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Back to News Listing Aggressors Dev Diary #6 - Combat (part 1)

Posted: Friday, July 20, 2018 by Daniele Meneghini

Type: News

One thing I have never liked about 4X strategy games is the missing tactics. I never really understood why. Why cannot a game combine both – strategy and tactics? After all, quite a few generals became emperors!
 

So, how did we go about it? First of all, you should get to know your army and those of your opponents. Find their strengths and weakness and use them to your best advantage.

There are 5 army types in the game: Roman, Greek, Persian, Carthaginian and Barbarian. Their basic characteristics have been already shown in the previous Infographics but to summarize, each army type has 3 infantry and 3 cavalry units. Naval, mechanical and non-military units are the same for players. 
Each army type and every unit has a set of unique properties such as attack and defense strength, mobility, terrain adaptability, improvements, maintenance requirements, withdrawal probability, tenacity of fortification, and many others.

Let’s start with the terrain adaptability. Every unit type has a default attack and defense strength but its actual strength can be considerably increased or decreased depending on the terrain where they are forced to fight. Every unit type is suited for certain terrains where they can fully use their training, formations, battle style or arms. The terrain adaptability therefore can give a unit a great (dis)advantage considering that the terrain bonus/penalty span from +60% to -60%. And quite similarly the terrain affects the unit’s movement range. 

 

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Aggressors: Ancient Rome

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