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Back to News Listing TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

Posted: Monday, April 24, 2017 by Daniele Meneghini

Type: News

Let’s take a trip back in time to about 2002. TOAW exists, but as “ACOW”. You’re a newbie just starting out with the game. If you perused the manual you might have seen these few items: 
 
Individual battles are resolved in a series of tactical rounds. Each player turn is divided into ten tactical rounds, and individual battles begin on the round that most closely corresponds to the proportion of the attacking units’ movement allowance expended before the combat. … 
 
Battles continue until all units of one side have broken off, but not beyond tactical round 10. … 
 

After combat, all of your units will have their remaining movement allowances adjusted to reflect the highest tactical round needed to resolve all attacks. … 
 
Your turn will end if either of the following

You fire up the CFNA scenario and start setting up Axis attacks. One attack involves a foot unit that has moved quite a distance: 

 

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The Operational Art of War IV

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