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RE: Akita Burns - 9/17/2007 1:32:54 AM   
Andy Mac

 

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Oh yes easily against A6M5 or A6M2's my Hellcats will wipe the floor with em and it will be 6 hexes from Wake not from the Marianas !!!.

A6 series fighters are easy meat for US fighters its the mass of LB Fighters I cannot win against

I just need to keep him honest to allow my CVE's to get out of dodge

(in reply to pat.casey)
Post #: 841
RE: Akita Burns - 9/17/2007 2:03:12 PM   
Andy Mac

 

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OK guys it will be a few days before Pauk gets a turn back I am going to stop whinging and get on with the game - its really not very nice to complain when you are in such a fascinating war..

I am not asking for a change in HR's at this point as it would be unfair on Pauk.

After we get through this I will be entering negotiations - historically 10 Sqns of Marine Corsairs served on USN ships - Pauk and I had a deal with regard to use of these 10 Sqns AFTER Kamis became active - I will be seeking acceleration of this deployment but NOT until after we finish the mariana campaign one way or the other.

What I need to do is restock my carriers and then go back in hard with just the fleet carriers.

Andy

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RE: Akita Burns - 9/17/2007 5:16:39 PM   
veji1

 

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This sounds very fair, The US would legitimately have felt they needed to adjust their Carrier Air Force after such a beating.

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RE: Akita Burns - 9/17/2007 7:05:16 PM   
Andy Mac

 

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Lets see where we end up. I will have a force of 5 Fleet Carriers and 3 Light Carriers at Wake will full fighter Sqns in 24 hours.

Escort Carriers are retreating to Wake via the long route I don't expect pauk to pursue.

The key is to re organise the fleet I have an idea its not cunning.

OK the plan I have 8 Operational Battleships and still plenty of Destroyers.

So the plan replenish the carriers with fighters and strike aircraft. Form 4 surface TF's of Heavy and Light surface vessels and send them in hard against the Japanese under cover of the carriers...

Andy

(in reply to veji1)
Post #: 844
RE: Akita Burns - 9/18/2007 2:31:30 AM   
Snowman999

 

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quote:

ORIGINAL: Andy Mac

The key is to re organise the fleet I have an idea its not cunning.

OK the plan I have 8 Operational Battleships and still plenty of Destroyers.

So the plan replenish the carriers with fighters and strike aircraft. Form 4 surface TF's of Heavy and Light surface vessels and send them in hard against the Japanese under cover of the carriers...

Andy


Andy, I've been following this AAR (both sides) for months and haven't added a comment. I'm not experienced at PBEM, but I've played three complete AI campaigns to completion as the Allies. Recognizing how different PBEM is and how amazing your opponent, I still have to ask . . . where are your submarines!?

I relaize subs are semi-porked in the game (one ship one attack per day while in a convoy!!!???) but by mid-1944 USN subs are excellent hunters and the fish finally work. I haven't counted how many you've lost, but whatever is left there is no more target-rich enviro for them this month than west and northwest of Saipan. Even if they don't hit anything, every IJN DD hunting them is leaving your AKs alone.

Someone commented in the forum recently that you gave up on subs as just VP "gifts" to the opposition, but the routines were adjusted several patches ago and I find them useful, even if ahistoric.

The game, possibly due to GG's long history of designing aircraft-centric games, hyper-models air combat and greatly overstates the effectiveness of anti-naval LBA. But the three things that won the war from the US perspective were carrier air, the USMC's evolution of amphib ops, and, most of all , the Silent Service. Bleed him!

(Yes, I have a set of gold dolphins on the shelf across the room. But that doesn't mean I'm wrong.)

Steve

(in reply to Andy Mac)
Post #: 845
RE: Akita Burns - 9/18/2007 12:07:53 PM   
Andy Mac

 

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Hi yes I have about 40 subs in Tinian waters and approaches but they are doing limited good.

OK today I only got 0:1 so its game over on Tinian.

OK a few points for everyone thank you for the email questions but its easier to answer them on the forum en masse so to speak.

If I miss anyones questions apologies

1. Why did you attack Tinian and not another island in the Marianas.

All other islands are mountainous so Tinian has a x 4 AV multiple for forts, Saipan, Guam or Pagan would have x 12 because forts and mountains are mutiplactive. i.e. attacking the Marianas for the allies is a no choice option.

2. Why did you not bomb before attacking.

Because it is not possible in WITP to interdict land reinforcements if the Japanese player is willing to take the losses he can put 2 or 3 Divs ashore in short order either by transport aircraft or massed AK invasion - Pauk did that to me at Gasmata so he knows the moves and PZB has completed it many times another 1,000 AV x 4 = no matter what the allies bring its not possible.

3. Why did you not sweep the mines before landing ?

Over 40 MSWs were destroyed int he first hour of the fight despite having DD and BB support int he same TF.

4. Why did you give up on SWPAC

SWPAC is a valid attack route BUT with every base having lvl 9 forts and the Japanese able to reinforce and it being malaria it is a VERY tough attack route. Remember Noemfoor against PZB a single Bde can stop 2 - 3 Divs of allied Troops for a long time. Forts are just to strong in jungle and Malaria.

5. Why not attack Marcus

Perhaps I should have valid question

6. Why not attack HI

Because although I would have won it would have left a bad taste in the mouth.

OK what now - honest answer I dont know
Andy

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Post #: 846
RE: Akita Burns - 9/18/2007 12:51:25 PM   
Andy Mac

 

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I feel I now have no choice its all or nothing.

my carriers are moving extremely slowly despite being undamaged but will all be back at Wake tomorrow within the next 3 days the entire fleet will sail to death or glory I cannot leave 300,000 men on Tinian every ship I can muster is going in - I MUST secure naval superiority over the Marianas so the orders are given.

All carriers will be setting sail after they have fueled the crippled Hornet will be going in with the fleet - in total 6 Fleet, 3 Light and about 25 Escort Carriers covered by 8 BB's and every destroyer I can find.

This is it death or glory....

(in reply to Andy Mac)
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RE: Akita Burns - 9/18/2007 3:08:41 PM   
Andy Mac

 

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OK the plan in more detail its a little loose at present.....

5 Operational Fleet Carriers will form the core of the fleet each will have 70 fighters (either Corsairs or Hellcats I have 3 Corsair Sqns) 350 Fighters

3 Light Carriers each with 20 Hellcats - 60 Fighters

Hornet will operate a 100% stike mix of Helldivers and TBM's as she is vulnerable.

