Supply enhancements contained in TOAW IV include a new supply state that falls between “Supplied” and “Unsupplied”, an option to reduce the movement cost of motorized units on Improved Roads by a factor of from 2 to 10 – impacting supply broadcast along such roads, and the removal of the 50% limit on Unit Supply Recovery per turn.
Overextended Supply State:
There is now a new supply state that falls between “Supplied” and “Unsupplied”. It’s called “Overextended”. If used, it will allow a designer to realistically impede units from continuing to press on indefinitely at red unit-supply conditions. Units in this state will have to slow down enough to keep their unit supply levels above their desertion levels – or wither away.
- A unit is “Overextended” if it has a line-of-communications to a supply point but is far enough from any supply source to be in a hex with lower location supply level than the designer-set “Overextended Supply Threshold”. For example, if that threshold were 6, then any hex with a supply level of 5 or lower would be “Overextended”.
- The default setting for the threshold is 0 – making it impossible for any hex to qualify for the new state. Therefore, only scenarios specifically edited for it will employ this feature.
- “Overextended” units receive supply normally.
- However, they also suffer desertion losses (see below) during the interturn calculations the same as if they were “Unsupplied” – except that those losses go to the “On Hand” pool, not the dead pile. To review, such losses start when the unit supply-level drops below (100 - unit proficiency). The percent loss per turn is scaled by turn intervals per week and by how far below the threshold they are.
- “Overextended” units only receive replacements if they are not suffering desertions (their unit-supply level is above (100 - unit proficiency)).
- “Overextended” hexes have a different supply font from the normal supply font in the supply display, for information purposes.
This shot shows the pull-down access to the Force Extended Supply Threshold. (Note that it is a Force Parameter – each side has one). You have to have the Force Editor active for these options to be listed: