was running out of pilots. Fixed. 6) Rebuilt LCU was reverting to original device number despite being upgraded when split. Fixed. 7) Negative values were showing on Intel screen because of data overflow. Fixed. 8) Air groups which had been disbanded or withdrawn were returning with zero planes, even though planes were being taken from pool for the group. Fixed. Note that fix only applies to groups disbanded or withdrawn using version 1.603 or later. 9) A bug was causing ship captains to vanish. Fixed. 10) The 10” CD gun (device #516) was not being produced. Fixed. 11) Land units ordered to follow were not arriving in proper hex at proper time. Fixed. 12) Allied heavy bombers were using device #210, 2000 lb AP bombs, instead of device #205, 2000 lb GP bombs. Fixed. USER REQUESTED CHANGES: 1) When an air group is divided, it may not reform unless all three sub-units are assigned to the same headquarters. 2) When an air group is divided into sub-units and each is reassigned to the same, new headquarters, say Central Pacific to South Pacific, when the sub-units reform, the parent group headquarters will change to that new headquarters. 3) When a land unit is divided, it may not reform unless all sub-units are assigned to the same headquarters. 4) When a land unit is divided into sub-units and each is reassigned to the same, new headquarters, say Central Pacific to South Pacific, when the sub-units reform, the parent group headquarters will change to that new headquarters. 5) Mine laying tenders (MLE) may now service ships of any nationality. 6) Destroyer tenders (AD) may now service ships of any nationality. 7) Submarine tenders (AS) may now ships of any nationality. 8) Repair ships (AR) may now help repair ships of any nationality. 9) Malaria zones have been slightly modified. Includes requested changes for CHS maps. 10) Anti-submarine attack routines have been rewritten. Now, seldom will more than 4 ASW vessels normally attack a submarine during a single phase. Number of attacking ships depends on task force type, ships types and lots of skill rolls. Instead of each ship making one or two attacks, they may now sometimes continue to attack until out of ASW ammunition. Number of attacks made depend on task force type, ships types and lots of skill rolls. Hits are now deadly much less often, usually doing a point or two of system damage and or occasionally a point or so of flood damage. I don't know if they are still around, but a while back there were some players screaming for this change. Just got to it. Long list of code requests. Thanks for Your Patience... Michael Wood Thanks Mike - you are truly our WitP hero!!! Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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