Russian Guard
Posts: 1251
Joined: 10/14/2005 Status: offline
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As the starter of this thread, I obviously agree with your point. Having said that, there's always Control/Alt/Delete Autosave I'm not suggesting this is a "preferrable" way of handling this, but it seems to me - from the response we get from the Admin guys here - that this is not something they feel needs to be "fixed", for several reasons. So when I get a completely unacceptable set-up, such as the other night when my forces were strung out in a vertical axis right in front of a horizontal line of French units, I simply C/A/D and hit autosave. I re-run the turn and usually get a better initial deployment, although I have on a few occasions had to do this several times. For what it's worth, I only do this when the initial deployment is completely ludicrous (from my perspective), and often go ahead and struggle through with a less-than-pleasing initial set-up. In those cases, I accept the notion that I was "out-maneuvered strategically" and just deal with it. Of course this option only works when playing solo - I doubt an opposing player is going to accept a reset when he has your forces by the throat with a lousy initial deployment Admin has made one point about this that I agree with. I am not sure what the answer is, either. That is, if both sides are allowed to pre-set up their forces optimally, using the terrain and etc, then weaker Armies like the Turks or Spanish will have virtually no chance of winning most battles. My thought - and this is obviously something that's not in the cards for this game - would be to have an EiA-style "chit pull" prior to the battles. The side that "wins the chit pull" would have advantages in set-up options - for example, a larger area to deploy forces, and knowledge of the hexes the enemy can deploy in, whereas the loser would have a more restricted "block" of hexes to initially deploy in, and less intel of enemy deployment options for example. But the easiest fix would likely just have the opposing armies begin the battles further away from each other. This will, however, increase the time for resolving detailed battles - something they also do not want to have happen, and I agree that could be an issue.
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