I have enough figthters to manage to set up that force mix. In addition I have 2 sqns of marine F6F NF's which will serve on board 2 of the CVE's so another 48 Fighters

Any other Hellcats will be used to replace Wildcats on undamaged CVE's.

I will form 5 Carrier TF's and 1 Replenishment TF

Each combat TF will have 1 Fleet CV and 2 - 3 Light/Escort Carriers.

This is an unbalanced fleet but this really is all or nothing !!!

(in reply to Andy Mac)
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RE: Akita Burns - 9/19/2007 12:47:51 PM   
Andy Mac

 

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OK last night I managed to perform a little bit of surgery on my TF's

CVE's will take two days to arrive at Wake and I am going to wait for them.

5 Fresh CVE's from West Coast will bring me fully up to strength with where I was a few days ago.

All 5 CV's will have 40 F6F's and 36 F4U's or 80 F6F's
3 CVL's will have 21 F6F's and 9 TBM's
Hornet will have 90 Helldivers.

I should have about 20 CVE's total so about capacity for 600 aircraft.
3 will operate F6F NF's total of 72.

By stripping Saratoga of Hellcats and ditching the replenishment groups I should be able to allocate about another 150 to the CVE's

All other berths will be filled with strike aircraft.

In total I will have 108 F4U's, 72 F6F NF's and about 450 F6F's I am not commiting any Wildcats with the fleet I cannot afford the pilot losses.

The only reason I can do this is the 200 I did not commit in the first phase.

Missispi sailed from Pearl to join the fleet at Wake.

So what is the plan well its simple SEEK out and DESTROY KB.

I cannot even attempt to fight Jap LBA while KB is a threat I am therefore going to hunt KB down and destroy it if it refuses to come and fight then I will use massed bombardment TF's on Tinian until it does.

My replenishment groups are in reasonable shape still so fuel and ammo are not an issue.

This is it guys no messing straight down the middle cannons to the left cannons to the right etc etc

In two days the fleet sails and it WILL rescue the allied armies on Tinian whatever the cost.

(in reply to Andy Mac)
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RE: Akita Burns - 9/19/2007 12:49:02 PM   
Andy Mac

 

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Oh and when the amphibs arrive at Pearl 1st Australian Corps will be loading to reinforce Tinian - I am now 'pot committed' to the operation so its win or bust.....

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RE: Akita Burns - 9/20/2007 12:58:49 AM   
Nemo121


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Andy,

I've got to say that while you do have a point about removing the restriction on Corsair basing on CVEs etc ( and in my games I don't limit Allied Corsair basing for precisely the PDU-related reasons you've given here ) I must take issue with some of your other reasoning.

In this game you simply went too deep with insufficient preparation and you paid the price for it. What do I mean by insufficient preparation?

1. Japanese Army fighters have caused you most of your problems here... Proper preparation for this invasion would have involved running down the plan and pilot pools through concentrated British and US Army fighter offensives around Java and Malaysia. You COULD have written down his Army fighter numbers in other theatres before committing here.

2. KB is largely intact. I don't think you had any business going this deep while KB was available to bolster the Japanese Army fighters. If you look at what happened the presence of KB turned what was a salvageable situation vs IJA fighters into an absolute slaughter.

3. Tinian wasn't bombed into the stone age. It doesn't matter how many men he has there if you have bombed the supplies at Tinian into the stone age, bombe the fields on the two neighbouring islands into uselesness and run the occasional CV TF sweep around Tinian etc over the past fortnight. At that point in time more Japanese reinforcements just results in more strain on his supplies.


The IJA fighters weren't the thing which broke your back. The combination of IJA fighters and KB broke your back. You need to either go and hunt KB down when it is in port ( or lure it into a decisive battle on favourable terms ) OR ( and IMO more realistically and dependably ) you need to step up your aerial operations over Malaysia, Java etc in order to write down the IJA fighter strength. Then, in two months time when you make your next "great leap forward" you can make it safe in the knowledge that:
1. Yes KB will still be available to contest things and
2. Yes land-based torpedo bombers will abound but
3. Those IJA fighter reserves will be less than your carrier air reserves. This is the key. You are fighting two major reserve pools with your smallest reserve pool ( US Navy pilots and planes ). That's always going to be a losing proposition. Switch it so that by the time you go in the IJA fighter reserve is pretty much gone and you can handle KB with ease.

Think about it, if you had been able to wipe out the IJA fighters in the first day AND they couldn't be replenished by day two wouldn't things have been very different?

I think you are focussed on winning the one massive fight "on the day" and not focussed enough on giving the IJA pilot pool and fighter reserves a death of a thousand cuts over Malaysia and the DEI such that by the time your CVs heave into view 1 the IJA just doesn't have the pockets to attrit them.


This is meant to be constructive criticism as I do think you've played a very good game BUT I also believe a bit of patience and more attention given to shaping the battlefield in the weeks and months leading up to the battle could have paid dividends.


P.s. Obviously at this stage you just need to keep pouring reinforcements in, sweeping with your CVs when you can, and eventually Tinian will fall to your forces. Every drop in fort level reduces enemy resistance by about 20% so unless he is bringing in 20% more forces every day he can't win... and he isn't able to bring in that level of extra forces per day. It will fall and Tinian will be yours but please do consider actually properly preparing your next invasion target with LBA and CV sweeps etc so that by the time you land the garrison is in pieces and not, as in the case with Tinian, in top condition with loads of supplies.

< Message edited by Nemo121 -- 9/20/2007 1:06:39 AM >

(in reply to Andy Mac)
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RE: Akita Burns - 9/20/2007 1:42:00 AM   
Andy Mac

 

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As it happens I dont believe I have played well in this instance but a few comments.

1. I agree and have been doing this I have kiiled thousands of Japanese Pilots over Singapore and Palembang but his reserves are apparently far deeper than I could have possibly imagined.

2. I disagree on this actually KB is of limited danger A6 series fighters cannot stand up to allied carriers Pauk played very well keeping them back to pick off my cripples (KB pilots were wiped out 3 months ago so his pilot quality cannot be great)

3. I disagree on this one not as to how it should be but as to how it is - my experience in other games is that it is impossible to bomb them into stone age if out of land based fighter range - if I bomb Tinian then he knows where I am going and the level 9 forts will allow even 1 division to stop me cold with bases that close it is very hard to cut off a base totally.

