KG Erwin
Posts: 8981
Joined: 7/25/2000 From: Cross Lanes WV USA Status: offline
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quote:
ORIGINAL: Puukkoo How many times you have played the whole USMC long campaign, Erwin? I have played it only once, in SP1. In truth, I have only completed it ONE time, using 7.1. By 1945, my Marines were literally supermen, and I had thousands of upgrade points left over. THIS is why I lobbied (successfully) for a reduction in their ratings, and really dug in to modifying their OOB. After mid-1944, it just got ridiculous. As H2H is based on 7.1, this is also why I am mystified as to why it is so popular. Is it because of politically correct (and better for PBEM play) historic ratings? Players got spoiled by this, and this is one of the reasons that the 8.4 changes have been so denigrated. All of a sudden, the game became MUCH tougher, as it was meant to be. The playing field isn't level any more, and this has upset many of the players who were comfortable with every nation being equally rated. The reality is that the minors were not as effective as the big boys, so this is reflected in the game. Even some of the big boys (look at the Russians) were overrated -- Stalin's purges made them a headless colossus, and it took them years to relearn the art of war. Once they learned, though, they were unstoppable. Now, let's revisit the Germans. Their high ratings (at least in 1939-41), seem too high, BUT they were victorious due to factors that have no direct effect on gameplay (e.g. total domination of the air and much better communications to allow effective use of combined arms and mobility). By 1944-45, the manpower pool was drained, so try starting a German campaign in 1944. The marvel is that they lasted so long. The Japanese are something else entirely. While technically defecient, their singular collective fanaticism and high morale make them fearsome opponents. These are just a few examples of why the patched 8.4 is THE definitive version of SPWaW.
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