Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Bil, Thanks for your feedback. quote:
ORIGINAL: Bil H 1. The Campaign map seems very basic and under-developed. I thought this was a campaign game with 3D battle resolution? I see a 3D game with a very basic scripted campaign wrapper instead. Personally, I would prefer just to have the 3D engine perhaps a little more developed than what you are presenting and releasing. If I understand correctly, you're looking for a more full-featured operational "layer"? The campaign system is much more like a Panzer General or the previous Tin Soldiers games from Koios. The battles are joined together, there are post-battle effects, experience, medals and special abilities. There are pre-battle purchase/replacement decisions but there isn't a full operational layer. Where we are heading with this is a more dynamic campaign system that is akin to the "Mega Campaigns" for SPWAW. In the long run we would like to also add an operational layer, but that's not a short term effort. For now, the player's focus is on his own battle group. One area that I agree, given your comments, that we could improve on is adding a little more info to the campaign map as far as showing Army/Corps/Division boundaries and such. That's something we could definitely do in a post-release update for WinterStorm now that you have me thinking about it. quote:
2. Vehicle scale. Does this game have multiple vehicle scales like CM does? The vehicles seem very close together in those screen shots which makes me wonder about unit scale and/or ground scale accuracy. There is only one scale, which is equivalent to CM's "realistic" scale and as far as I know everything should match that. If the vehicles were closer together formation-wise than historical, that's because of my placement and tactics (or lack thereof). Regards, - Erik
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