Re the fighter pool issue unfortuantely you are correct China is basically a Japanese pilot trainign ground now and Pauk is being very carefull not to give me a chance to stop him

Almost all my P38's are in Sumatra trying to attrit his pilots but the fact is he can train em in china faster than I can kill them. Pauk no longer contests Palemabg or Singapore and because of my ealrier over reaching in and around VP my army is de facto defeated in detail.

As I said I did not play well in last few months

I have 5 more Divisions between those arriving on the West Coast and the Aussie 1st Corps at pearl they will take about 5 weeks to go in.

I am not sure of my plan I will have a strong carrier fleet when I return to the Marianas but I am tempted to take lots of AO's and force KB to come out and fight me after KB is eliminated other options will present themselves.

p.s. had that betty not spotted my fleet when I was over 800 miles away Tinian would have fallen all I needed was two more days and nothing he could have done would have stopped me - even so I landed 8,000 AV and 300,000 men and 1,500 tanks to take on less than 60,000 men and failed to take the island or secure the AF.......

quote:

ORIGINAL: Nemo121

Andy,

I've got to say that while you do have a point about removing the restriction on Corsair basing on CVEs etc ( and in my games I don't limit Allied Corsair basing for precisely the PDU-related reasons you've given here ) I must take issue with some of your other reasoning.

In this game you simply went too deep with insufficient preparation and you paid the price for it. What do I mean by insufficient preparation?

1. Japanese Army fighters have caused you most of your problems here... Proper preparation for this invasion would have involved running down the plan and pilot pools through concentrated British and US Army fighter offensives around Java and Malaysia. You COULD have written down his Army fighter numbers in other theatres before committing here.

2. KB is largely intact. I don't think you had any business going this deep while KB was available to bolster the Japanese Army fighters. If you look at what happened the presence of KB turned what was a salvageable situation vs IJA fighters into an absolute slaughter.

3. Tinian wasn't bombed into the stone age. It doesn't matter how many men he has there if you have bombed the supplies at Tinian into the stone age, bombe the fields on the two neighbouring islands into uselesness and run the occasional CV TF sweep around Tinian etc over the past fortnight. At that point in time more Japanese reinforcements just results in more strain on his supplies.


The IJA fighters weren't the thing which broke your back. The combination of IJA fighters and KB broke your back. You need to either go and hunt KB down when it is in port ( or lure it into a decisive battle on favourable terms ) OR ( and IMO more realistically and dependably ) you need to step up your aerial operations over Malaysia, Java etc in order to write down the IJA fighter strength. Then, in two months time when you make your next "great leap forward" you can make it safe in the knowledge that:
1. Yes KB will still be available to contest things and
2. Yes land-based torpedo bombers will abound but
3. Those IJA fighter reserves will be less than your carrier air reserves. This is the key. You are fighting two major reserve pools with your smallest reserve pool ( US Navy pilots and planes ). That's always going to be a losing proposition. Switch it so that by the time you go in the IJA fighter reserve is pretty much gone and you can handle KB with ease.

Think about it, if you had been able to wipe out the IJA fighters in the first day AND they couldn't be replenished by day two wouldn't things have been very different?

I think you are focussed on winning the one massive fight "on the day" and not focussed enough on giving the IJA pilot pool and fighter reserves a death of a thousand cuts over Malaysia and the DEI such that by the time your CVs heave into view 1 the IJA just doesn't have the pockets to attrit them.


This is meant to be constructive criticism as I do think you've played a very good game BUT I also believe a bit of patience and more attention given to shaping the battlefield in the weeks and months leading up to the battle could have paid dividends.


P.s. Obviously at this stage you just need to keep pouring reinforcements in, sweeping with your CVs when you can, and eventually Tinian will fall to your forces. Every drop in fort level reduces enemy resistance by about 20% so unless he is bringing in 20% more forces every day he can't win... and he isn't able to bring in that level of extra forces per day. It will fall and Tinian will be yours but please do consider actually properly preparing your next invasion target with LBA and CV sweeps etc so that by the time you land the garrison is in pieces and not, as in the case with Tinian, in top condition with loads of supplies.


(in reply to Nemo121)
Post #: 852
RE: Akita Burns - 9/20/2007 1:44:21 AM   
Andy Mac

 

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ps tips always welcome even if they are a few home truths - the fact is I gambled on landing a sledgehammer but it turned out to be a childs wooden mallet

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RE: Akita Burns - 9/20/2007 2:12:29 AM   
pat.casey

 

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quote:

ORIGINAL: Andy Mac

ps tips always welcome even if they are a few home truths - the fact is I gambled on landing a sledgehammer but it turned out to be a childs wooden mallet


I don't know that it's quite over yet, is it? Given a few turns to recover disruption, do you think you can still attrit the forts?

Seems like the offensive isn't "over" until undisrupted ground troops can't knock a fort down. Once that happens, you're spinning, but until then you're grinding forward.

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RE: Akita Burns - 9/20/2007 9:57:23 AM   
Nemo121


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Hi Andy,

A couple of points in reply:

1. Aye, you've been killing them but, obviously he hasn't run out. I think this would argue for either delaying the invasion of Tinian or picking to invade another island which is more isolated and thus cannot be as easily reinforced by Pauk.

2. Well I think there's a difference between what I am saying "KB turned a moderate loss into an absolute disaster" and saying "KB's fighter power is amazing. Those A6Ms clear the skies." Just look back over the last few days and discount anything the A6Ms did and then ask yourself did those Judys and torpedo-bombers from the CVs massively increase my losses and turn a moderate defeat into something that is costing me over a hundred ships?

3. Well I think that the real point here is that it is impossible to bomb them into the stone age if they are within range of multiple supporting land bases ( e.g. Tinian ) but if you commit 400 bombers on a single day to any ISOLATED Japanese island ( more than 5 hexes or 6 hexes from the next Japanese base with a substantial airfield ) then that airfield is going to be closed and you can keep it closed. Better yet close it via a carrier strike and then keep it closed via LBA whilst rotating CV TFs fly LRCAP over the island to massacre the reinforcement flights. Do that for a fortnight and then invade.


quote:

Pauk no longer contests Palemabg or Singapore


Pauk is a fighter. If he isn't contesting something it is because it is too costly for him to contest. If he isn't fighting in the air over these areas it is ONLY because he feels his losses there are too heavy. He would only conclude his losses are too heavy if his reserves aren't actually limitless. It is a pity you are stalled around Malaysia as the best way to bring his IJA fighters into the air is to find something new they must defend. But, what you have said here shows that his pilot reserves aren't as bottomless as you might think.


