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RE: 2.42B revisited

 
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RE: 2.42B revisited - 4/19/2006 10:23:43 PM   
Forwarn45

 

Posts: 718
Joined: 4/26/2005
Status: offline
quote:

Hello...

Will be adding relevant changes from WIP 1.80 to WPO and UV and fix UV aircraft problem. Will take a bit.

Bye...

Michael Wood


That's great news. I look forward to trying a PBEM at that point if I don't give in and try before then.

(in reply to DEB)
Post #: 31
RE: 2.42B revisited - 4/23/2006 12:45:23 AM   
DEB


Posts: 687
Joined: 1/29/2005
From: Bristol , England
Status: offline
quote:

I'm having an interesting bug attack... A Japanese unit trying to disengage from battle on the beach near Lunga boarded one of my Allied submarines. I had 1300 Japs on a sub that can only carry 24 passengers. At first I didn't even notice that they were enemy troops and almost took them back to Nomea. Now I've spent about two weeks trying to get the drunken renegade Japs to get off my boat! I'm contemplating just sending the stupid thing back to pearl (Japs & all) & just intern them as POWs for remainder of scenario.



Mr Wood - Something else to work on!
( Copy forwarded in case you have not seen it. )

< Message edited by DEB -- 6/29/2006 2:33:19 AM >

(in reply to Mike Wood)
Post #: 32
RE: 2.42B revisited - 6/27/2006 9:50:21 PM   
Skyfire7631


Posts: 223
Joined: 7/6/2001
From: Toulouse, France
Status: offline
Ok, I wouldn't want to bump this but .... erhh ... ok ... I DO want to bump this :

BUMP !



Regards.

(in reply to DEB)
Post #: 33
RE: 2.42B revisited - 6/29/2006 2:44:34 AM   
DEB


Posts: 687
Joined: 1/29/2005
From: Bristol , England
Status: offline

quote:

ORIGINAL: DEB


quote:

ORIGINAL: Mike Wood

Hello...

Will be adding relevant changes from WIP 1.80 to WPO and UV and fix UV aircraft problem. Will take a bit.

Bye...

Michael Wood


Message below, sent 10th April 2005 refers. Is a fix for this to be included?

Shortly after the start of Sc. 11 the computer moved TF 230 ( USS Drum - SS ) onto 19,30 - a land hex ! It is now immovable - although it is still registered as "at Sea".
Under a previous patch this error was "corrected" - possibley only for particular Sc. known. If another patch ( 2.42 ? ) is done (re disappearing C-47's ), can this be fixed also?

< Message edited by DEB -- 4/10/2005 11:33:08 PM >



Ummm ! Is it really over 14 months since the above was posted. it appears so !

Any update/news Mr Wood ?

(in reply to DEB)
Post #: 34
RE: 2.42B revisited - 6/29/2006 7:49:42 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

No news.

Working on secret game, right now...

Michael Wood

quote:

ORIGINAL: DEB


quote:

ORIGINAL: DEB


quote:

ORIGINAL: Mike Wood

Hello...

Will be adding relevant changes from WIP 1.80 to WPO and UV and fix UV aircraft problem. Will take a bit.

Bye...

Michael Wood


Message below, sent 10th April 2005 refers. Is a fix for this to be included?

Shortly after the start of Sc. 11 the computer moved TF 230 ( USS Drum - SS ) onto 19,30 - a land hex ! It is now immovable - although it is still registered as "at Sea".
Under a previous patch this error was "corrected" - possibley only for particular Sc. known. If another patch ( 2.42 ? ) is done (re disappearing C-47's ), can this be fixed also?

< Message edited by DEB -- 4/10/2005 11:33:08 PM >



Ummm ! Is it really over 14 months since the above was posted. it appears so !

Any update/news Mr Wood ?



(in reply to DEB)
Post #: 35
RE: 2.42B revisited - 6/29/2006 8:18:39 PM   
Mike Wethington


Posts: 60
Joined: 4/12/2006
From: Austin, TX (A Blue Atoll in an Ocean of Red)
Status: offline
Secret game? Something about Bletchley Park (you too can be Alan Turing!) or Purple? The long awaited PC port of TSRs Spies!?

How about a good strategic level sim of WWI or the American Civil War ala WitP?

