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RE: Wishlist (cont'd)

 
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RE: Wishlist (cont'd) - 6/23/2009 5:41:59 AM   
Arjuna


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A full blown dismounted Inf feature ( with seperate units for the transport and inf components ) has not yet been added to the engine. It won't make it for BFTB either. The engine does model the dismounting of inf in a more abstract way. Whenever, such units enter an area threatened by effective enemy fire, then a dismount flag is set and they move at foot rates. However, the unit does not split up into two components. As a result you cannot give such a unit an order to enter terrain that only a foot unit can enter. I realise that this is not totally realistic but modelling this will be a big job. It is in our top four on the wish list.

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Post #: 121
RE: Wishlist (cont'd) - 6/23/2009 11:16:57 PM   
Deathtreader


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Hi Arjuna,

Probably a premature and/or potentially loaded question........ but I'd love to know what the other 3 top enhancements will be.

Rob.

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(in reply to Arjuna)
Post #: 122
RE: Wishlist (cont'd) - 6/24/2009 12:27:24 AM   
Arjuna


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From: Canberra, Australia
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  • Cross River Assault
  • Minefields - laying and clearing
  • Off-map fire support - ground, naval and air


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Post #: 123
RE: Wishlist (cont'd) - 6/24/2009 4:17:11 AM   
Prince of Eckmühl


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quote:

ORIGINAL: Arjuna


  • Cross River Assault
  • Minefields - laying and clearing
  • Off-map fire support - ground, naval and air


Sounds Good.

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Post #: 124
RE: Wishlist (cont'd) - 5/16/2010 4:32:22 AM   
ZBrisk

 

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  • A LoS tool that shows all areas seen by all units, like in RTS games.
  • Sound ranging or aerial recon for counter-battery fire? Not sure how realistic or relevant this would be to implement, just wondering.
  • The manual indicates nothing about AA actually performing as anti-air. Any chance that stationing an AA unit somewhere can reduce the severity of airstrikes there, like in Combat Mission?
  • A notification when a bridge is fully primed (or is being unprimed) would be nice, so I don't have to check with the engineering unit constantly to see if they're done.
  • Come to think of it, a given estimated time to finish priming a bridge would be useful. An ETA when using the pathfinding tool with a unit would be too.
  • Does aggro level in CotA affect on call arty? If not then it should, since bombardment messes up ambushes.

(in reply to Prince of Eckmühl)
Post #: 125
RE: Wishlist (cont'd) - 5/16/2010 4:56:40 AM   
Arjuna


Posts: 17785
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From: Canberra, Australia
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quote:

ORIGINAL: ZBrisk
  • A LoS tool that shows all areas seen by all units, like in RTS games.

  • OK consider that added to the list.

    quote:

  • Sound ranging or aerial recon for counter-battery fire? Not sure how realistic or relevant this would be to implement, just wondering.

  • Already on the list.

    quote:

  • The manual indicates nothing about AA actually performing as anti-air. Any chance that stationing an AA unit somewhere can reduce the severity of airstrikes there, like in Combat Mission?


  • This has already been incorporated into the soon to be released BFTB.

    quote:

  • A notification when a bridge is fully primed (or is being unprimed) would be nice, so I don't have to check with the engineering unit constantly to see if they're done.


  • Good idea.

    quote:

  • Come to think of it, a given estimated time to finish priming a bridge would be useful.


  • Good idea.

    quote:

  • An ETA when using the pathfinding tool with a unit would be too.


  • This has already been incorporated into the soon to be released BFTB.

    quote:

  • Does aggro level in CotA affect on call arty? If not then it should, since bombardment messes up ambushes.

  • Not sure what you mean here, please elaborate.

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    (in reply to ZBrisk)
    Post #: 126
    RE: Wishlist (cont'd) - 5/18/2010 12:26:00 AM   
    ZBrisk

     

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    Hmmm. I was under the impression that low aggro is good for ambushes, but turns out none of the references mention that. Anyway I was suggesting that aggro affect not only direct fire, but also calling for artillery. Because if I have an ambush set up, I don't want the enemy to bunker down or fall back from arty fire before they run into it.

    (in reply to Arjuna)
    Post #: 127
    RE: Wishlist (cont'd) - 5/24/2010 9:58:15 AM   
    ZBrisk

     

    Posts: 23
    Joined: 5/16/2010
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    • Moving a rest order location shouldn't automatically set formation to 'unspecified'. I keep accidentally moving battalions when they need sleep.


    edit: wow, I didn't even notice the BFTB forum until now.

    < Message edited by ZBrisk -- 5/24/2010 3:03:20 PM >

    (in reply to ZBrisk)
    Post #: 128
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