I agree re: the Betty. On the other hand at this stage in the war in my opinion ( and yours can reasonably differ ) I think that you have such a weight of men and material that you shouldn't be planning operations which can go tits up if you are spotted earlier than you wish. I think that you need to be planning operations which will succeed even if you give the enemy your operational plan a fortnight before you go in. You DO have the material to achieve that but you are going too deep, attacking bases which aren't isolated ( either geographically or via military means) and which aren't absolutely sure things.


As to the ground war on Tinian - Well at this stage you MUST keep pouring it in as it is easier to resupply and reinforce to capture Tinian than it is to withdraw everything and rebuild it in a safe rear area base. It is going to cost you a lot of time and a whole load of ships but now that you committed to going so deep while the enemy remains relatively unattritted you have no choice but to pay the butcher's bill. With undisrupted troops you can bring the forts down. It might take a month but you should be able to do it even in spite of air-transported reinforcements so long as you can prevent any reinforcement convoys reaching Tinian. If he can get convoys through then he can bring several thousand AV in over the next month and you are well and truly screwed and will be looking at organising an evacuation and a 4 to 6 month halt in major offensive operations in-theatre.


Seriously though for your next operation pick a base which cannot be supported by multiple other bases within IJA fighter range, flatten the airfield with a massive, surprise bomber raid and then just keep it suppressed no matter what ( since he can't LRCAP from other islands your bomber losses will be low ). LRCAP the island with a few fighter squadrons from your carriers and then, when the time is right, land your troops. Without all those IJA fighters there to help the defenders your carriers will easily handle KB and keep the island from receiving reinforcement convoys or reinforcing air-transported troops.

It is damned exciting and good fun to see you invading Tinian but it isn't strategically viable and you'll win this game by doing strategically viable and cost-effective things, not by being racy and exciting.

(in reply to pat.casey)
Post #: 855
RE: Akita Burns - 9/20/2007 3:59:00 PM   
Andy Mac

 

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1. Yes I got it wrong I should have went to Marcus and I obviously was wrong about his depth of fighter pilot reserves. Despite that I was confident I could take the island thats why I brought pretty much the whole Army.

2. Yup KB turned a retreat into a rout

3. Yes had I attacked an isolated base you are correct - I didnt and am paying the price

I actually wasnt worried about getting spotted I actually thought I had sufficient force to take the base quickly I under estimated the amount of losses my Hellcats would take and I also underestimated the fact that I would lose all my MSW's before they swept any mines.

I agree with you rightly or wrongly I am committed so everything has to go in and keep going in most of the LST's got away so they will retire on PH pick up 1st Aussies Corps and 11th Airborne Div and we will go in again.

All but 1 BG of Superforts are resting to build up numbers and the carriers will be sailing in 2 days.

Hornet slipped anchor yesterday as she is slow

I am not putting marine Corsairs on Carriers but will be discussing this issue with Pauk after this battle is over.

My initial plan did call for a surprise mass bombing raid unfortuantely the carriers were out of range by 1 Hex to escor the strike and my Superfort force was decimated.

Had they been available to shut down Tinian on day 1 and Saipan on day 2 who knows my tactical skills were let down I did not allow enough slippage in my sprinting carriers .

However I have to agree this has not been my finest hour as a player.

Andy

(in reply to Nemo121)
Post #: 856
RE: Akita Burns - 9/20/2007 5:52:14 PM   
Nemo121


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Well don't forget that in the immortal words of a soon-to-be-dead juju-man in Predator 2, "Sheeet 'appen"... and indeed it does. You are committed for now but maybe for the next phase of the offensive go a little shorter ;)

(in reply to Andy Mac)
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RE: Akita Burns - 9/20/2007 5:53:04 PM   
Andy Mac

 

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Hey if nothing else my approach to the game is entertaining for all concerned

Incompetenent perhaps but always entertaining !!!!

(in reply to Nemo121)
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RE: Akita Burns - 9/20/2007 6:35:31 PM   
Snowman999

 

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quote:

ORIGINAL: Andy Mac

Hey if nothing else my approach to the game is entertaining for all concerned

Incompetenent perhaps but always entertaining !!!!


Don't be too hard on yourself. Reading this AAR has given me more insight into what the game can be than all the others combined. I'm seriously considering starting my first PBEM due to your game.

I too thought the force you mustered was unbeatable, mines or no mines. That it wasn't shows more clearly than ever that the land game is unbalanced and I hope, if WITP2 ever comes, that this is addressed. Stacking rules and the ability for CAS and bombardment to knock down fort levels (totally historic) would fundamentally change the game.

Steve

(in reply to Andy Mac)
Post #: 859
RE: Akita Burns - 9/20/2007 7:02:57 PM   
Andy Mac

 

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Thanks Steve unfortunately no excuse as I knew the flaws in the Land Model....

Taking on LBA with Carrier Air (even supported by B29's) is difficult - but have no fear more cunning plans to follow (I never thought my cunning plans would turn out to have results like blackadders....)

The key in the West is still Mandalay - the key in the east is Tinian I need to break both to move forward well so be it !!!!

(in reply to Snowman999)
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RE: Akita Burns - 9/20/2007 7:52:18 PM   
Snowman999

 

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quote:

ORIGINAL: Andy Mac

Thanks Steve unfortunately no excuse as I knew the flaws in the Land Model....

Taking on LBA with Carrier Air (even supported by B29's) is difficult - but have no fear more cunning plans to follow (I never thought my cunning plans would turn out to have results like blackadders....)

The key in the West is still Mandalay - the key in the east is Tinian I need to break both to move forward well so be it !!!!


Well, if you're Blackadder find a Warrick to blame!! (Do you have any small children at home with PC access?)

Watching this AAR I've changed my previous thoughts about B-29s. Thought they were monsters, but they fall out of the sky just like anything else . . .

Agree with you and others you're committed to T. Time is not on your side to withdraw (if possible), lick wounds and start again. You'd lose rest of year at least.

But as you plan remember that the Japanese are not supermen. Their pilots tire, and lose morale, and their mechanics repair at slow daily rates just like yours.

Is it worth taking your fresh PH troops and striking Marcus now? Diversion of effort for you, but him as well. Probably not, but I don't know exact troop pipeline and status.

And maybe you could re-check your subs. Perhaps move them in closer to T. Maybe re-look at COs. I can't believe you haven't gotten more intercepts with that volume of metal moving through.

Buck up. You still have a naval hammer, massive relenishment support, and a lot fewer merchies to shepard.

