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RE: BryanK's Stadium Pack

 
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RE: BryanK's Stadium Pack - 2/11/2006 9:14:37 PM   
cdvalenta

 

Posts: 100
Joined: 2/5/2006
From: Palmer, MA
Status: offline
Bryan -

This maybe a silly question but I will ask it anyways... how do I get my screen set-up to look like the screen shot you posted? Right now my screen has the default look with the player lineups and team data located on the bottom of the screen and I can't figure out how to get the player photos to show up next to their stats either.

I've download your face pack, logo set and stadiums and I've got to say you've done an awesome job! It really adds a great deal to the game to see the stadiums and have logos. I am playing a fictional league right now and your logos are fantastic. Now if I can just get the player photos to show up on the game screen I'll be all set. The photos have all been assigned because when I look at the players biographies they all show up.

I'm having a blast with this game!

Thanks,

Chris

(in reply to BryanK)
Post #: 31
RE: BryanK's Stadium Pack - 2/12/2006 1:15:14 AM   
BryanK

 

Posts: 140
Joined: 8/21/2005
Status: offline
I'm glad you're enjoying it Chris :) Shaun has been amazing with his accessbility throughout the evolution of Puresim; I was glad to throw together some graphics as icing on a very yummy cake.

On your main association page, click "options and utilities" which is on the upper right hand part of the screen. Within that popup, go the "association settings" tab and make sure that "display player photos" is checked.

As for the other question, bring up the ballpark page and click on the "modify ballpark button." Along the top you should now see more buttons. Click on "configure PSPNcast" which will bring you to a screen that lets you move around the windows that show up while playing a game.

Hope that helps :)

(in reply to cdvalenta)
Post #: 32
RE: BryanK's Stadium Pack - 2/12/2006 6:48:12 PM   
cdvalenta

 

Posts: 100
Joined: 2/5/2006
From: Palmer, MA
Status: offline
Thanks for the help!

It worked like a charm.

(in reply to BryanK)
Post #: 33
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