| Apollo11 
 
 Posts:  24082
 Joined:  6/7/2001
 From:  Zagreb, Croatia
 Status: offline
   | Hi all, 
 
 quote:
 ORIGINAL:  jwilkerson
 
 There were more factors than just the jet stream ...
 
 
 quote:
 
 He reviewed the pros and cons over and over.  Misjudg-
 ing it would mean unprecedented losses.
 Pros:
 a.   accuracy, bomb pattern
 b.   greatly improved bomb capacity due to less fuel
 required to climb to high altitude
 c.   less strain on still troublesome engines due to
 shorter climb
 d.   eliminate 200 MPH head wind at altitude
 e.   pressurization problems eliminated
 f.   fly under clouds (possibly)
 g.   better radar resolution
 h.   element of surprise
 i.   Arnold wanted results
 Cons:
 a.   fighters (maybe)
 b.   flak (maybe - Japan's AA guns optimized for high
 altitude)
 c.   failure would mean an end to career and serious
 setback to 20th Air Force
 
 
 LeMay was most worried about the flak:
 
 
 quote:
 
 Only LeMay and a few operations duty types were
 staying up. After a brief exchange of small talk, LeMay told
 McKelway,
 I'm sweating this one out myself.  A lot could
 go wrong.  I can't sleep.  I usually can, but not
 tonight.  If this raid works the way I think it will
 we can shorten the war.
 In a war you've got to try to keep at least
 one punch ahead of the other guy all the time.  A
 war is a very tough kind of proposition.  If you
 don't get the enemy, he gets you.  I think we've
 figured out a punch he's not expecting this time.
 I don't think he's got the right flak to combat
 this kind of raid and I don't think he can keep
 his cities from being burned down - wiped right
 off the map.  He hasn't moved his industries to
 Manchuria yet, although he's starting to move them,
 and if we can destroy them before he can move them,
 we've got him.  I never think anything is going to
 work until I've seen the pictures after the raid,
 but if this one works we will shorten this damned
 war out here.(32)
 
 
 
 Link http://www.globalsecurity.org/wmd/library/report/1986/CTJ.htm
 
 
 Thanks for info - I am still DLing that huge 100+ MB PDF...
   
 
 
 quote:
 
 As to lower level day raids ... page 634 of volume 5 referenced in my first post above "B29s went in at lower levels than in days strikes at heavily defended targets, at altitudes from 10,000 to 18,000 feet" [ these were the April B29 strikes against Kyushu airfields in support of Okinawa campaign ]
 
 
 Page 637 ... " altitudes ranging from 12,000 to 20,500 feet" [ these were daylight raids on Nagoya/Mitsubishi ]
 
 Page 640 ... " unusually low for a day light strike ...  altitudes from 13,650 to 18,000 ... " [ Kobe on 5 Jun 45 ]
 
 Page 649 ... " over Tachikawa ... bomb visually from 12,000 feet"
 
 None of this is to "prove" there should be an invariable flak gap ... but to offer up possible explaination as to why there might be one in the game.  I'd suspect that LeMay's fire bombing attacks, in part, exploited a temporary hole in the defenses, which like most tactical exloits can be adjusted for ( eventually ) by the defenders ... looking at all the B29 attacks LeMay over saw .. it seems that Japanese flak was rarely effective at any altitude.  Perhaps their most effective defense was 25 May Tokyo night attack in which 26 B29s were destroyed by all causes though crews reported the heaviest flak of the campaign ( page 639 )
 
 
 RGR.
 
 But in WitP we have gap from 0 ft to 7000 ft (or 9000 ft) for heavy AA guns.
 
 Attacking from 12000 ft (in your examples) doesn't seem so much unreasobable when enemy was almost on his knees late at war whilst in WitP we can attack almost with impunity from mere 6000 ft when hundreads of AA guns are willing and able and ready to counter it (but they can't due to "gap limit")...
 
 BTW, are there any sources to give us data how strong was Japanese AA at those locations you mention (i.e. how many gun barrels they had there)?
 
 - Nagoya/Mitsubishi
 - Kobe
 - Tachikawa
 
 
 Leo "Apollo11"
 
 _____________________________
 
 
     Prior Preparation & Planning Prevents Pathetically Poor Performance!     A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF   P: UV, WitP, WitP-AE |