Steve

(in reply to Andy Mac)
Post #: 861
RE: Akita Burns - 9/21/2007 3:04:46 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Subs are moving every day at moment. Its straight forward I got it wrong no excuses unfortunately but all the allied spearhead is on Tinian I could probably muster enought to take Marcus but I suspect it doesnt get me much now I think a further landing on Tinian is the only way to go.

The key thing is to try and avoid losing more carriers I need to win this big and fast.

Just not sure how to do it...

Andy

(in reply to Snowman999)
Post #: 862
RE: Akita Burns - 9/21/2007 3:08:08 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Well my carriers will go back in and surface and bombardment TF's will go in and clear Tinian I guess the only answer is round robin attacks I have 9 BB's on station so I guess the way to do it is to approach with my carrier force - send in the BB TF's 2 on day 1 and 1 on day 2.

Shock attack on day 1 if successful and forts go down repeat on day 2 supported by the 3rd TF.

Rinse and repeat.

I figure there is no point in deliberate attacking as my Armour is such a huge part of the force I need to take advantage of my tank strength which means shock attacks.

Andy

(in reply to Andy Mac)
Post #: 863
RE: Akita Burns - 9/21/2007 3:15:39 PM   
BLurking


Posts: 199
Joined: 3/24/2005
From: Frisco, TX
Status: offline
You might want to try setting all your float planes (should have quite a few of them) on 50% recon, and then blast adjoining bases with bombardment. If pauk crams the airfields, well then nuclear bombardments work both ways now, don't they?

It'd be sweet to toast a couple hundred planes on the runway...

(in reply to Andy Mac)
Post #: 864
RE: Akita Burns - 9/22/2007 2:57:19 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Hmmm my fleet set sails after fuelling so itll be slow.

My pilot quality is not great to be honest a lot of groups are half filled with 25xp pilots....

No choice the USN cannot leave 300,000 men to hang we go in !!!

(in reply to BLurking)
Post #: 865
RE: Akita Burns - 9/22/2007 3:00:44 PM   
Yakface


Posts: 846
Joined: 8/5/2006
Status: offline

quote:

ORIGINAL: Andy Mac

My pilot quality is not great to be honest a lot of groups are half filled with 25xp pilots....



Oh dear......this is going to be a slaughter

(in reply to Andy Mac)
Post #: 866
RE: Akita Burns - 9/24/2007 12:21:42 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Much as I want to go in I decided to play in canny and try and go round the fact is I dont have the strength to go straight in...

I am gutted the shock attack failed and that is the end of my forces on Tinian he is reinforcing faster than I can and I am sure the forts will be rebuilt in short order and he seems to have an unending stream of elite fighters Franks, Georges, Jacks and even Tonies and Tojos how can the allies compete with this....I need to use Marine Corsairs no choice this really stinks but its where we are. (ps in a PDU game USN Sqns should be allowed to upgrade to Corsairs that way you dont need to use marines !!!!)

And yes I know its my own fault Nemo !!!! but it doesnt take away from the fact that the USN is severely underpowered. PDU is just so onesided without control of production.

I will need to withdraw for a day to replenish carrier sqns I have some replacements at Wake I will take em on and then go in.

AFTER ACTION REPORTS FOR 05/29/44
--------------------------------------------------------------------------------
ASW attack near Saipan  at 63,64

Japanese Ships
MSW W.25

Allied Ships
SS Plaice

--------------------------------------------------------------------------------
Night Air attack on Saipan , at 63,64

Japanese aircraft
no flights

Allied aircraft
B-29 Superfortress x 25

Japanese aircraft losses
Ki-84-Ia Frank: 1 destroyed
N1K1-J George: 1 destroyed
J2M Jack: 1 destroyed
P1Y Frances: 1 destroyed
G4M1 Betty: 1 destroyed


Runway hits 11

Aircraft Attacking:
12 x B-29 Superfortress bombing at 6000 feet
4 x B-29 Superfortress bombing at 6000 feet
9 x B-29 Superfortress bombing at 6000 feet
--------------------------------------------------------------------------------
Day Air attack on Chungking , at 43,32

Japanese aircraft
Ki-45 KAIa Nick x 36
Ki-21 Sally x 21

No Japanese losses


Allied ground losses:
53 casualties reported

Airbase hits 2
Runway hits 51

Aircraft Attacking:
15 x Ki-21 Sally bombing at 6000 feet
36 x Ki-45 KAIa Nick bombing at 2000 feet
6 x Ki-21 Sally bombing at 6000 feet
--------------------------------------------------------------------------------
Day Air attack on Chungking , at 43,32

Japanese aircraft
P1Y Frances x 27

No Japanese losses


Allied ground losses:
46 casualties reported

Airbase hits 2
Airbase supply hits 1
Runway hits 13

Aircraft Attacking:
27 x P1Y Frances bombing at 12000 feet
--------------------------------------------------------------------------------
Day Air attack on Rangoon , at 29,34

Japanese aircraft
no flights

Allied aircraft
Mosquito PR.IX x 3
B-25J Mitchell x 63
B-24J Liberator x 89

Japanese aircraft losses
Ki-49 Helen: 1 destroyed

Allied aircraft losses
B-25J Mitchell: 1 destroyed, 1 damaged
B-24J Liberator: 2 damaged

Japanese ground losses:
35 casualties reported
Guns lost 3

Airbase hits 34
Airbase supply hits 7
Runway hits 119

Aircraft Attacking:
15 x B-24J Liberator bombing at 10000 feet
18 x B-24J Liberator bombing at 10000 feet
36 x B-25J Mitchell bombing at 10000 feet
9 x B-25J Mitchell bombing at 10000 feet
6 x B-24J Liberator bombing at 10000 feet
9 x B-24J Liberator bombing at 10000 feet
4 x B-25J Mitchell bombing at 10000 feet
3 x B-25J Mitchell bombing at 10000 feet
3 x B-25J Mitchell bombing at 10000 feet
9 x B-24J Liberator bombing at 10000 feet
13 x B-24J Liberator bombing at 10000 feet
3 x B-25J Mitchell bombing at 10000 feet
6 x B-24J Liberator bombing at 10000 feet
6 x B-24J Liberator bombing at 10000 feet
2 x B-25J Mitchell bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
4 x B-24J Liberator bombing at 10000 feet
2 x B-25J Mitchell bombing at 10000 feet
--------------------------------------------------------------------------------
Day Air attack on Mandalay , at 33,30


