||  

Back to News Listing Desert War - Interview with Devs

Posted: Tuesday, August 1, 2017 by Daniele Meneghini

Type: News

We had the chance to catch up with Desert War 1940 – 1942 developer, Brian Kelly.

Matrix: First off, thanks for this occasion and congratulations on the work so far. The game looks very interesting! Is it your first title?
Brian Kelly: Yes. My day job is programming in java, so I decided to try writing a wargame, instead of just playing them.

 

M: The theatre of operation depicted is, undoubtedly, unique. Could you tell us more about your choice? What fascinates you about this kind of warfare in North Africa?
B.K.: I've been interested in the North African campaign since I read The Desert Generals by Correlli Barnett years ago. I was fascinated by the little known but devastating attack by General O'Connor against the Italians, the to-and-fro actions, sea-sawing across North Africa, the colourful cast of characters, and the fact that it was generally a "War Without Hate" (as John Bierman's book on the theatre is called).

 

M: And which aspects were you determined to recreate in your game?
B.K.: I wanted to do a game with large maps, relatively low unit counter density, and the ability to do sweeping manoeuvre. Of course, not every battle in North African had those aspects, and so we've tried to create a mix of scenarios to reflect this.
Secondly, I think combining Fog Of War and WEGO (where both sides move simultaneously) can help replicate some of the chaosand confusion of the real battles. When reading about the Desert War, it's remarkable how little the generals of either side knew of what was happening; neither side knew the location of the enemy, and in many cases didn't even know their own location. This is why reconnaissance is very important in the game. Air and EW assets can be used as recon, as well as ground units. Ground Units have different recon range and strengths. Ground Recce units are the best of course, and like real recon units, will try and avoid combat. they should be more than just weak infantry; they should be vital.
Including scenarios only involving the Italians versus Commonwealth forces was important too, so four of the scenarios occur before the arrival of Rommel.

 

Want to know more? Read the full interview here!

More Info

Desert War 1940-1942

  ( Views : 5815 )


In Other News..

The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon!

Friday, August 9, 2019

Battlestar Galactica Deadlock: Resurrection marks the beginning of the game’s Season Two and introduces a plethora of new features and content. It will be available for PC, PS4 and Xbox One on August 29th!

The new content provides players with two new ships (including the much-awaited Jupiter MK II Battlestar), two new squadrons and a new story campaign told from the CIC deck of the Galactica itself.

Read more...

Order of Battle: Red Star OUT NOW

Thursday, August 8, 2019

The Motherland is under attack!

Read more...

WarPlan Dev Diary #5: Supply system

Monday, August 5, 2019

You can now check the latest Dev Diary for WarPlan!

Read more...

Slitherine acquires the Master of Magic franchise

Monday, August 5, 2019

In a continuous bid to update and modernize popular strategy IPs and bringing them to the 21st century, Slitherine has acquired the full publishing rights to the Master of Magic franchise from Atari.

Read more...

Order of Battle moves East on August 8th!

Friday, August 2, 2019

The Soviet Army is approaching.

Read more...

Fantasy General II - Twitch Let's Play series announced!

Thursday, August 1, 2019

We know many of you are waiting to hear and see more of Fantasy General II.

Well, we have great news for you!

Read more...

The new update for Armored Brigade is live

Thursday, August 1, 2019

You can now play Armored Brigade with brand new exciting features.

Read more...