Extraneous
Posts: 1810
Joined: 6/14/2008 Status: offline
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Lets look at Italy Declaring War on France. Italian Combined action 1x Naval movement (a naval movement is the movement of 1 task force - see 11.4 Naval movement) 3x Air missions (an air mission is the flight of 1 aircraft unit) Europe Balbo (HQ-I), 4x (2) FTR 2, 2x (1) LND 3, 2x (1) NAV 2, and 4x Pilots Aircraft type (Air to Air, Air to Sea, Tactical, Strategic bombing, and Range) 1935 - 1939 Italy has 12x LND types all with "Strategic bombing" factors. Italy has 6x LND that are without "Air to Sea" factors. BR.20 Cicogna (Stork) (1,0,3,3,9) Ca.133 (1,0,1,2,6) Ca.133 (0,0,1,2,6) Ca.135 (1,0,2,3,5) Ca.313 (2,0,2,1,5) Ca.313 (1,0,2,1,5) Italy has 6x LND that have "Air to Sea" factors. BA.65 Lince (Lynx) (2,1,3,1,2) BA.65 Lince (Lynx) (2,1,3,1,2) SM.81 Pipistrello (Bat) (1,1,1,2,7) SM.79 Sparviero (Hawk) (2,2,3,2,8) SM.79 Sparviero (Hawk) (2,2,3,3,8) Z.1007 Alcione (Kingfisher) (3,2,3,2,5) Italy has 4x NAV types all having "Air to Sea" and "Strategic bombing" factors. Z.501 Gabbiano (Gull) (0,2,1,1,11) Z.501 Gabbiano (Gull) (1,2,1,1,11) Z.501 Gabbiano (Gull) (1,2,1,1,11) Z.506B Airone (Heron) (1,3,2,2,9) Italy will have between 2 to 7 "Air to Sea" factors. Italy will have between 1 to 8 "Strategic bombing" factors. quote:
15. Surprise Aircraft units controlled by a major power declaring war, cannot be intercepted if they are flying: A strategic bombardment mission against a hex controlled by a surprised major power or minor country; or Any other mission exclusively against surprised units. Anti-aircraft fire from units of a major power that is surprised is halved if directed exclusively against bombers controlled by a major power that declared war on it. Naval units If a port attack or a naval combat at sea only involves units controlled by major powers declaring war, and the major powers they are declaring war on, the surprised units always get 0 surprise points. The attacking major powers get the normal number (this will increase the number of net surprise points the attacker can spend, if there is any combat). Overrun naval units are more likely to be captured or destroyed when surprised (see 11.11.6 Overruns). Spending surprise points Increase your column on the naval combat chart ~ 2 per column Decrease your opponent’s anti-aircraft fire ~ 2 per column quote:
22.4.3 Frogmen (AsA option 24) Frogmen movement You can rail move frogmen like a land unit (see 11.10). You can also transport frogmen with a TRS (see 11.4.5) or an ATR (see 11.12). Frogmen can also make a naval move but it must end in a port, friendly or enemy. Frogmen can end a move in an enemy port only if it started the move in supply. Frogmen make their naval move just like a surface naval unit. They can be intercepted (but not in the enemy port). If they are intercepted, they count as 1 surface naval unit for naval combat. Frogmen combats Frogmen’s special ability is to attack enemy naval units in the port they enter. Only one frogman may attack the same port in one impulse. After the attack, the frogmen are destroyed. Frogmen attack in this way: 1. Both sides roll search dice (as in port attacks ~ see 11.2 Port attack). Frogmen are treated as being in a sea-box section equal to double their attack factors (in the blue circle); 2. If the frogmen’s search roll is higher than their section, they are destroyed before attacking; 3. The port’s owner can avoid the attack by spending 4 surprise points; 4. You execute the attack using the air-to-sea row (see 11.5.9 Naval air combat) of the naval combat chart. However, the owner chooses the first target, the frogman the second etc. (you can spend surprise points to alter the column or to select targets normally of course). quote:
