Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Froonp Another thing comes to my mind related to what I wrote in the previous post. It is about close cooperation between allies, when one of these allies is the AIO. When it is a human it is irrelevant completely because players communicate using human means. There is a need, at least in my conception of WiF play, for the close cooperating allies (close cooperating allies are countries which not only cooperate in the sense of the WiF rules, but also need to work as a close team -- nearly as one country -- on a given theater) to be able to have a plan (a deal) for sharing the possible objectives cities that could be conquered by the team between them. For example, in a normal WiF real game, it is common to have the CW army mainly positionned on one wing of the Allies frontline, and the US army mainly positionned on the other wing. I write "mainly", because their armies are often deeply intermixed, with assets of one in the middle of the army of the other (i.e. for using the Air OC / Land OC ploy this is crucial to have an HQ amongst your ally army). When this situation arise the players will often have deals to "share" the objective cities between them, and if one unit of your ally could conquer one city that would belong to your deal, it normaly avoid to conquer it and it leave it to you (provided the said objective city is not at risk of being retaken, and that you can take it immediately too). I think that there is a need for the AIO to be able to take such deals with the player, and to stick or betray it as they see fit. The need is indeed for the player to be able to have such deals. i.e. CW player "talking" to the US AIO : "OK, Italy & France is already completely yours (Paris, Marseille, Milan, Rome), my army is on the left wing in France, close to the sea, I would like Amsterdam, Antwerp & Kiel to be mine, and I leave to you Munich. Berlin will be for the first comer." Do you think such communication will be possible ? Here I think that you, as the human player, essentailly can take credit for all the victory cities held by both you abd the AIA at the end of the game. The stuff that happens over the board between allies in WIF as to who takes which city always stuck me as artificial. Sort of like whether I pay for a dinner out or my wife does. We have an common checking account, so what does it matter.
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Steve Perfection is an elusive goal.
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