32shaw
Posts: 37
Joined: 8/28/2006 Status: offline
|
I hate to dis a great game, but I really think some work needs to be done on the WA AI vs Japan. In several games when I've played the Axis side vs the AI for Russia and the Western Allies, I've found that the AI lets a massive combined fleet of carriers with air fleets, heavy fleets and light fleets, sit for turn after turn in port in the southwestern USA while I repeatedly decimate that combined fleet with attacks from my carrier planes. And since I've used research to raise the movement range of my carrier planes to 3, their air to air attack and evasion levels to 5 and 6, and their torpedo and ship attack levels by one each, my Japanese combined fleet sits out of range of counter attacks by the WA carrier planes sitting in port and the Japanese carrier planes suffer few losses while doing great damage. Even worse is how, after the Japanese eventually wipe out the USA southwestern combined fleet, the AI lets a small Japanese invasion force take the west coast of the USA. AND THEN the AI continues to transfer American land units to Europe while my small Japanese army marches across the continent! I realize that the AI can't equal a good human opponent, but it appears that the AI is failing to even recognize grave, but elementary, dangers to its USA forces and regions. Have other gamers seen the same situations? Could these weaknesses be fixed by means of a patch of some sort. I'm all ears. 32 shaw
|