Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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This probably would be better placed in a different thread, but since the discussion has drifted into Vichy France, I thought the following from the Players Manual might be of interest. The only serious decision the Commonwealth has to make here is whether to destroy French units and make Vichy France hostile (7.12.7). === 7.12 Vichy Declaration Subphases During this phase, if the an Axis major power has an in-supply land unit in Paris, France is not conquered, and Vichy has not yet been declared, the Axis power that occupies Paris may declare the formation of the Vichy Government. Should that decision be taken, then MWIF executes the following subphases in the order shown. 7.12.1 Determine Control of French Administrative Groups (RAC 17.2) This subphase asks the Axis major power if he wants to declare Vichy France. If the answer is yes, then MWIF generates random numbers to decide which of the French administrative groups will go to Vichy France (the Axis side) and which will become Free French (the Allied side). The processing for changing countries to becoming part of Vichy France is rather complex. See RAC section 17.2 for details. From MWIF’s point of view it has to check every hex on the map to see if it is now Axis controlled or not, due to the changing affiliations of the countries that became part of Vichy France. Those countries also become neutral vis-a-vis all major powers. As part of its internal record keeping, MWIF reassesses foreign troop commitments in all countries that had been part of France, after the determination of what countries are controlled by Vichy France and Free France. The French player then gets to choose a new home country for France (i.e., for Free France). Once all the house keeping tasks have been performed and the French player has chosen his new home country, the game advances to the next subphase. 7.12.2 Move Non-French Land & Air Units (RAC 17.3 paragraph 1) As the name for this section indicates, during this subphase MWIF moves all non-French land and air units that are in Vichy controlled hexes to the Relocate Stack. Once all such units have been placed in the Relocate Stack, MWIF executes a Relocate digression so the major powers that own those units can move them to the nearest friendly hex. After the Relocate digression has been completed, the game advances to the next subphase. 7.12.3 Move Non-French Naval Units (RAC 17.3 paragraph 2) During this subphase MWIF moves all non-French naval units that are in Vichy controlled ports to the Rebase Stack. Once all such units have been placed in the Rebase Stack, MWIF executes a Rebase digression so the major powers that own those units can move them to a friendly port. As usual, rebasing naval units may be intercepted and a naval combat necessary. After the Rebase digression has been completed, the game advances to the next subphase. 7.12.4 Return French Units at Sea to Land (RAC 17.3 paragraph 3) During this subphase, MWIF moves all French units at sea, both air and naval, into the Return To Base Stack. Once all such units have been placed in the Return To Base Stack, MWIF executes a Return To Base digression so the Axis major power that declared Vichy France can move them to the nearest hex that is controlled by either Vichy France or Free France. Note that the Axis player is making these decisions and though he is constrained to place these units in the nearest French hex (specifically a port for naval units), he might have two or more from which to choose. This means he might be able to move them to a Vichy France/Axis controlled hex instead of a Free France/Allied controlled hex. If the units at sea are not within range of a French hex, they are destroyed. This subphase is the one exception in the game where moving naval units can not be intercepted. Partly that is because until the units return to port it is not clear to which side they are going to belong. Once the Return To Base digression has been completed, the game advances to the next subphase. 7.12.5 Move French Land and Air Units from Axis Territory (RAC 17.3 paragraph 4) During this subphase MWIF moves all French land and air units in Axis controlled hexes, that are not part of Vichy France, into the Relocate Stack. Once all such units have been placed in the Relocate Stack, MWIF executes a Relocate digression so the Axis major power that declared Vichy France can move them to the nearest hex that is controlled by Vichy France or Free France. Also at this time, if there are any French partisans in Vichy France, they are destroyed (removed from the game). Once the Relocate digression has been completed, the game advances to the next subphase. 7.12.6 Move French Naval Units from Axis Territory (RAC 17.3 paragraph 4) During this subphase MWIF moves all French naval units in Axis controlled hexes, that are not part of Vichy France, into the Rebase Stack. Once all such units have been placed in the Rebase Stack, MWIF executes a Rebase digression so the Axis major power that declared Vichy France can move them to the nearest port that is controlled by Vichy France. As usual, rebasing naval units may be intercepted and a naval combat necessary. Once the digression has been completed, the game advances to the next subphase. 