Allied aircraft
F-5C Lightning x 2
B-25J Mitchell x 38


No Allied losses

Airbase hits 3
Airbase supply hits 1
Runway hits 54

Aircraft Attacking:
24 x B-25J Mitchell bombing at 6000 feet
14 x B-25J Mitchell bombing at 6000 feet
--------------------------------------------------------------------------------
Day Air attack on Palembang , at 20,55

Japanese aircraft
N1K1-J George x 106
Ki-84-Ia Frank x 56

Allied aircraft
P-38J Lightning x 14
F-5A Lightning x 5
B-24J Liberator x 83

Japanese aircraft losses
N1K1-J George: 3 destroyed, 29 damaged
Ki-84-Ia Frank: 5 destroyed, 13 damaged

Allied aircraft losses
P-38J Lightning: 10 destroyed
B-24J Liberator: 40 destroyed, 3 damaged

Runway hits 3

Aircraft Attacking:
1 x B-24J Liberator bombing at 6000 feet
2 x B-24J Liberator bombing at 6000 feet
--------------------------------------------------------------------------------
Day Air attack on Saipan , at 63,64

Japanese aircraft
N1K1-J George x 68
J2M Jack x 33
Ki-44-IIb Tojo x 14
Ki-84-Ia Frank x 9

Allied aircraft
B-29 Superfortress x 73

Japanese aircraft losses
N1K1-J George: 1 destroyed, 23 damaged
J2M Jack: 5 destroyed, 7 damaged
Ki-44-IIb Tojo: 3 destroyed, 8 damaged
Ki-84-Ia Frank: 4 damaged

Allied aircraft losses
B-29 Superfortress: 38 destroyed

Airbase hits 1

Aircraft Attacking:
1 x B-29 Superfortress bombing at 25000 feet
--------------------------------------------------------------------------------
Day Air attack on Kwajalein , at 79,79

Japanese aircraft
Ki-44-IIb Tojo x 13

Allied aircraft
B-25J Mitchell x 3
B-24J Liberator x 5

Japanese aircraft losses
Ki-44-IIb Tojo: 2 destroyed, 4 damaged

Allied aircraft losses
B-25J Mitchell: 1 destroyed
B-24J Liberator: 3 damaged

Runway hits 9

Aircraft Attacking:
2 x B-25J Mitchell bombing at 6000 feet
3 x B-24J Liberator bombing at 10000 feet
2 x B-24J Liberator bombing at 10000 feet
--------------------------------------------------------------------------------
Day Air attack on Kavieng , at 61,86


Allied aircraft
P-38J Lightning x 39
PB4Y Liberator x 16
B-24J Liberator x 50


Allied aircraft losses
B-24J Liberator: 3 damaged

Japanese ground losses:
39 casualties reported

Airbase hits 4
Airbase supply hits 8
Runway hits 85

Aircraft Attacking:
3 x PB4Y Liberator bombing at 10000 feet
3 x PB4Y Liberator bombing at 10000 feet
12 x B-24J Liberator bombing at 10000 feet
9 x B-24J Liberator bombing at 10000 feet
6 x B-24J Liberator bombing at 10000 feet
3 x PB4Y Liberator bombing at 10000 feet
5 x B-24J Liberator bombing at 10000 feet
3 x PB4Y Liberator bombing at 10000 feet
4 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
2 x PB4Y Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
2 x PB4Y Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
2 x B-24J Liberator bombing at 10000 feet
--------------------------------------------------------------------------------
Day Air attack on 9th Chinese Corps, at 44,32

Japanese aircraft
A6M2 Zero x 24
A6M5 Zeke x 19
B6N Jill x 16
Ki-61 KAIc Tony x 45

No Japanese losses


Allied ground losses:
71 casualties reported

Aircraft Attacking:
12 x Ki-61 KAIc Tony bombing at 2000 feet
33 x Ki-61 KAIc Tony bombing at 2000 feet
24 x A6M2 Zero bombing at 2000 feet
19 x A6M5 Zeke bombing at 2000 feet
16 x B6N Jill bombing at 3000 feet
--------------------------------------------------------------------------------
Day Air attack on 9th Chinese Corps, at 44,32

Japanese aircraft
J2M Jack x 8

No Japanese losses

Aircraft Attacking:
8 x J2M Jack bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on 38th Chinese Corps, at 43,37

Japanese aircraft
N1K1-J George x 24
J2M Jack x 25
A6M3a Zero x 27
Ki-43-IIa Oscar x 34
Ki-44-IIb Tojo x 32

No Japanese losses


Allied ground losses:
21 casualties reported

Aircraft Attacking:
34 x Ki-43-IIa Oscar bombing at 2000 feet
32 x Ki-44-IIb Tojo bombing at 2000 feet
27 x A6M3a Zero bombing at 2000 feet
24 x N1K1-J George bombing at 2000 feet
25 x J2M Jack bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on 38th Chinese Corps, at 43,37

Japanese aircraft
A6M5 Zeke x 8
Ki-44-IIb Tojo x 35
Ki-61 KAIc Tony x 70

No Japanese losses


Allied ground losses:
29 casualties reported

Aircraft Attacking:
34 x Ki-61 KAIc Tony bombing at 2000 feet
36 x Ki-61 KAIc Tony bombing at 2000 feet
35 x Ki-44-IIb Tojo bombing at 2000 feet
8 x A6M5 Zeke bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on 38th Chinese Corps, at 43,37

Japanese aircraft
Ki-44-IIb Tojo x 36

No Japanese losses

Aircraft Attacking:
36 x Ki-44-IIb Tojo bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on 93rd Chinese Division, at 29,31

Japanese aircraft
Ki-43-IIa Oscar x 8

No Japanese losses

Aircraft Attacking:
8 x Ki-43-IIa Oscar bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on 110th/B Division, at 33,30


Allied aircraft
Spitfire VIII x 6
P-40N Warhawk x 16


No Allied losses

Japanese ground losses:
10 casualties reported
Guns lost 1

Aircraft Attacking:
16 x P-40N Warhawk bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on 110th/B Division, at 33,30


Allied aircraft
Kittyhawk III x 32
Thunderbolt II x 13
Liberator VI x 48
Mosquito FB.VI x 47
Beaufighter Mk 21 x 8
P-40N Warhawk x 48
P-47C Thunderbolt x 38
B-25J Mitchell x 19


