Close Combat: The Bloody First is the latest title in the critically-acclaimed Close Combat series.
Originally planned to be built with the Unity engine, the team decided to switch to Archon.
Steve McClare has been interviewed by Polygon about this (and others) decision.
"The Close Combat series was first launched back in 1996 and it’s always had a purely top-down perspective. Players take the role of a small infantry unit commander and issue orders to their soldiers in the field. Morale plays a big part in every engagement, as do principles like command and control. If you push your men too far, too fast, they can lose contact with their leaders and sometimes even the will to fight."
Get more information about Close Combat: The Bloody First from its product page
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