Alby
Posts: 4855
Joined: 4/29/2000 From: Greenwood, Indiana Status: offline
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quote:
ORIGINAL: sabrejack Sometimes the reason you need to drop multiple smoke grenades relates to height. I think (but am not 100% sure) if the other unit is on a higher elevation you need 2 (or more) smoke grenades (from an infantry unit) to block LOS. Also, if a unit runs into trouble, drops smoke and retreats one hex from something with a big gun (like a SU152 or big SP gun), 'z' firing into the smoke hex can still cause casualties, and possibly reflects 'random' fire without actually being able to see the enemy. We can argue about the realism of one unit being able to block an entire 50 yard hex with smoke, but then firing into it with small arms would be equally difficult to actually hit anything... dropping mortar shells or firing big guns into the area can be quite effective (at least against infantry). Consider this when it comes to the smoke isssue in SPWAW The artificial intelligence makes smoke, when retreating, if it passes an experience check and has some smoke. Troops sometimes do this in real war. It would not be so important, if the game had micro-terrain and the squads could spread out over half a hex or so, as they ran away. Open terrain seldom looks like a pool table top, but usually cover and concealment which allows troops to disappear behind wells, bushes, ditches, ground undulations and the like. There is no provision for this in the game. Retreating troops stay in the same, small clump they used for concentrated fire, when retreating. If the game allowed troops to change from concentrated formation to dispersed formation, it would be much more difficult for one hand grenade or machine gun burst to kill several of them, at once. Although a machine gun can fire through smoke, they do not, in real life, as the machine gunner does not have the top view of a concentrated formation that the player has. He just knows they made smoke. He does not know if they went to ground, ran to the right or left or spread out, crawled away or found micro-terrain cover. The game tries to make up for the lack or micro-terrain and formation density rules by using smoke, when retreating. Has been that way, since Steel Panthers I and is an integral part of the game.
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