ravinhood
Posts: 3891
Joined: 10/23/2003 Status: offline
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It's not an rts oi-nutter, but, by the speed at which one can play out a game of CIV IV it is made to seem like one compared to the great long games of the origional CIVS I & 2 & 3. Yes, there is a movement this time to "streamline" everything, so noobs can easily pick it up (buy it mainly) and it's not so much geared toward the Civilization "die-hard fans". We've been given our games basically and of course we would enjoy more, but, this one is for the kiddies that like simple easy non complex non long games to play. It will be like playing Rise of Nations turn based, but, like "speed chess" in that sense. It's geared toward fast paced online multiplayer games, hence the ability to play out a small map in 2 hours or less as was stated in one of the previews. The whine these days seems to be for more streamlined fast playing games for online multiplayer play. I've never seen so many whines and gripes if a game doesn't come with a campaign mp feature as I have in recent times. Most people used to be happy just getting a single player game that was good and challenging. Now it's mp mp mp mp mp, screw single play and single players. And of course the 3D gd graphics age we live in. Every gd game has to be cutting edge 3D gd graphics and it doesn't make the game good at all, it just makes them look pretty and it sells. Graphics has caused designers to lose creativity over to designing pretty pictures. Else we wouldn't be seeing so many gd II's, III's & IV's of games anyway. I get angry everytime I see a game with a number after it's title. It's just milking the donkey with pretty pictures mostly, with 1 or 2 new game tweaks and they charge yah full retail price for much of the same. I have no doubt CIV IV is taking that path as well, a few new bells and whistles, streamlined for "faster" play and 3D graphics to jump on the graphics sells more games band wagon. I feel if they truely listened to their die-hard fans they would have brought back the caravan, the diplomat and the spy, instead of abstracted them. They would have added the trade of resources and alliances and embargos to the wonderful CIV II game they already made. Nothing will ever surpass CIV II in my book, the CIV series just keeps going in the opposite direction IMHO. I feel the success of a series of games is to "add to" what already works, not take away and "let's try this and see what happens ideas". Imagine CIV II with some of the features of CIV III? OMG that would have been the ultimate CIV game, but, noooooo, they gotta go this streamlined way of play, make it faster, dumb it down some more so 12 and 13 year olds can understand how to play it and spend their $50 on it (screw the real die-hard fans). You mark my words Combat Mission X2 (Shock Force) is gonna suk compared to the origional Combat Mission series, mark my words this day in 2005. I'll betcha it suks. Combat Mission is a wonderful engine and it works, they could have made a couple of more games with it at least for the Pacific side of the war, but, noooooooo, they gotta goto this "let's try this and see what happens idea". lol
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