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RE: v1.2 Patch News

 
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RE: v1.2 Patch News - 2/28/2006 2:36:55 AM   
cliftonm


Posts: 3
Joined: 2/26/2006
Status: offline
Yes game is registered and am following links starting from memeber downloads. The readme.txt link won't connect eitheras other poster said.

(in reply to Erik Rutins)
Post #: 91
RE: v1.2 Patch News - 2/28/2006 8:02:29 AM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
Status: offline
I still can't D\L the patch from the members area. can anyone at Matrix help ?

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Formerly Goodwood


(in reply to cliftonm)
Post #: 92
RE: v1.2 Patch News - 2/28/2006 12:33:11 PM   
Gilia


Posts: 6
Joined: 7/1/2005
Status: offline
Same here. IE keeps saying "Page not found"

(in reply to goodwoodrw)
Post #: 93
RE: v1.2 Patch News - 2/28/2006 1:44:41 PM   
FaneFlugt


Posts: 188
Joined: 7/27/2005
From: Denmark
Status: offline
Damn. I pulled the game out from my drawer, wanting to install the game again with the newest patch and I cant

Ahh well Ill read a book untill the site is up again...

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(in reply to Gilia)
Post #: 94
RE: v1.2 Patch News - 2/28/2006 11:26:59 PM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
Status: offline
Matrix, are u going to reply to this problem or fix it? just a little curious.

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Formerly Goodwood


(in reply to FaneFlugt)
Post #: 95
RE: v1.2 Patch News - 3/1/2006 7:45:12 AM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
Status: offline
its working now i'm D\L the the patch

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Formerly Goodwood


(in reply to goodwoodrw)
Post #: 96
RE: v1.2 Patch News - 3/1/2006 9:16:53 AM   
Dasara II


Posts: 56
Joined: 2/22/2006
Status: offline
Yes, the members downloads are working but the serial number problem for the beta is still there

(in reply to goodwoodrw)
Post #: 97
RE: v1.2 Patch News - 3/1/2006 9:26:57 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Yes, we fixed it last night. I'm aiming to have an updated beta patch (just adding the new serial numbers) posted by the end of the week.

Regards,

- Erik

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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Dasara II)
Post #: 98
RE: v1.2 Patch News - 3/2/2006 2:57:10 PM   
Dasara II


Posts: 56
Joined: 2/22/2006
Status: offline
Can not wait, just finishing my Austrian game off now.

Looking forward to the weekend with the beta then and giving the mighty French another go.

Thank you sooo much for the quick work

(in reply to Erik Rutins)
Post #: 99
RE: v1.2 Patch News - 3/2/2006 6:03:40 PM   
carnifex


Posts: 1295
Joined: 7/1/2002
From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
Status: offline
When can we expect the non-beta patch? The 1.2 or 1.3 or whatever?

< Message edited by carnifex -- 3/2/2006 6:04:07 PM >

(in reply to Dasara II)
Post #: 100
RE: v1.2 Patch News - 3/2/2006 6:49:54 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
quote:

ORIGINAL: carnifex

When can we expect the non-beta patch? The 1.2 or 1.3 or whatever?


The things that I think need to be addressed before the official release of the next patch are:


  • Two bugs related to protectorate changes of ownership
  • Permanent change of ownership bug related to troops on loan
  • Fix the no-lancer bug from one of the build menus
  • A fix for the TCP/IP bug in hexwar needs more testing, perhaps re-writing
  • Need more feedback on the "diplomat being reset to goodwill" TCP/IP bug report -- something I've been entirely unable to duplicate. (It sounds like a critical bug, but so far only set of people have been reporting it.)


I can't say exactly when these issues will have been satisfactorily addressed, but I'm hoping within a few weeks.



(in reply to carnifex)
Post #: 101
RE: v1.2 Patch News - 3/3/2006 12:57:43 AM   
dwinston

 

Posts: 104
Joined: 8/11/2003
Status: offline
Thanks for the precise response!

(in reply to ericbabe)
Post #: 102
RE: v1.2 Patch News - 3/3/2006 5:43:14 PM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
Status: offline
Will be great for it soon as nobody wants to start a PBEM until it's available...

(in reply to dwinston)
Post #: 103
RE: v1.2 Patch News - 3/3/2006 8:55:58 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
quote:

ORIGINAL: Deerslayer

Will be great for it soon as nobody wants to start a PBEM until it's available...


Well the save games will almost certainly be backwards compatible to the current (1.2.18) version.


(in reply to jhdeerslayer)
Post #: 104
RE: v1.2 Patch News - 3/3/2006 9:31:11 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

Thanks for your patience! The updated v1.2.18 Beta with added International Serial Numbers is now online. Please note, the only change is the expansion of the valid serial numbers for the update. If you already downloaded v1.2.18 Beta and it would not accept your serial number, please download it again and it should work.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to ericbabe)
Post #: 105
RE: v1.2 Patch News - 3/4/2006 1:18:42 AM   
Dasara II


Posts: 56
Joined: 2/22/2006
Status: offline
From down under...Thank you very much

Downloading now.