We all await news.

(in reply to Mike Wood)
Post #: 36
RE: 2.42B revisited - 6/29/2006 11:01:12 PM   
Skyfire7631


Posts: 223
Joined: 7/6/2001
From: Toulouse, France
Status: offline
Secret game ? Hmmm, yummy

But what about a little last patch for UV before being commited too much with that secret game, hey ?

Regards.

(in reply to Mike Wethington)
Post #: 37
RE: 2.42B revisited - 6/30/2006 3:18:13 AM   
DEB


Posts: 687
Joined: 1/29/2005
From: Bristol , England
Status: offline

quote:

ORIGINAL: Skyfire76

But what about a little last patch for UV before being commited too much with that secret game, hey ?

Regards.



Well said that man !

( Of course the secret game could be UV mind !! )

(in reply to Skyfire7631)
Post #: 38
RE: 2.42B revisited - 6/30/2006 9:37:23 AM   
TAIL GUNNER

 

Posts: 1152
Joined: 4/27/2005
From: Los Osos, CA
Status: offline
quote:

Hello...

No news.

Working on secret game, right now...

Michael Wood


Any chance of giving Joe and Don a shot at it?
(the UV patch that is)

< Message edited by Juggalo -- 6/30/2006 9:38:01 AM >

(in reply to Mike Wood)
Post #: 39
RE: 2.42B revisited - 6/30/2006 10:36:59 PM   
Skyfire7631


Posts: 223
Joined: 7/6/2001
From: Toulouse, France
Status: offline

quote:

ORIGINAL: DEB

Well said that man !

( Of course the secret game could be UV mind !! )


Hmmm, good point ... If that's the case, I take back what I said

Errh, come to think of it, no, actually : I'd still like a last patch for UV

Regards.


(in reply to DEB)
Post #: 40
RE: 2.42B revisited - 7/2/2006 3:34:46 AM   
DEB


Posts: 687
Joined: 1/29/2005
From: Bristol , England
Status: offline
Me too - it's been a long, long, long wait ; and with little news / comment to sustain it . As with the English Banking system; everything is aimed at the new account ( game ) , and the existing customer is only an afterthought.

Still, better late than never if it does get done, just hope I'm still alive .

(in reply to Skyfire7631)
Post #: 41
RE: 2.42B revisited - 7/21/2006 1:02:03 AM   
DEB


Posts: 687
Joined: 1/29/2005
From: Bristol , England
Status: offline
quote:

ORIGINAL: Mike Wood

Hello...

No news.

Working on secret game, right now...

Michael Wood

quote:

ORIGINAL: DEB

quote:

ORIGINAL: Mike Wood

Hello...

Will be adding relevant changes from WIP 1.80 to WPO and UV and fix UV aircraft problem. Will take a bit.

Bye...

Michael Wood

Message below, sent 10th April 2005 refers. Is a fix for this to be included?

Shortly after the start of Sc. 11 the computer moved TF 230 ( USS Drum - SS ) onto 19,30 - a land hex ! It is now immovable - although it is still registered as "at Sea".
Under a previous patch this error was "corrected" - possibley only for particular Sc. known. If another patch ( 2.42 ? ) is done (re disappearing C-47's ), can this be fixed also?

< Message edited by DEB -- 4/10/2005 11:33:08 PM >

Ummm ! Is it really over 14 months since the above was posted. it appears so !

Any update/news Mr Wood ?


Re the recently announced UV "Delux"etc. ; is a UV patch ( 2.43 ? ) scheduled anywhere in the planning for this ?
( I presume the known bugs will need to be fixed for any "new" game. )

(in reply to Mike Wood)
Post #: 42
RE: 2.42B revisited - 7/21/2006 6:25:04 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

No news on patch.

Working on [not so] secret game, right now

UV "Deluxe" working title is Carrier Force. No details or release estimates. Was not going to mention game, until Joel mentioned it at the 2By3 site.

Bye...

Michael Wood


quote:

ORIGINAL: DEB

Re the recently announced UV "Delux"etc. ; is a UV patch ( 2.43 ? ) scheduled anywhere in the planning for this ?
( I presume the known bugs will need to be fixed for any "new" game. )



(in reply to DEB)
Post #: 43
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