Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Replayability

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Vietnam >> Replayability Page: [1]
Login
Message << Older Topic   Newer Topic >>
Replayability - 1/23/2022 5:25:42 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Hi,

With any given scenario, if it's replayed, are the enemy units always in the same start positions and follow the same initial scripts or is there some variation?

Cheers,
Lancer
Post #: 1
RE: Replayability - 1/23/2022 5:36:22 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: lancer

Hi,

With any given scenario, if it's replayed, are the enemy units always in the same start positions and follow the same initial scripts or is there some variation?

Cheers,
Lancer


The AI units will typically start in the same position, but after the first turn, it all changes.

Depending on the scenario, most opposing companies will have a dieroll to determine what their mission will be for that scenario.


_____________________________


(in reply to lancer)
Post #: 2
RE: Replayability - 1/23/2022 5:41:37 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
+1

Also with some scenarios, at operational level, the AI has two or three operational plans available, and chooses one per dierolll.

And while units placed into map in scenario editor indeed start where they are at, reinforcements, airdrops, etc, they can be dynamically set to a certain location as per how the situation demands.

_____________________________


(in reply to Jason Petho)
Post #: 3
RE: Replayability - 1/23/2022 5:46:22 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
On that note, How much variation could there be?

That is only limited by the imagination and time.

_____________________________


(in reply to Crossroads)
Post #: 4
RE: Replayability - 1/23/2022 6:15:03 AM   
devoncop


Posts: 1304
Joined: 7/17/2006
Status: offline
I was wondering about that with the really good Geong Dinh scenario....as the French JUST managed to find the VM supplies and HQ in my playthrough right at the end, would their location vary or would I have an unfair advantage on any second playthrough given how important it is to locate both to get the win ?

_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"

(in reply to Jason Petho)
Post #: 5
RE: Replayability - 1/23/2022 6:16:43 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: devoncop

I was wondering about that with the really good Geong Dinh scenario....as the French JUST managed to find the VM supplies and HQ in my playthrough right at the end, would their location vary or would I have an unfair advantage on any second playthrough given how important it is to locate both to get the win ?


Well, that was my first attempt at scripting, so I hadn't learned how to get fancy. So you would find them again if you found them once.

On the other hand, when you get the Operation Chopper, those supply locations are completely random and how the VC will react is also completely random. Every time you play (within reason.. lol), you should have a different experience.


_____________________________


(in reply to devoncop)
Post #: 6
RE: Replayability - 1/23/2022 6:21:58 AM   
devoncop


Posts: 1304
Joined: 7/17/2006
Status: offline
Good to know ...thanks .

_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"

(in reply to Jason Petho)
Post #: 7
RE: Replayability - 1/23/2022 6:23:37 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Of course, that doesn't mean I can't update the script to be fancier!

Muhahahahaha

_____________________________


(in reply to devoncop)
Post #: 8
RE: Replayability - 1/23/2022 6:30:32 AM   
devoncop


Posts: 1304
Joined: 7/17/2006
Status: offline
I have every confidence that when I get to my next playthrough of Geong Dinh I will meet with humiliating failure and a shocking French body count

_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"

(in reply to Jason Petho)
Post #: 9
RE: Replayability - 1/23/2022 6:32:40 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: devoncop

I have every confidence that when I get to my next playthrough of Geong Dinh I will meet with humiliating failure and a shocking French body count


*laughs*

That is NOT a bad thing.. if you're Viet Minh.

_____________________________


(in reply to devoncop)
Post #: 10
RE: Replayability - 1/23/2022 7:25:13 PM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Hi,

Thanks for answers.

Cheers,
Lancer

(in reply to Jason Petho)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Vietnam >> Replayability Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.985