11.5.9 Naval air combat For every 10 points in the total, the owner may choose to: (a) Destroy 1 land-based bomber; or (b) Destroy 2 carrier planes; or (c) Destroy 1 carrier plane and abort 1 land-based bomber. If there are 5 points left, the owner may choose to: (a) Abort 1 land-based bomber; or (b) Destroy 1 carrier plane. For every remaining point in the total, 1 further air-to-sea factor does not press the attack. Frogmen attack 1. Since it's a surprise impulse only Italy rolls a "search roll". 2. The Italian Frogmen are considered to be in sea-box section 6. 3. If Italy's "search roll" greater than 6 the Frogmen are eliminated. 4. Italy executes the attack. France has 1 CVL and 23 SCS in port for 24 ships (+1 with the TRS, +2 if you commit both submarines). 24 to 29 ships is the same chart so committing the French submarines would only be good for soaking up damage. When Italian Frogmen (including surprise points) have an attack value of: 3 ~ 2 D and 3 A 4 ~ 1 X and 1 D 5 ~ 1 X, 1 D, and 3 A 6 ~ 1 X, 2 D, and 3 A Port attack France has 22 anti-aircraft factors cut in half to 11 anti-aircraft factors. Carriers Béarn 1 Barrleships Bretagne 0, Dunkerque 2, Lorraine 1, Jean Bart 0, Provence 1, and Strasbourg 3 Heavy cruisers Algerie 2, Colbert 1, Duguay Trouin 0, Dupleix 1, Duqesne 1, Foch 1, Primaguet 1, Suffren 1, and Tourville 0 Light cruisers Emile Bertin 0, G. Leygues 1, Galissonniere 1, Gloire 1, Jean de Vienne 1, Jeanne D'Arc 0, Marseillaise 1, and Montcalm 1 Spending 4 surprise points negates French AA fire for a single bomber. Spending 6 surprise points negates French AA fire for two bombers. Sending more than two bombers will result in aborts so it is counter productive. When Italy has an "Air to Sea" (including surprise points) attack value of: 2 ~ 1 D and 1 A 3 ~ 2 D and 3 A 4 ~ 1 X and 1 D 5 ~ 1 X, 1 D, and 3 A 6 to 7 ~ 1 X, 2 D, and 3 A 8 to 10 ~ 2 X, 1 D, and 1 A Strategic bombing One has been already added to the die roll since the bombers did not fight any air-to-air combat due to this being a surprise impulse. When Italy has a "Strategic bombing" attack value of: 1 ~ 60% loss of zero production points or 40% loss of 1 production point 2 to 3 ~ 50% loss of zero production points, 50% loss of 1 production point 4 to 6 ~ 40% loss of zero production points, 60% loss of 1 production point 7 to 9 ~ 30% loss of zero production points, 60% loss of 1 production point, or 10% loss of 1 production points and 1 factory destroyed. Summary A dice roll above 6 destroys the Frogmen attack. The Italian set up draw of LND decides what air attacks can be made. An Italian draw of LND without "Air to Sea" factors or insufficient range means that the NAV would have to perform the Port attack alone. An Italian draw of LND without "Strategic bombing" factors or insufficient range means that the NAV would have to perform Strategic bombing alone. The Italian optimal draw for air attacks would be: For the "Port attack": The SM.79 Sparviero (Hawk) (2,2,3,2,8), or the SM.79 Sparviero (Hawk) (2,2,3,3,8), or the Z.1007 Alcione (Kingfisher) (3,2,3,2,5) And the Z.506B Airone (Heron) (1,3,2,2,9) 3 ~ 2 D and 3 A 4 ~ 1 X and 1 D 5 ~ 1 X, 1 D, and 3 A 6 to 7 ~ 1 X, 2 D, and 3 A For the "Strategic bombing": The Ca.135 (1,0,2,3,5) 2 to 3 ~ 50% loss of zero production points, 50% loss of 1 production point
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University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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