No Allied losses

Japanese ground losses:
497 casualties reported
Guns lost 16

Aircraft Attacking:
15 x P-40N Warhawk bombing at 2000 feet
4 x B-25J Mitchell bombing at 6000 feet
3 x B-25J Mitchell bombing at 6000 feet
10 x Kittyhawk III bombing at 2000 feet
10 x Kittyhawk III bombing at 2000 feet
5 x Beaufighter Mk 21 bombing at 2000 feet
7 x Mosquito FB.VI bombing at 2000 feet
4 x Liberator VI bombing at 6000 feet
10 x Mosquito FB.VI bombing at 2000 feet
7 x Mosquito FB.VI bombing at 2000 feet
3 x Liberator VI bombing at 6000 feet
4 x Liberator VI bombing at 6000 feet
6 x Mosquito FB.VI bombing at 2000 feet
8 x Thunderbolt II bombing at 2000 feet
4 x Liberator VI bombing at 6000 feet
27 x P-47C Thunderbolt bombing at 2000 feet
15 x P-40N Warhawk bombing at 2000 feet
3 x B-25J Mitchell bombing at 6000 feet
6 x P-40N Warhawk bombing at 2000 feet
3 x B-25J Mitchell bombing at 6000 feet
3 x Kittyhawk III bombing at 2000 feet
3 x Kittyhawk III bombing at 2000 feet
3 x Beaufighter Mk 21 bombing at 2000 feet
3 x Liberator VI bombing at 6000 feet
3 x Mosquito FB.VI bombing at 2000 feet
4 x Liberator VI bombing at 6000 feet
3 x Mosquito FB.VI bombing at 2000 feet
3 x Mosquito FB.VI bombing at 2000 feet
3 x Liberator VI bombing at 6000 feet
5 x Liberator VI bombing at 6000 feet
3 x Mosquito FB.VI bombing at 2000 feet
3 x Thunderbolt II bombing at 2000 feet
3 x Liberator VI bombing at 6000 feet
8 x P-47C Thunderbolt bombing at 2000 feet
6 x P-40N Warhawk bombing at 2000 feet
3 x Liberator VI bombing at 6000 feet
3 x P-40N Warhawk bombing at 2000 feet
4 x B-25J Mitchell bombing at 6000 feet
2 x B-25J Mitchell bombing at 6000 feet
3 x Kittyhawk III bombing at 2000 feet
3 x Kittyhawk III bombing at 2000 feet
3 x Liberator VI bombing at 6000 feet
2 x Mosquito FB.VI bombing at 2000 feet
3 x Liberator VI bombing at 6000 feet
3 x Mosquito FB.VI bombing at 2000 feet
3 x Liberator VI bombing at 6000 feet
2 x Thunderbolt II bombing at 2000 feet
3 x Liberator VI bombing at 6000 feet
3 x P-47C Thunderbolt bombing at 2000 feet
3 x P-40N Warhawk bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
G4M1 Betty x 3
Ki-84-Ia Frank x 2

Allied aircraft
F6F Hellcat x 468
F4U-1 Corsair x 22
F4U-1D Corsair x 45
F6F-5N Hellcat x 80

Japanese aircraft losses
G4M1 Betty: 3 destroyed
Ki-84-Ia Frank: 2 destroyed

Allied aircraft losses
F6F Hellcat: 2 damaged
F4U-1 Corsair: 1 destroyed, 1 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
G4M1 Betty x 3
Ki-84-Ia Frank x 2

Allied aircraft
F6F Hellcat x 468
F4U-1 Corsair x 22
F4U-1D Corsair x 45
F6F-5N Hellcat x 80

Japanese aircraft losses
G4M1 Betty: 3 destroyed
Ki-84-Ia Frank: 2 destroyed

Allied aircraft losses
F6F Hellcat: 2 damaged
F4U-1 Corsair: 1 destroyed, 1 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
N1K1-J George x 15
G4M1 Betty x 9
P1Y Frances x 18
Ki-44-IIb Tojo x 18
Ki-84-Ia Frank x 14

Allied aircraft
F6F Hellcat x 468
F4U-1 Corsair x 21
F4U-1D Corsair x 45
F6F-5N Hellcat x 80

Japanese aircraft losses
N1K1-J George: 15 destroyed
G4M1 Betty: 8 destroyed
P1Y Frances: 6 destroyed, 4 damaged
Ki-44-IIb Tojo: 18 destroyed
Ki-84-Ia Frank: 14 destroyed

Allied aircraft losses
F6F Hellcat: 1 destroyed, 7 damaged
F4U-1 Corsair: 1 destroyed
F4U-1D Corsair: 1 destroyed

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
N1K1-J George x 35
J2M Jack x 85
D4Y Judy x 23
B6N Jill x 11
G4M2 Betty x 8
P1Y Frances x 15
Ki-61 KAIc Tony x 56

Allied aircraft
F6F Hellcat x 278
F4U-1 Corsair x 10
F4U-1D Corsair x 21
F6F-5N Hellcat x 49

Japanese aircraft losses
N1K1-J George: 35 destroyed
J2M Jack: 84 destroyed
D4Y Judy: 22 destroyed
B6N Jill: 11 destroyed
G4M2 Betty: 8 destroyed
P1Y Frances: 9 destroyed
Ki-61 KAIc Tony: 56 destroyed

Allied aircraft losses
F6F Hellcat: 60 destroyed, 22 damaged
F4U-1 Corsair: 4 destroyed
F4U-1D Corsair: 11 destroyed

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
G4M2 Betty x 27
P1Y Frances x 24
Ki-84-Ia Frank x 141

Allied aircraft
F6F Hellcat x 195
F4U-1 Corsair x 8
F4U-1D Corsair x 16
F6F-5N Hellcat x 40

Japanese aircraft losses
G4M2 Betty: 14 destroyed
P1Y Frances: 18 destroyed
Ki-84-Ia Frank: 141 destroyed

Allied aircraft losses
F6F Hellcat: 167 destroyed
F4U-1 Corsair: 2 damaged
F4U-1D Corsair: 5 damaged
F6F-5N Hellcat: 12 destroyed, 4 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
G4M2 Betty x 6

Allied aircraft
F6F Hellcat x 240
F4U-1 Corsair x 16
F4U-1D Corsair x 33
F6F-5N Hellcat x 68

No Japanese losses

Allied aircraft losses
F6F Hellcat: 1 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
G4M2 Betty x 3

Allied aircraft
F6F Hellcat x 240
F4U-1 Corsair x 16
F4U-1D Corsair x 33
F6F-5N Hellcat x 68

