ravinhood
Posts: 3891
Joined: 10/23/2003 Status: offline
|
quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: ravinhood quote:
and SC for when I want a more beer and pretzels approach (but very fun). Beer & Pretzels???!! Bite your tongue, or better yet cut off your fingers. ;) There's a lot of depth to that game and at least the ai is more challenging than either HOI or GGWAW. Battlefront makes the bestest wargame/strategy games. ;) (ducking) hehe The only fun out of HOI's are playing minors, if you play a major it's just a waste of time, there's no challenge. But, if you play Brazil or Rumania HOI's can be fun. ;) I played the heck out of the original SC and rank it among my favorite games, but it was definitely beer and pretzels, in my opinion. By that I mean that there were some very unrealistic results possible and a simplified approach to many things - that contributed to the fun, frankly, but it had to be played with some suspension of disbelief. Please note, this is just Erik the gamer's opinion, not a "Matrix Official Opinion" and I'm not saying you're wrong, since "beer and pretzels" is definitely a subjective description. My SC CD is still in the CD rack on my desk, but I personally prefer GGWAW for depth and coverage of the whole war as well as more realistic results. SC2, on the other hand, looks like a much more realistic game but we've also got a few things in the works to go further than GGWAW. Regards, - Erik Lol Erik I was just pokin fun, just like most any game people have their ideas of what is beer and pretzels and what is not. I find the Combat Mission Series Beer & Pretzels compared to say SPWAW. I like them both cause I have times on wanting B&P vs a grey matter game. Kinda the same way with the HOI's vs GGWAW, I really think GGWAW is more complex than the HOI's because the HOI's are really just a civilization type game to me with the techs to unlock and the combat is so abstract it just doesn't hold much in the way of thought, build up a huge force and romp over the AI. Pretty simple. GGWAW really forces one to think out their pattern of research, you fall behind 2 points in a field and you're toast AI or no. It just doesn't offer the "glitz & glitter" that HOI's offer, but, under the hood it's engine is really the better choice for challenge. WITP I've never seen nor tried and probably never will, when I attempted to play PACIFIC WAR (the free download) that was enough to turn me off the "complex monster" games for good. "Second Front" by SSI was the first attempt at a monster game of the Eastern Front back in the 80's and I just don't care for all that micromanagment per turn for all those units. Let alone figure out combat odds and advantages and disadvantages. So, I'm more of an intermediate to B&P type of player, the more rules/units you throw at me the more I get bored with the process. A good balance is what I always look for though. And a good AI. ;) That's not to say though I wouldn't like to see a huge monster game of the WTO with turn based strategic and then using the Combat Mission series to play out the battles, or in some cases the SPWAW series as well. I think both would be great on a grand scale like that married to a more strategic turn based grand strategy game.
|