(in reply to Erik Rutins)
Post #: 106
RE: v1.2 Patch News - 3/5/2006 7:14:22 PM   
Aldar

 

Posts: 5
Joined: 2/17/2006
Status: offline
It works. Thank you.

(in reply to Erik Rutins)
Post #: 107
RE: v1.2 Patch News - 3/6/2006 8:10:59 PM   
Aldar

 

Posts: 5
Joined: 2/17/2006
Status: offline
But I still can't register my game. Is it possible to resolve this problem in near future ?

(in reply to Aldar)
Post #: 108
RE: v1.2 Patch News - 3/12/2006 8:00:49 AM   
ptan54

 

Posts: 271
Joined: 4/24/2005
Status: offline
Hope the patch comes out soon....I haven't been playing this game since 1.1!

(in reply to Aldar)
Post #: 109
RE: v1.2 Patch News - 3/14/2006 6:41:46 PM   
Malagant

 

Posts: 372
Joined: 3/13/2004
Status: offline

quote:

ORIGINAL: ptan54

Hope the patch comes out soon....I haven't been playing this game since 1.1!



I agree.

While I appreciate the efforts and continual push for improvements, it has been over 5 months that we've been waiting for this patch. I sincerely hope this can be completed and the game made as good as it could be as soon as possible.


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"La Garde meurt, elle ne se rend pas!"

(in reply to ptan54)
Post #: 110
RE: v1.2 Patch News - 3/22/2006 9:41:58 PM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
Status: offline
Same here. I shelved it for many months and people seem reluctant to start a PBEM until the official patch comes out. Bring it on!

(in reply to Malagant)
Post #: 111
RE: v1.2 Patch News - 3/29/2006 6:36:16 PM   
YohanTM2

 

Posts: 1143
Joined: 10/7/2002
From: Toronto
Status: offline
Just popped back in after about 3 months away. Disappointed to here the patch is not out. This game has great potential but waiting for fixes before I leap back in to PBEM.

(in reply to jhdeerslayer)
Post #: 112
RE: v1.2 Patch News - 3/30/2006 5:03:54 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
The only major thing we're working on toward the official release of the patch is our attempt to implement a new underlying set of TCP/IP routines. The new libraries have proven to be more difficult to implement than I anticipated because of some technical issues between my compiler version and the library files. If it drags out too much longer, I'll just revert back to the old libraries.


(in reply to YohanTM2)
Post #: 113
RE: v1.2 Patch News - 4/1/2006 3:15:52 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
AAArgh! I play only solo. This is torture, waiting on a multiplayer fix.

(in reply to ericbabe)
Post #: 114
RE: v1.2 Patch News - 4/1/2006 6:33:31 PM   
Moltke71


Posts: 1253
Joined: 9/23/2000
Status: offline
quote:

ORIGINAL: ericbabe

The only major thing we're working on toward the official release of the patch is our attempt to implement a new underlying set of TCP/IP routines. The new libraries have proven to be more difficult to implement than I anticipated because of some technical issues between my compiler version and the library files. If it drags out too much longer, I'll just revert back to the old libraries.




As everybody plays solitaire at times and a lesser number plays MP, holding up a patch that would cure the solitare problems to overhaul MP doesn't make a lot of PR sense. MP can be fixed later.

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(in reply to ericbabe)
Post #: 115
RE: v1.2 Patch News - 4/2/2006 8:10:52 AM   
kylenapoleon


Posts: 36
Joined: 5/6/2005
From: manitoba canada
Status: offline
I can understand the need to resolve as many issues as possible, but due to the extended length in getting the patch out, the TCP/IP should have been set aside for the time being.

(in reply to ericbabe)
Post #: 116
RE: v1.2 Patch News - 4/3/2006 12:47:19 AM   
Wellesley

 

Posts: 21
Joined: 3/12/2006
Status: offline
Welp, some more needs to be sorted I think...

Plz check my thang in the Beta-thread for the problem encountered.

(in reply to kylenapoleon)
Post #: 117
RE: v1.2 Patch News - 4/20/2006 3:41:32 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
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Would it be possible to put an option in the next release to turn off fog of war? Perhaps not completely off, but at least allowing us to see armies being moved across the continent, without getting knowledge of troop strengths or even commanders.

(in reply to 1LTRambo)
Post #: 118
RE: v1.2 Patch News - 4/30/2006 10:49:52 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
I have had this game shelved for months, waiting on the patch. Is it dead? That would be a shame. It is a great game, or would be if a few glitches were ironed out.

(in reply to gwgardner)
Post #: 119
RE: v1.2 Patch News - 5/1/2006 7:03:55 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Nope, not dead. The patch is coming, we had an unexpected delay due to an attempt to make another upgrade to the TCP/IP side. I expect we'll have the official patch released by the end of May.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to solops)
Post #: 120
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