Japanese aircraft losses
G4M2 Betty: 3 destroyed

Allied aircraft losses
F6F Hellcat: 3 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
P1Y Frances x 3
Ki-61 KAIc Tony x 6

Allied aircraft
F6F Hellcat x 240
F4U-1 Corsair x 16
F4U-1D Corsair x 33
F6F-5N Hellcat x 68

Japanese aircraft losses
P1Y Frances: 1 destroyed
Ki-61 KAIc Tony: 6 destroyed

Allied aircraft losses
F6F Hellcat: 2 destroyed

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
P1Y Frances x 3

Allied aircraft
F6F Hellcat x 238
F4U-1 Corsair x 16
F4U-1D Corsair x 33
F6F-5N Hellcat x 68

Japanese aircraft losses
P1Y Frances: 2 destroyed


--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
G4M2 Betty x 7
Ki-84-Ia Frank x 4

Allied aircraft
F6F Hellcat x 238
F4U-1 Corsair x 16
F4U-1D Corsair x 33
F6F-5N Hellcat x 68

Japanese aircraft losses
G4M2 Betty: 3 destroyed, 1 damaged
Ki-84-Ia Frank: 4 destroyed

Allied aircraft losses
F6F Hellcat: 7 destroyed, 1 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
G4M1 Betty x 6
P1Y Frances x 9
Ki-44-IIb Tojo x 2
Ki-84-Ia Frank x 3

Allied aircraft
F6F Hellcat x 244
F4U-1 Corsair x 14
F4U-1D Corsair x 27
F6F-5N Hellcat x 62

Japanese aircraft losses
G4M1 Betty: 2 damaged
P1Y Frances: 1 destroyed
Ki-44-IIb Tojo: 2 destroyed
Ki-84-Ia Frank: 3 destroyed

Allied aircraft losses
F6F Hellcat: 1 damaged
F4U-1 Corsair: 1 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
G4M2 Betty x 3
P1Y Frances x 6

Allied aircraft
F6F Hellcat x 243
F4U-1 Corsair x 13
F4U-1D Corsair x 24
F6F-5N Hellcat x 62

Japanese aircraft losses
G4M2 Betty: 2 destroyed
P1Y Frances: 1 destroyed

Allied aircraft losses
F4U-1 Corsair: 3 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 66,61

Japanese aircraft
G4M2 Betty x 14
P1Y Frances x 4

Allied aircraft
F6F Hellcat x 167
F4U-1 Corsair x 10
F4U-1D Corsair x 19
F6F-5N Hellcat x 45

Japanese aircraft losses
G4M2 Betty: 3 destroyed, 1 damaged
P1Y Frances: 1 destroyed, 1 damaged

Allied aircraft losses
F4U-1D Corsair: 2 damaged

--------------------------------------------------------------------------------
Sub attack near Saipan  at 63,64

Japanese Ships
AP Yamakuni Maru, Torpedo hits 2,  on fire,  heavy damage

Allied Ships
SS Plaice


--------------------------------------------------------------------------------
Ground combat at Mandalay

Allied Bombardment attack

Attacking force 169365 troops, 934 guns, 1448 vehicles, Assault Value = 3216

Defending force 88339 troops, 691 guns, 6 vehicles, Assault Value = 1869


Japanese ground losses:
993 casualties reported
Guns lost 20


--------------------------------------------------------------------------------
Ground combat at 26,40

Allied Bombardment attack

Attacking force 52075 troops, 580 guns, 0 vehicles, Assault Value = 2670

Defending force 76988 troops, 763 guns, 611 vehicles, Assault Value = 1550


Japanese ground losses:
26 casualties reported


--------------------------------------------------------------------------------
Ground combat at Tinian

Allied Shock attack

Attacking force 258609 troops, 2306 guns, 1173 vehicles, Assault Value = 5320

Defending force 134837 troops, 1026 guns, 154 vehicles, Assault Value = 2778

Allied max assault: 9834 - adjusted assault: 3650

Japanese max defense: 2962 - adjusted defense: 3937

Allied assault odds: 0 to 1 (fort level 7)


Japanese ground losses:
5043 casualties reported
Guns lost 90
Vehicles lost 13

Allied ground losses:
13401 casualties reported
Guns lost 263
Vehicles lost 203

(in reply to Yakface)
Post #: 867
RE: Akita Burns - 9/24/2007 3:20:03 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Pauk is still thinking about his next turn as am I !!!

I am wondering that has to have cost him a LOT of fighters even he surely cannot instantly replace all those losses......

I wonder is this the time to go after KB and try to finish it my strike aircraft did not launch so my bombers (of which I have far more this time) are all locked and cocked I think I could take KB now.....

(in reply to Andy Mac)
Post #: 868
RE: Akita Burns - 9/24/2007 4:34:46 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK I have not yet seen my forces as I dont have the turn but I think I have several options.

1. Withdraw for 1 day replenish my carriers with the last of my Hellcats and go back in (I have 1 Hellcat Sqn and 1 Replenishment Group on Wake so I can replace about 90 of my losses)

2. Withdraw all the way back to Wake and replenish.

3. Go in hard at Saipan send everything in Carriers the lot - no bombardments go in in surface mode and take the carriers INTO the hex on naval attack crush his defending naval forces one base at a time - I have 3 Surface TF's with 8 BB's between them including 2 RN High exp ships and 2 Iowas using my carriers and BB's in the same hex preserves my CAP over all my ships and doesnot dilute my CAP protecting both TF's

4. 1 & 3 combined

5. 3. But at Tinian.

6. Pursue to the West of the marianas hoping to catch KB

Any thoughts

(in reply to Andy Mac)
Post #: 869
RE: Akita Burns - 9/24/2007 5:06:51 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
What you simply need to do is close all 3 airbases there at the same time. Send in all your ships under CV CAP until you lie a hex or two from Tinian. Then use your BB TFs to obliterate the airbases on the 2 non-Tinian islands and your CV strike aircraft to obliterate the airfield on Tinian. With all 3 airbases closed you can finally remove the enemy LBA from the field and begin doing something useful in terms of supporting your forces on Tinian --- and don't forget to LRCAP Tinian to kill the transports.


Basically though anything which distracts you from the goal of closing ALL 3 airfields at the same time is a waste of effort and helps the Japanese. Close all 3 airfields and then use LBA and repeated bombardments to keep them closed while you bring reinforcements and resupply into Tinian. That's the path to victory. Everything else will simply cause you to fail.

(in reply to Andy Mac)
Post #: 870
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