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Back to News Listing Aggressors Dev Diary 2 - Military Command

Posted: Friday, May 25, 2018 by Daniele Meneghini

Type: News

I am a huge fan of 4X strategy games. I love the whole idea behind it: you start as a small nation which slowly gains the respect of others, you see your economy grow, you advance in technology, build an army… You watch your empire rise and you develop an attachment to your own people. You care about them. If your country is invaded you literally feel betrayed and in danger because you know your people suffer. 

On the other hand, I have always liked tactical games like Panzer General where you don't command small units but have a full control of your army. You are in charge of all the important aspects of a military campaign from a macro level.

Being an emperor and a general at the same time - that was what I wanted to achieve when I started the development of Aggressors. In my mind, Aggressors should be a simulation of a real military campaign with the need to balance realistic aspects like supply management, loyalty, army morale, soldiers a

Army moralewas one of the concepts that has been there since the very first design document as one of the main factors determining the outcome of battles.  

 

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Aggressors: Ancient Rome

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