|
wdolson -> RE: Inactive units. Can activate? (1/27/2015 9:03:10 AM)
|
There are a number of units that start the game broken down into sub-units. In many cases different parts of the unit show up at different times. The parent unit can only come into play when the sub-units are brought into the same hex, have the same HQ, and the same mix of devices (for example if one sub-unit upgraded a gun, then all sub-units will have to upgrade that slot before the parent formation can be built). Once all the criteria has been met, the parent unit can be built from the pieces. There are times you may want to do this, a larger unit is more robust in combat, but a large unit is less flexible if you need the unit spread out across multiple hexes. If you look in the editor, there are also units that have a delay of 9999, which makes them completely inactive in the game. They shouldn't even be seen by tracker as they don't exist for game purposes. In many cases the scenario designer made multiple versions of a scenario and units that weren't used in one version were just set to inactive rather than deleted. Bill
|
|
|
|