7.12.7 Destroy French Units (RAC 17.3 paragraph 5) During this subphase MWIF identifies all the French units that are in hexes controlled by major powers on the Allied side (other than Free France). Those major powers are given the opportunity of destroying none, any, or all of the French units in hexes they control. If an Allied major power destroys any French units, Vichy France becomes hostile to that major power. The game then advances to the next subphase. Note that this subphase occurs before French units in Allied territory are moved to French territory (i.e., in the next two subphases). 7.12.8 Move French Land and Air Units from Allied Territory (RAC 17.3 paragraph 5) During this subphase MWIF moves all French land and air units in Allied controlled hexes, that are not part of Free France, into the Relocate Stack. Once all such units have been placed in the Relocate Stack, MWIF executes a Relocate digression so the Axis major power that declared Vichy France can move them to the nearest hex that is controlled by either Free France or Vichy France. Once the Relocate digression has been completed, the game advances to the next subphase. 7.12.9 Move French Naval Units from Allied Territory (RAC 17.3 paragraph 5) During this subphase MWIF moves all French naval units in Allied controlled hexes, that are not part of Free France, into the Rebase Stack. Once all such units have been placed in the Rebase Stack, MWIF executes a Rebase digression so the Axis major power that declared Vichy France can move them to the nearest port that is controlled by either Free France or Vichy France. As usual, rebasing naval units may be intercepted and a naval combat necessary. Once the digression has been completed, the game advances to the next subphase. 7.12.10 Move French Land & Air Units from Off-map Pools (RAC 17.3 paragraph 6 & 7) Provided that the optional rule Pilots is being used, this phase starts with MWIF checking how many pilots Vichy France has available, either in production or previously owned by France. That number is compared against the number of air units in the Vichy France Air Reserve (previously the French Air Reserve) plus those in production. If there are fewer pilots than air units, the Vichy France player gets to choose to which air units to assign pilots. Piloted air units go into the Setup pool to be setup in the next subphase. Excess air units are placed in the Free French force pool. Excess pilots are simply destroyed. Next, MWIF goes through all the French non-naval units that are in the production pool and decides what should happen to them. Most go into the Setup pool to be setup in the next subphase. Oil resources and factories that are being repaired stay in the production pool but become controlled by Vichy France. French militia and reserve units, both those on the map or those off the map, go into the Free France force pool, unless they are suppose to arrive in a specific city and that city is held by the enemy. In which case, they are placed in the Reserve pool. After these housekeeping tasks are finished, the game advances to the next subphase. 7.12.11 Place French Units onto Map (RAC 17.3 paragraph 6) During this subphase, the Vichy France player gets to place any units from the Setup pool onto the map in Vichy Metropolitan France. The standard setup tray is used. Once the Vichy France player clicks on the End of Phase button on the main form, the game advances to the next subphase. 7.12.12 Remove French Units from Map (RAC 17.3 paragraph 7) During this subphase MWIF goes through each of the administrative groups controlled by Vichy France and lets the Axis major power that declared Vichy France decide which of the land and air units in those administrative groups should stay on the map. Note that all the on-map French reserve and militia units were removed earlier (see section 7.12.10). Half of the remaining land and air units, in each administrative group, rounding up, have to be removed. The removed units go into the Free French force pool. The administrative groups are processed individually, without regard for removals in other administrative groups. After every Vichy controlled administrative group has been processed, the game advances to the next subphase. 7.12.13 Determine Vichy French and Free French Units (RAC 17.3 paragraphs 8 thru 11) During this subphase all French units on the map in Vichy territory, in the production pool, repair pool, and construction pool, become Vichy French units. Then MWIF removes half of the Free French units from the force pool (territorial units are not affected). Once the Free French force pool has been cut in half, MWIF displays the remaining force pool to the Free France player. Unless DeGaulle is already on the map and in an Allied controlled hex, that HQ unit is placed in the Free France force pool. Once these housekeeping tasks are completed, the formation of Vichy France is complete and the game advances to the next phase (Liberation).
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Steve Perfection is an elusive goal.
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