Posted: Friday, August 31, 2018 by Alberto Casulini
One year ago today we released Battlestar Galactica Deadlock on PC. It was extremely well received both from the press and the players, and we're glad to see so many people enjoy it.
Since then it's been expanded with several updates, two DLCs, and even a port to PlayStation 4 and Xbox One. We also have more content coming very soon (speaking of which, expect a dev diary next week), and we're very excited about it. But all in due time...
Posted: Thursday, August 30, 2018 by Alberto Casulini
Aggressors: Ancient Rome is out now!
Be ready to lead one of twenty factions in a race for domination of the ancient Mediterranean.
Posted: Wednesday, August 29, 2018 by Alberto Casulini
Welcome to the third Dev Diary of Panzer Corps 2! This time we'll focus on aspects which were left out in the previous two diaries. As previously, though, we'll treat them in a rather generalistic way, but from the next dev diary onwards you can expect more indepth information about specific areas of the game.
Posted: Wednesday, August 29, 2018 by Daniele Meneghini
After the incredible success of the first XTRG Challenge series, it’s time to go back on the frontline, but this time the war moves to Russia!
Today XTRG will play Gary Grigsby's War in the East, the Vistula to BerlinScenario, and the fight is going to be epic!
Posted: Tuesday, August 28, 2018 by Alberto Casulini
We are approaching the one year anniversary for Battlestar Galactica Deadlock. It was released on PC on August 31st 2017 and since then we saw a port to PlayStation 4 and Xbox One, two DLCs and many free updates, adding tons of new content and features.
Posted: Monday, August 27, 2018 by Alberto Casulini
We have great and unexpected news today: Afghanistan '11 will be greatly expanded with tons of new content, a new campaign, a new faction, new mechanics and more!
Royal Marines, the first expansion for Afghanistan '11, will introduce Her Majesty's finest to the game.
Posted: Friday, August 24, 2018 by Alberto Casulini
Starting today we have a sale encompassing our range of sci-fi games, all at 30% off! The promo ends on August 28th so hurry and get them discounted while you can. You can get games like Battlestar Galactica Deadlock, Warhammer 40,000: Sanctus Reach and many more!
Posted: Friday, August 24, 2018 by Alberto Casulini
We have something special coming: in sight of the release of Aggressors next week, the developers themselves are going to stream the game on Twitch live next Monday!
Posted: Friday, August 24, 2018 by Alberto Casulini
Today we are publishing the last dev diary of Aggressors before its release next Thursday, but before we get to it, we would like to remind you that today DasTactic will be streaming Aggressors live on Twitch at 9 pm CEST, don’t miss it!
Now, on to the dev diary, and as usual I’ll leave word to Pavel Kubat, lead developer and designer for the game.
Posted: Thursday, August 23, 2018 by Alberto Casulini
We just published the first gameplay video for Aggressors: Ancient Rome. This video, the first of a series, is a good introduction to Aggressors and what the game is about.
Posted: Wednesday, August 22, 2018 by Alberto Casulini
We're almost there: the two finalists in the Battlestar Galactica Deadlock Tournament are about to challenge each other for supremacy!
Posted: Friday, August 17, 2018 by Daniele Meneghini
Posted: Monday, August 13, 2018 by Alberto Casulini
It’s quieter than you’d think. Even in the middle of the worst furball.
“Open racks and engage.”
No one else does what we do, out here in the quiet. One single pressure lock between life and a violent, cold, improbable death.
“Thrusters nominal. RCS is green. I'm good to go.”
Look at those big motherfrakkers. Debris means nothing to them. That armor could take a hundred salvos of heavy ordnance. Frak, on a bad day they’ll spill their tea after taking a nuke on the chin.
“Turkey right four lower three. I'm committing.”
In our world, one stray slug is all it takes.
“Tin can on my tail, take it down take it down!”
The difference between hearing your name whispered one more time, or never again.
“Krypter, krypter, krypter! I’m winged! Krypter, krypt--“
Posted: Monday, August 13, 2018 by Daniele Meneghini
A new Advanced Tactics Gold scenario has been released and it is awesome!
Claus E. Fussel (Ernieschwitz) and company have, after years of design, released the 1.00 version of the completely revamped GD’38 mod. Kudos!
It is the ultimate Play-by-Email global ww2 scenario. A planet-spanning and wrapping map of 400 hexes wide, hundreds and hundreds of different troop types, officers, research, diplomatic options and special historical cards.
Posted: Friday, August 10, 2018 by Alberto Casulini
One of the things which was pretty difficult to implement in Aggressors was the way the game handles resources.
Initially, the number and types of resources were hardcoded in the game's core and the only thing which could be changed (or modded) was the amount required for certain actions.
Posted: Thursday, August 9, 2018 by Alberto Casulini
Posted: Wednesday, August 8, 2018 by Alberto Casulini
Time for a new dev diary of Panzer Corps 2! This time we will focus on content.
Posted: Wednesday, August 8, 2018 by Daniele Meneghini
"The Assyrian came down like the wolf on the fold, / And his cohorts were gleaming in purple and gold;
And the sheen of their spears was like stars on the sea, / When the blue wave rolls nightly on deep Galilee." – Lord Byron
Ashurbanipal, Nebuchadnezzar II, Cyrus II ... these great kings are now covered with the dust of time, but the empires they created and the wars they fought shaped the Middle East irreversibly.
Here, in the cradle of civilization, the Assyrians ruled with an iron fist, until the Medes and Babylonians rose against them and ended their reign of terror. The Babylonians then repeated the cruelties of the Assyrians, razing the Temple of Jerusalem and deporting the Hebrews to Babylon.
Posted: Tuesday, August 7, 2018 by Alberto Casulini
I have always loved to tweak games, looking for ways to change the look or even the rules and create something new. That is why modding and flexibility were a priority for Aggressors. We already covered modding in one of the previous diaries together with the experience of one of our testers, so we shall focus on flexibility.
Hand in hand with flexibility goes the degree of customization.
Posted: Friday, August 3, 2018 by Alberto Casulini
The other week I started an article about the tactical dimensions of Aggressors and the features that make it quite a deep tactical game. I would like to continue that today as there is still much ground to be covered.
In the previous diary I hinted at one of the very important features called general morale and I should now explain how it works.
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